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  • New


    Attention, generals!

    The first release of 2020 brings the next batch of graphical updates for units and fixes a large amount of bugs, including some quite infamous ones!

    We began the appearance revamp of units end of last year. Today we take the next step with this endeavour and update the visuals of some of the most prominent units on the map - Infantry, Mechanized Infantry, Motorized Infantry and Militia. This week's graphical update brings the new look and feel in Call of War to the next level!

    Despite working on the optics of the game, we also spent the holidays tackling a large amount of bugs that were on our and the community’s list. Gone are the days when you lost a province to an enemy although an ally had stationed troops there to protect it. We also fixed the bug that could make supply drops appear in allied territories.

    Please find a full list of all changes below:

    Graphical Updates:
    • We improved the visuals of Infantry units.
    • We improved the visuals of Mechanized Infantry units.
    • We improved the visuals of Motorized Infantry units.
    • We improved the visuals of Militia units.
    • We reworked the circle graphic visualizing the range of units to avoid confusion.
      • The range indicator does not have a gradient anymore.
      • The ring is now clearly displayed as only one ring.
    • We improved visibility of roads on the maps.
    • Roads are displayed twice as wide now.
    • We improved the visuals for the “send login” button in the account settings on mobile to make the button more recognizable.
    • We optimized some images for iPad.
    General:
    • We increased the zoom level when using advanced graphic settings.
      • You can now zoom in closer for a better overview and more details on the map.
    • We decreased the snapping range when using advanced graphic settings to allow you to give more precise orders for your units.
      • This allows you for example to send troops close to a province center, without attacking it.
    • We added an icon in the production menu that indicates the armor class of units.
    • We added icons to production and research tabs on desktop.
    • Wind sounds are now only audible when zooming out.
    • We added a list of special unit properties at the bottom of the unit details panel on mobile.
    • The view range of a unit is now stated in the unit properties section within the unit details panel.
    • We added icons in the production and research menu that indicate the armor class of units.
    • We added icons to the production and research tabs on desktop.
    • New private resource offers now appear from time to time in the stock market.
    Bug fixes:
    • We fixed a bug that allowed an enemy to take over a province while allied forces were standing in the province to protect it from enemies.
      • Allied forces stationed in a province now prevent an enemy taking over the province.
      • There will be no battle between allied and enemy troops unless war was declared between the two.
    • We resolved an issue in team games that caused supply drops to appear in provinces of players of the same team.
    • We resolved an issue that could prevent players from buying the last needed blueprint of a unit, due to the button disappearing.
    • We fixed an issue that caused an incorrect popup being displayed for some high command players when trying to create a new game.
    • We resolved an issue that caused the index of nations not being displayed in the newspaper on mobile.
    • Zooming in or out on mobile now adjust sound volumes.
    • We fixed an issue that prevented sounds of units being played on certain maps.
    • We resolved an issue that prevented team images from being displayed correctly in the newspapers in certain game rounds.
    • We fixed an issue that prevented players from changing their password, after they changed their username or created their account using Facebook or Google.
    • We fixed an issue that could cause the players own pc/mobile usage ratio being displayed in the profiles of all other players on a map.
      • Other players’ profiles now show their pc/mobile usage ratio.
    • We resolved an issue that prevented the correct page being displayed when searching for an alliance.
    • The rank overview in the game is now loading correctly again.
    • We resolved an issue that prevented usage of dots and commas on mobile when entering an offer on the stock market.
    • We fixed an issue that caused an error message to be displayed when marking too many planes on a map.
    • We resolved an issue that prevented the amount of resources automatically adjusting to the maximum amount of resources available to the player, when trying to trade more resource on the stock market than are available to the player.
    • We fixed an issue that prevented background images to be displayed correctly when using the Internet Explorer.
    • We resolved an issue that could cause advertisements compromising visibility of the day change timer on desktop.
    • We fixed an issue that could cause an error message to appear when a player left a coalition and tried to join a new one.
    • Coalition leaders now see notifications in case a player applied to join the coalition.
    Scenario Rotation:
    • Dominion Antarctica (2020-01-28 -

  • Attention, Generals!

    As announced last week already, today’s release brings resource trading between players back to Call of War!

    Additionally we released the next batch of unit graphic updates. Ships and airplanes received a new look!



    Apart from that we also addressed some inconveniences and bugs. We improved the dots and lines that indicate the position of your units, we made sure that attack arrows disappear again and we tweaked the profile widget so it does not overlap with any button anymore.

