Call of War- Forum

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News

  • General:

    • When you join an event in Call of War you do not have to wait until all available player slots are filled. Event maps now start immediately when they are created by the system.
    • Rockets, Flying Bombs, Battleships and Strategic Bombers now deal an increased amount of morale damage.
    • The Green Devil achievement description for Paratroopers was adjusted to hint that only Paratroopers produced in airplane mode count towards this achievement.
    • When zooming out on the map, the army labels no longer disappear anymore, but change their appearance to smaller versions of the labels again
      • The smaller version does not show icon nor numbers, but retains their colors to give you the ability to identify where your own, allied or enemy units are stationed when zoomed out far.
    • A gold confirmation popup is now available on desktop, to avoid spending it by mistake.
      • The confirmation popup can be activated in the game settings.
    • The old “Canvas” graphic mode was disabled.
      • Players who still used the old “Canvas” graphic mode can switch to the available “Low Graphics Mode” as an alternative in the account settings on desktop and mobile devices.


    Bug Fixes:
    • A bug was fixed that caused the army label of a defending army to display the status “Bombarded by”, although the army was in close combat.
    • An issue was resolved that caused the gold icon of the gold production/construction speedup to be positioned incorrectly on the screen.
    • A bug was fixed that could trigger an error message, when the research of the Atomic Bomb was skipped.
    • An issue was resolved that could turn planes on carriers at sea into convoy trucks when sending on patrol. In some cases the planes did not fly directly to their patrol area, but took a detour to an airfield to refuel.
    • A bug on mobile devices was fixed, that prevented the confirmation screen from being displayed when purchasing a blueprint for any elite unit with gold.
    • An issue on mobile devices was resolved, that prevented the title for scenarios from being centered when the title was too long to be displayed in just one line.
    • A bug was fixed that prevented the standard moving animations from being displayed when moving units

  • Attention, Generals!

    Today’s update brings some quality of life improvements and bug fixes. The building details of provinces now inform you about the hitpoints of the selected building on mobile devices. Country names are displayed more centralized, making them true eye candy. Last but not least, game rounds now have their own chats, allowing communication with players within your game round without having to rely on global chat.

    For a complete overview of all changes, please check the list below:

    General:
    • Building hitpoints are now displayed in the building details of selected provinces on mobile devices.
    • Country names are now displayed near the center of a country, instead of close to the capitol. This change avoids issues with skewed country names on certain maps.
    • Country names are now only displayed in the 3 biggest areas of a country, if a country happens to have several separated areas on the map.
    • The “ingame” chat channel was re-introduced to the game. Only players of the game round you are currently playing have access to this chat.
    • The 1-3 dots indicating the army size were removed from the army bar. The 1-3 dot indicator in the army labels was replaced with actual numbers in a previous update, making the corresponding dots in the army bar obsolete.
    • On desktop, when hovering over a unit’s image in the split army dialog the unit’s name is displayed in a tooltip, making it easier to differentiate the units.
    • Information about morale penalties for being at war were removed from the tooltip of the war icon in the diplomacy menu, as the morale penalty for being at war was removed with a previous update.
    • A Huawei AppGallery button was added to the Call of War website.
    • Mobile users do not get a floating tooltip anymore stating “Not yet accepted” for games they cannot join due to a minimum rank requirement. Instead, players are now informed about the rank requirement when tapping on the greyed out “Join” button.
    • Information of day and month were added to the newspaper. Additionally to the ingame day of the game round, the newspaper now also informs you about the real life date, making it easier for you to find certain information if needed.
      • On maps with a higher speed factor the real life date does not change for several in game days.
    Bug Fixes:
    • A bug was fixed that caused rewarded units and additional tutorial units not being adjusted to the doctrine of a player.
    • The floating tooltip of an army now shows the correct travel time when moving it between own and enemy territory. Travel times displayed in the army bar and in the floating tooltip are now identical.
    • Missing damage icons were added in the unit details in the production menu.
    • An issue was resolved that prevented the confirmation screen from being displayed on mobile devices, when Blueprints were purchased.
    • A bug was fixed that caused the health bar of buildings in espionage reports on mobile devices to be displayed too dark.
    • An issue was resolved that caused a line break in the names of some rural provinces that had names longer than 10 characters.
    • A bug was fixed that could cause an error message with some players when those players tried to collect an achievement.
    • A bug was fixed that prevented the army health from being reflected in the damage efficiency and damage potential displayed in the army bar and army info popup.
    We hope all these changes and bug fixes improve your game experience even more!

