Call of War- Forum

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.


  • New

    Release Notes - 2021-01-26

    Attention, Generals!

    With today's update for Call of War we readdress the new army labels and adapt them according to your feedback. We also adjust the cost of multiple buildings. With Dawn of the Patriot and Dominion: Antarctica two popular scenarios make a return in the new Call of War version and will be available in upcoming event and scenario rotations.
    Last but not least we would like to announce that the time has come to fade out the creation of Call of War Classic game rounds soon. With the next release in two weeks (2021-02-09) players will not be able to create Classic games anymore. You will be able to play ongoing rounds until the beginning of April 2021. But don’t dread, this is not a goodbye but a “see you soon” as we plan to bring Classic back in the form of Events!

    Please read the list below for a complete overview of today’s changes.

    Army Labels:
    • The 1-3 dots in the bottom corner of the army labels when zoomed out on the map were replaced with the concrete number of units.
    • The diamond shaped icons of the army labels when zoomed out on the map now have drop shadows to stand out better from the map background.
    • A bug was fixed that made aircraft icons jump to their patrol destination immediately. The icon is now displayed on their actual position.
    • City names, Victory Points and resource icons now fade out when you are more than 80% zoomed in to improve visibility of troops. On close zoom levels only the province names of selected provinces are displayed.
    • The armor class icon is now visible on the diamond of the new army labels when playing with an Opera browser.
    • After the cost decrease with the previous update, the costs of Infrastructure buildings were slightly decreased even further.
    • The cost progression for Local Ports and Infrastructure level 2 and 3 were slightly flattened, to give you an additional incentive to upgrade those buildings.
    • The construction costs and times for Propaganda Offices were slightly lowered. This makes the construction of these vital buildings in provinces with low morale easier.
    • The maximum expansion penalty was lowered from -40 to -35. With this change the penalty steps between max and min penalty were gradually lowered accordingly as well.
    • Please note that these changes only affect newly created game rounds. Existing game rounds and Classic games are not affected by these balancing changes.
    • The graphic settings on mobile devices can now be set to “low”, “mid”, “high” or “auto”.
      • The default setting is “auto”, which automatically adjusts the graphic details according to the capabilities of the used device.
      • Players who were automatically forced to use the “low” mode can now switch to higher settings at their own risk.
      • Please be aware that choosing a more demanding setting than the automatically applied one may cause performance issues.
    • The Dominion Antarctica map will be available in upcoming Scenario rotations.
    • The Dawn of the Patriot map will be available in upcoming Event rotations.
    • The ocean textures in the game were improved to be more crisp and look more realistic.
    • A new task was added to the advisor, which introduces new players to the Call of War Wiki.
    Bug fixes:
    • The chat on mobile devices no longer automatically scrolls back down to the newest messages when scrolling up to check previous chat responses.
      • The chat now only jumps back to the newest message during a gamestate update or after a certain period of time.
    • An issue was resolved that prevented the attack vector of ranged unit attacks (red arrow) to be displayed.
    • A bug was fixed that prevented units to be displayed for some users on certain maps.
    • In case a production building was partially damaged during an ongoing production the remaining production time was still displayed along with the option to speed up the process. While the production was stopped and the speed up was not clickable, this still caused some confusion and has been fixed.
    • A rare bug was fixed, that caused naval/embarked units to be able to traverse the borders of the map and be displayed slightly outside of the actual map.
    • An issue was resolved that caused black spots to be displayed on terrain textures when using the political view or morale view mode.
    • A bug was fixed that prevented impact craters to be displayed after a ranged unit attacked.
    • Various minor bugs on several maps have been fixed and the map geometry improved.
    • Some wrong task descriptions in the Adviser were corrected.
    We hope you like the additional changes we made to the new army labels according to your feedback and all the other changes that were implemented with today’s update. We wish you best of luck on the battlefield.

    Your Bytro Team

  • Release Notes - 2021-01-12

    Attention, Generals!