    Read through the complete list of bug fixes below:

    General:
    • We re-enabled resource trading between players who are not part of the same coalition or team.
    • We improved the visuals of Japanese and Soviet Anti Air units
      • Turning of wheels and muzzle direction now match the direction in which the unit is moving/facing.
    • We improved the visuals of positioning lines and position dots.
      • We made the positioning dot slightly bigger.
      • We added a white line around the positioning dot to improve visibility.
      • The positioning line appears earlier now.
      • Positioning line and dot are now also visible when a unit is selected.
    • We removed the "km" abbreviation for ranges and speeds in the unit details panel.
      • Since the scale of maps differs from scenario to scenario the "km" appendix was misleading and not very realistic. We removed it to make it clear that speed and range values are relative numbers and not absolutely matching real-life values.
    Bugfixes:
    • We resolved an issue that caused negative trading fees to be displayed for selling or buying resources on the stock market.
    • We fixed an issue that prevented attack arrows of range units from disappearing once a battle had ended.
    • We resolved an issue that made positioning lines and red position dots disappear when hovering or selecting a unit.
    • We fixed an issue that prevented rocket achievements from working.
    • We resolved an issue that caused multiple logos to be displayed in the Russian loading screen of the game.
    • We fixed an issue that could cause the profile widget to overlap with buttons when playing the game with specific window sizes.
    We hope you like the last update of 2019 and the bug fixes it includes! We wish you best of luck on the battlefield! Your Bytro Team

  • Attention, Generals!

    A few weeks have passed since the first test event for Call of War 1.5 took place, but to us it feels like it only happened yesterday! The team put a lot of time and dedication into Call of War 1.5 and it was great to see the huge amount of feedback from the community and how passionate our players are for the game.

    We are currently working through the community feedback and are preparing the next test event. Until we are ready to move on and pass the current state of Call of War 1.5 into your hands for more feedback and testing, we have asked our Game Designer Freezy a few questions about Call of War 1.5.

    What was the reason to develop Call of War 1.5?

    Call of War as a game is still close to the state it was in 2015. We released some new features and units over the years but we envisioned much more. We wanted to make the game easier to get into, make the game better balanced and enable much more diverse strategies. We also wanted to add many new awesome gameplay features. Now we have the time and focus to do that!

    We feel that this is a necessary change to keep Call of War fresh and competitive in the ever evolving games market, so that we can support it for years to come.

    Of course it is a quite drastic change to the game, that’s why we want to test it thoroughly together with our community, and roll it our only after we had several test events.

    We saw some drastic balancing changes with units, buildings and resources in Call of War 1.5. What was the idea behind these changes?

    The goal of all changes is to have a more balanced game experience with access to evenly valid and diverse strategies.

    The challenge with WW2 is also that everybody envisions things a bit differently. For example: Was a tank destroyer in theory designed to be an offensive weapon? Yeah sure. Was it more iconic though for its defensive usage? Yeah sure. If history allows us to interpret something in multiple ways, we will rather go for the option which opens more different strategies and roles.

    This said, we realized that we gamified the first Call of War 1.5 balancing a bit too much and that some parts of the balancing work well, while others don’t. This is the beauty of testing - we can now change and tweak the balancing over multiple event iterations. Rest assured that we will fix the apparent balancing problems and that we will also make the game more realistic again where possible. So please expect a lot of changes in the next event.<br><br>

    We keep praising the community for the amount of constructive feedback they provided during the first Call of War 1.5 test event. What was the biggest learning for us from it in your opinion?

    The biggest learning is that many players have a strong vision what Call of War is or should be. For example many players seem to value historical accuracy over everything else. But there are also players who value gameplay more. Our biggest challenge ist to find a compromise that pleases the majority. While it certainly won’t be possible to please everyone, we will still try.

    The feedback and gameplay reports also helped us to spot some specific issues in the new balancing. With some changes we admittedly went “A bridge too far”, for example with the steep level progression, which we are now able to improve.

    What are your personal highlights of the first Call of War 1.5 iteration?

    Feature wise my favourite is the combination of new building roles with the disabled auto-upgrading of units. Both features together really push you to smartly diversify and upgrade your core provinces. I like to dedicate my cities to certain tech branches to play most effectively.
    There are still features coming up in the next tests that will improve this aspect even further. For example we are developing the much requested possibility to manually upgrade units that are already on the field, and we will also streamline the build requirements of advanced units to make production easier to use.

    Balancing wise I really like the new possible strategies, I noticed players playing unit combinations that I rarely saw beforehand. Needless to say that there is still room for improvement and we continue our quest to give all units a valid role in the game.

    Regarding the event as a whole I really like the huge participation rate and determination of our community. Though not everything with the event was perfect, doing it was overall still a success, and it encourages us to continue with this approach.

    When will the next test event for Call of War 1.5 start?