    Your Bytro Team

  • Attention, Generals!

    With today’s release names of rural provinces will fade out when you zoom in on the map. This change gives you a better overview when you micromanage your units on the battlefield which is crucial to be victorious over the enemy.

    We are also happy to announce that a considerable number of bugs are a thing from the past now, as the team managed to resolve quite a few of them. Please read the following list for a complete overview of all changes that are introduced to the game with today’s release.

    General:
    • The Operation Supremacy Event map was reworked and returned in the event cycle of Call of War again. Prepare yourself to fight extremist movements around the globe very soon!
    • Rural province names fade out now when “show province names” is activated in the settings and you zoom in on the map. Rural province names behave like urban province names which allows for a better overview when zoomed in closer on a battlefield.
    • Players who are currently participating in the Gold Rewarded Ads test on mobile devices, please note that we are currently analyzing the paid out gold rewards. Depending on our findings, reward payouts might change in the future.
    Bug Fixes:
    • A bug on mobile was fixed that caused the army bar information of enemy long-range units being inaccurate when attacking your units while being unknown to you because of it being outside of your unit’s visibility. The army bar will now show that an unknown enemy long-range unit is currently bombarding a unit.
    • The inbox page no longer has a broken layout when the subject line of a message is rather long. To improve the readability of your inbox, subject lines of message now have character requirements of minimum 5 and maximum 50 characters. Replying several times to a message does not add more than one “re” in the subject line anymore either.
    • The prices that are displayed in the tooltip section of the Gold button after purchasing blueprints for elite units now show the correct gold amount.
    • The issue that prevented Control Point graphics from being displayed on Dominion maps when zooming out has been resolved.
    • The bug that caused the chat to jump to the top of all messages when selecting a unit on the map on desktop was fixed. You can communicate in the chat again without scrolling all the time while playing your game round.
    • A bug that sometimes gave planes the ability of teleportation when attacking a close enemy unit was fixed. Planes now fly back to their base after an attack and do not teleport anymore.
    • An issue was resolved that caused graphics to be missing in the info popup that appears when you collect a blueprint from a Supply Drop. While at it, we also fixed the elite icon on that popup which was overlapping with other information displayed on the popup.
    • A bug with the countdown of the rewarded video ads on mobile was fixed that could prevent rewards being paid out at certain times of the day.
    • An issue with the rewarded video ads on mobile was resolved that could prevent the interface from updating due to a connectivity error. You can follow the 5 steps when watching the new rewarded video ads now without any interface issues.
    • While some planes teleported back to their base, some pilots decided to stay above their destroyed target until new orders were given. This bug was fixed as well. All pilots received orders to return to their base once the attack on their target was completed before executing new orders.
    • An issue was fixed that caused the number of displayed projectiles of long-range units to increase when more non-long-range units were grouped in a stack. The number of displayed projectiles now only increases if the number of long-range units in a stack is increased.
    • A bug on mobile was fixed that caused the coalition tab to be displayed in game rounds that had coalitions deactivated.
    • An issue was resolved that triggered an error message for some players when they gave Forced March orders to an army.
    • Several province and country names that were not localized for some languages have there translated names in those languages now.
    We hope that the new fading out names of rural provinces and all those fixed bugs will help your efforts on the battlefield. We wish you and your troops best of luck!