    With our first update of the year, we rework the way armies are displayed on the map by implementing new army labels for all branches. From now on you will be able to gather all relevant information about army compositions, their allegiances and their current status much quicker in order to formulate a battle plan and stay one step ahead of
    your adversaries.

    Today’s update also includes some balancing changes and multiple bug fixes. For a complete overview please take a look at the list below:

    New Features:

    Any ambitious Officer will highly value the ability to gather precise information quickly and without delay. For this exact reason we have completely reworked the army labels for both the zoomed-in and zoomed-out view. From now on you will immediately be able to get all the crucial information about an army by simply looking at the new army label displayed next to it.

    While zoomed-in the new labels will include the respective armies national flag, a health bar, information about its current status represented by unique icons, as well as the overall composition of the army as shown by individual icons for different troop branches.

    While zoomed-out the labels will be more simplistic but still provide all necessary information to analyze the situation on a larger scale. The displayed unit icon will depend on the heaviest armored unit class present while the overall unit count will be represented by 1-3 dots in the lower part of the label depending on the armies size.

    Last but not least a player’s relation with an army will be colour coded in both views. Enemy armies will field a red label, neutral forces will be brown, allies are represented by green labels and own forces will be displayed in white.

    Please note that the new army labels will only be implemented in games of Call of War 1.5 and also not be enabled if low graphics mode has been selected.

    • We took note of your opinions concerning the AI’s behavior and how frequently AI nations declare wars on players whose global popularity had dropped to low levels. From now on AI nations will be slightly more hesitant to go to war with unpopular players. This does not mean they will idly stand by while players conquer the globe but should result in less cases of players receiving multiple new declarations of war every day.
    • The overall hitpoints of Aircraft Carriers have been reduced and are now identical to those of Battleships at all levels. Their damage values have also been slightly lowered.
    • The overall costs to construct Infrastructure have been reduced which will allow players to establish an efficient road network earlier in the game, increasing strategic flexibility should they be willing to invest the resources.
    • Please note that all balance changes will only affect games created after the release and won’t be implemented in classic games.
    Bug fixes:
    • The visual indicator for provinces at risk of triggering a revolt was not displayed for values between 0-1%. We adjusted this so any chance for a revolt taking place will trigger the pulsating, red hatching effect even for very low values.
    • Upgrading units caused their active fire control orders to be reset. This is no longer the case as issued fire control orders will be kept and executed after the upgrading process is done.
    • A bug has been fixed that caused a player’s own coalition icon to be displaced in the diplomacy screen when playing on mobile devices.
    • A bug has been fixed that caused the infantry section of a provinces production list to not be scrollable on mobile devices when all units have been unlocked.
    • On mobile devices the army info popup contained icons of the wrong colour. These have been unified and will now be displayed correctly.
    • When selecting multiple armies at once their information sections for “Activity” and “Status” sometimes displayed text incorrectly. From now on these sections will always contain centered text.
    • A bug that caused the chat window to immediately jump to the newest received message as soon as one has been received has been fixed. You will now be able to read up on older chat messages without having to scroll back up multiple times if you are in an active conversation.
    • For some language settings the email registration popup contained slightly displaced interface buttons, which has been fixed.

    We hope you like the redesigned army labels as much as we do and take advantage of the easily processable information they contain when planning your next move in detail, as well as in hasty situations that call for quick decisions. In addition to that make sure to test the effects of today’s balance changes and adapt your strategies accordingly.

    Best of luck general, now prove yourself on the battlefield!

    Your Bytro Team


    Do you love helping others? Do you revel in solving problems? Are you a team player that strives to support the community to the best of your ability? If you answered yes to any or all those questions then we look forward to you getting in touch with us.

    We are looking for active players to join the international volunteer game operator team to support our endeavour to provide the community with the best support possible! This means responding to player questions and problems via our support suite with the goal of improving morale and getting our players' troops back into the fight. Be it gameplay questions, account problems or player feedback, you will be responsible for addressing these issues with the help and in communication with your team and Bytro to support players everywhere.