    Due to the fact that holidays are coming up and that we are still changing the balancing as well as implementing more features and usability improvements, you can expect the second test event earliest at the end of January 2020. We really hope to see all of you around by then, and hopefully most of you will agree that we are making improvements! A personal thank you to everyone who participates and helps us shape the future of Call of War!…

  • Attention, Generals!

    In September we released a major market overhaul in Call of War, which removed resource trading between players that are not members of the same coalition or team. Since the implementation we carefully analyzed the effects of said changes on game rounds and user experience.

    We saw that the changes indeed helped balance allocation of resources among players in game rounds, showed positive effects in terms of account pushing and made it harder for players to betray their coalition by gifting resources to enemy countries. The magnitude of these effects was smaller than we expected though.

    Due to the great amount of your feedback that expressed how much ressource trading was missed in game rounds, we have come to the conclusion that the positive effects of the removal do not outweigh the negative effects on game and player experience. We want Call of War to be fun and a great experience for our players. Therefore we will enable resource trading between all players in a game round with our next release again.

    We hope you enjoy this change and that it helps leading your troops to victory!

    Your Bytro Team

  • Attention Generals!

    This week’s release brings a lot of new great features to Call of War! We release sound and music, implement a brand new army positioning system and adjust day changes in the game to make sure that no player has a default advantage due to the time zone they play in.

    We already talked about the implementation of sound and music, as well as the adjustment on how day change works in new game rounds last week. Something we would like to highlight today is the new army positioning system we are implementing today.

    This new system displays the images of units on the map slightly more separated from each other with lines marking their exact position on the map. This significantly improves overview on the map and makes it easier to distinguish between different troops, especially on cluttered maps or regions where many different units are positioned close together. The new army positioning system will be available with advanced graphics only.

    See the list below for a complete overview of what we release today.


    New features:
    • We implemented Sound and music in Call of War
      • Sound and music are available with advanced graphic settings only.
      • Sound and music can be activated and deactivated in the settings.
    • We implement a new army positioning system to improve overview on the map.
      • The new army positioning system is available with advanced graphics only.
    • We adjusted when day change happens in new game rounds. Day change now takes place 24 hours after a game was created.
      • Existing game rounds are not affected by this change.
    • We added a day change timer to the game
      • The day change timer can be found in the upper right corner of the screen on PC and at the bottom right corner of the screen in the mobile app.
    Graphical Updates:
    • We implemented new unit interface images, unit skins and added missing faction specific skins for:
      • Artillery
      • Anti Tank
      • Anti Air
      • Railroad Gun
      • Convoy
      • Armored Car
      • Light Tank
      • Medium Tank
      • Heavy Tank
      • Tank Destroyer
      • SP Anti Air
      • SP Artillery
    • We made attack vectors more transparent with bombarding units to improve map overview.
      • Attack vectors are not transparent when the unit is selected or hovered over.
    • We adjusted the relation mode and changed the used color palette.
    • We adjusted the way water and fog of war is displayed on the map. Both are slightly brighter now.
    • We improved existing and added new animations for airplanes and rockets when using enhanced graphics.
    • Rockets update their position in real time and exactly follow the drawn attack path when using enhanced graphics
    AI Modifications:
    • We reduced the popularity penalty for producing units when a player’s popularity is on a low level already.
    • We decreased the popularity penalty for sneak attacks.
    • We removed the popularity penalty for having war declared on you by someone else.
    • Player’s who get attacked by another country received a solidarity/popularity bonus.
    • The AI constructs buildings and units more strategically now.
    • The AI now attacks frontline provinces rather than backline provinces.

    • We fixed a bug that allows the AI to give Right of Way to players on Dominion maps.
    Bug fixes:
    • We fixed an issue that caused sea transports, airplanes or airplane convoys to have negative health and as a result being indestructible sometimes.
    • We resolved an issue that prevented the arrival time of units in the army bar to be updated immediately when the unit was dragged.
    • We fixed an issue that occasionally showed lines on the map when airplanes were airborne.
    • We resolved an issue that occasionally caused the attack timer to be displayed incorrectly.
    • We fixed an issue that caused a wrong image to be displayed in the unit research details for the Russian BT tank.
    • We resolved an issue that caused the wrong text and images being displayed on the reward popup for the winning team/coalition.
    • We fixed an issue that occasionally caused the redirect to the payment provider to fail in the shop.
    • We resolved an issue that prevented translated shop descriptions for high command to be displayed in the shop.
    • We fixed an issue that prevented parts of the game details of non-english games to be translated.
    • We resolved an issue that prevented players from buying blueprints for some units.
    • We resolved an issue that caused attack arrows and certain symbols to be displayed over airplanes when using enhanced graphics.
    • We fixed and issue that caused map borders to cover units and province names when using enhanced graphics.
    We hope you like the new features and updates, and which you best of luck on the battlefield!

    Your Bytro Team