    Your Bytro Team

  • Release Notes - 2021-02-10

    Attention, Generals!

    Today, we have some exciting news for you! Today’s update releases a revamp of the building and morale damage
    in Call of War to newly created game rounds. With this rework, the calculation of building damage in the game gets finally reworked and re-balanced for all units. Additionally we also included damage to province morale as a separate value. This will help to better flesh out the roles of certain strategic units, such as Strategic Bombers as main building destroyers and Rockets as main morale destroyers. We highly recommend you read the detailed explanation in the forums before joining your next game round!


    With today’s release we also extended the number of playable countries on the popular historic map “1939 - Historic World War” to 30 players. Now you can also play as British Egypt, South Africa, The Netherlands, Venezuela or Peru in this scenario. Hand in hand with this, a general rebalancing of the map based on community feedback was done. Additional urban provinces or sea connections to certain countries were added and additional starting units and resource production sites allocated. These changes are only in effect for newly created game rounds.

    Apart from the revamp of the building and morale damage and the rework of the historic “1939 - Historic World War” map, a new sharing function was added on mobile. When tapping on the “Share” button at the top of the overview screen, you can send an invite link to any of your friends via any message application you like. This makes it easier to get your friends to play the next game round on your side, or to challenge them and show them your strategic skills!

    Last but not least, we start to test the new Gold Rewarded Ads feature on mobile devices starting today. This feature allows you to watch video ads and receive free gold. In this first phase of the test we start with players who play on the Android app from the Google Play Store or Apple App Store. We might even bring this to desktop generals at a later stage.


    This new feature might not be available to you immediately, as it requires the latest App version to be functional on your device and will be rolled out in several phases to all Android players. If you don’t see it yet, don’t panic. It will be available to all mobile players soon.

    For a complete overview on today’s update and all its new features, balancing changes and bug fixes, please see the list below.

    New features:
    • You can now receive free Gold as a reward for watching ads in the game on Android and iOS.
      • The “Free Gold” tab is now available in the shop on Android and iOS.
      • An information icon on the right side of the map screen informs you when Free Gold is available.
      • The “Free Gold” reward ads require your device to run the latest version of the Call of War app from the Google Play Store or Apple App Store.
      • The new “Free Gold” reward ads will be rolled out in several phases to mobile users, so don’t worry if they are not available to you immediately. They will be available soon.
      • Future updates on this feature might add more functionality and updated reward amounts.
    • An easy sharing function was added to the game on mobile devices.
      • When clicking on the sharing button on the home screen of the game you can send an invite link to a friend. This makes it easier for you and your friends to play Call of War together.
    • 5 additional nations are now playable on the popular map “1939 - Historic World War”.
      • You can now also play as British Egypt, South Africa, The Netherlands, Venezuela or Peru on this map.
      • The player count was consequently increased from 25 to 30
      • A wide range of balancing changes was implemented on this map, including additional urban provinces and sea connections, resource production sites and starting units.
    Balancing:
    • Building and Morale damage balancing was revamped.
      • The calculation of building damage was changed so that units deal as much damage to buildings as shown in the unit details panel.
      • The calculation of the damage to province morale is now decoupled from the building damage and can vary from unit to unit.
        • You can find the new morale damage value in the unit details panel.
      • All unit’s building & morale damage values as well as all building hit points were rebalanced.
      • Please check the"Building and Damage Revamp Details" thread on the forum for more detailed information on these changes (English only).
    • Several balancing adjustments were made to the “All Countries: All In” event map and “1939 Historic World War” map, including but not limited to improved starting conditions and unit deployment at the beginning of a game round.
    • The production time of Anti Air and Anti Tank units were slightly decreased.
    • The production and research costs of Anti Tank units were slightly decreased.
    • The production time of Infantry units was slightly reduced.
    • Please note that these changes only affect newly created game rounds. Games that were created before today's release are not affected.
    General:
  • 2021-02-09 - Building and Damage Revamp Details

    This is a detailed overview of the building and morale damage balancing changes of the 2021-02-09 Release. Please check the Release Notes for all changes not related to the building and morale damage revamp. You can find the English version here of the Release Notes here:

    • Building and Morale damage balancing was revamped.
      • The calculation of building damage was fixed so that units deal as much damage to buildings as shown in the unit details panel.
      • The calculation of the damage to province morale is now decoupled from the building damage and can vary from unit to unit.
        • You can find the new morale damage value in the unit details panel.
    • All unit’s building & morale damage values as well as all building hitpoints were rebalanced.

    Building damage calculation

    • Each time a unit is attacking an enemy province center or attacking or defending against an army located in an enemy province center, building damage is calculated
      • Attacking or defending a target within a province but outside a province center (radius of 5) is not resulting in any building damage anymore.
      • Damage to buildings is not applied to own or allied provinces.
      • Harbors (naval bases) now also get damaged when the province center is attacked (previously they only took damage when a fight was close to their real map location), to make it easier to strategically destroy harbors.
    • To determine the building damage the attacking & defending damage of a unit vs. the structure armor class is used.
    • Similar to normal combat, the damage value is altered by a chance value of +/-20% to slightly randomize results.
    • The damage values are limited in the same way by the stack limit of 10 units as normal damage values are limited.
    • The Capitol building is ignored in the calculation as it cannot be destroyed.
    • Attacking/defending does not result in building damage when it comes from the province owner or the owner’s allies.
    • Building damage is only applied if the amount of incoming damage is equal or greater than 1 hitpoint. Summed up damage values of below 1 hitpoint are ignored. Similarly hitpoints of buildings can only be removed in full numbers, not in decimals.
    • Damage from espionage actions now works differently: Instead of always reducing one building by 25% of its current level, the damage dealt is now an absolute amount (30). This means that lower building levels will be damaged relatively more, while higher building levels will be damaged relatively less.


    Building damage distribution

    • If 1 building exists in a province, it receives the full calculated damage.
    • If more than 1 building exists in a province, there is a chance roll to determine which buildings in the province receive damage with this combat tick:
      • The probability of each building to be hit depends on its inherent hit chance. All buildings except bunkers and fortifications share the same chance, while the chance for bunkers and fortifications to receive damage is 50% higher. This allows bunkers and fortifications to also shield other buildings from receiving damage. .
      • At minimum one building has to receive the damage.
      • Example 1: If 2 buildings are in the province, both buildings have a 50% chance to receive damage during the attack, but if one of the two is not selected, the other one has to receive the damage.
      • Example 2: If 3 buildings are in the province, all 3 have a 33,33% chance to be selected. If perchance 2 of them are selected, they evenly split the damage among them.
    • If the damage value that a building receives exceeds the remaining hitpoints of a building, the remaining damage will be used to simulate another attack loop on the province buildings so that also the remaining damage is distributed.


    Morale damage feature

    • The damage value vs. structure is not used to determine morale damage anymore.
    • A new morale damage value is added which is the sole determiner of the amount of damage a unit deals to the province morale.
    • The morale damage is calculated similarly to the building damage, by using the morale damage value of all units in an attacking army, applying the stack limit of 10 units and adjusting the values with a +/-20% chance.
      • Similarly to building damage the morale damage is only calculated when attacking or defending in an enemy province center not outside of it
    • The calculated morale damage is applied 1:1 to the province’s morale.
    • Attacking/defending does not result in morale damage when it comes from the province owner or the owner’s allies.
    • Morale damage is only applied if the amount of incoming damage is equal or greater than 1%. Summed up damage values of below 1% are ignored. Similarly percentage points of province morale can only be removed in full numbers, not in decimals.


    Damage values & hitpoints rebalancing

    • Before this update units only dealt 5-10% of their listed building & morale damage values to provinces. Since this got fixed and units now deal the same building & morale damage as shown in their unit details panel, the damage values of units