    Next to being able to help others, joining will also give you the opportunity to take a glimpse behind the curtain of how Bytro works and talk to the team directly. And who knows, there might be other incentives as well…
    You are interested and meet the requirements (look below for the full list) but aren’t sure if you have what it takes? Don’t worry, once you are a part of the team you will be trained properly and in-depth so you have all the tools you need to succeed.

    So what are you waiting for? Send a forum PM with the subject "English GO Application" to @Slyx and @Akiar (add both as participants) containing the following information and we will get back to you as soon as possible:
    • Why do you want to become a Game Operator?
    • Do you have previous experience in customer support?
    • How well do you know the game mechanics? How long have you been playing the game?
    • Why should we select you?
    • Age?
    • Any additional information you would like to share

    • At least 18 years old
    • Ability to communicate with users in a professional and mature manner, work in a team and willingness to learn
    • Game experience and have a good understanding of game mechanics
    • Ability to work efficiently and be reliable
    • Regular activity
    • Native English speaker or very high proficiency
    • Impeccable grammar and spelling
    • You have a Discord account
  • Greetings Generals,

    Are you willing to serve the community on the Frontlines? We are looking for Moderators to join the ranks of the volunteer community support English Server team.

    What would the role involve?

    Moderator (Mod):
    • Be active in chat and forums
    • Support players if they have questions in the game chat
    • Secure TOS, forum rules and chat rules.
    • Participation in team meetings.
    • Information exchange via internal forums, PM and Discord.

    Are there requirements?
    • You have to be at least 18 years old.
    • You have good writing skills.
    • You communicate in a clean and diplomatic way.
    • You are a reliable team player.
    • You have experience with the game and with the detailed game mechanics.
    • You are active in the game, in the forums and in Discord (for meetings) and you can work on your tasks multiple days a week.
    The first steps as a MOD:
    1. You receive an introduction by an experienced MOD
    2. You will get to meet the complete GO and MOD team
    3. Within the first days you will receive additional rights for forum and chat; you will need these for your occupation
    How do I apply?
    Please send an application to @Dr. Leipreachán and @PrinceofHonor via forum conversation and/or Call of War PM system

    Your application should include the following information:
    • Your game username and forum username.
    • Why you want to join the moderation team?
    • How much experience do you have in the game? (experience and rank level is not everything as long as you know the mechanics of the game and you are friendly and professional)
    • Your name, your age and your Discord account name (we use discord to communicate with each-other)?
    • Do you play on a computer or smartphone?
    • Timezone.
    • Any other information about you, (hobbies, etc.) you may be a sports fan and have a favorite team or you may be a secret Taylor Swift fan and love the new album :P
    We look forward to reviewing your application!!

    Best of Luck!

    Your CoW Moderation Team!!

  • Release Notes - 2020-12-15

    Attention, Generals!

    With our last update of the year, we implement new dynamic country names on the map and a Call of War wiki that you can access from within and outside the game!

    The new dynamic country names appear when you zoom out on the map and allow you to leave a visible mark in your game round. The bigger your empire grows; the more impressive your country's name will be represented on the map for all players to see.

    The new Wiki replaces the old manual and allows you to search for vital information without leaving the game. You will find a vast amount of information in there to a wide variety of topics, explaining the ins and outs of the game and its mechanics. Please note that we will add more content to the Wiki in the next few weeks.

    Today’s update also includes some balancing changes, further updates and bug fixes. For a complete overview please take a look at the list below:

    New features:
    • A new Call of War Wiki was implemented in the game providing detailed information on a wide range of aspects of the game. The new Wiki can be accessed from outside and inside the game.
      • The Wiki can be opened via a new menu item on top of the “other” menu in the bottom right corner on mobile.
      • On desktop the existing “info” button in the top left corner of the screen is re-purposed to open the game wiki instead.
      • In the forums the current manual articles are replaced with a link to the Wiki.
      • The Wiki can also be accessed via
      • The Wiki provides information in English only, as the amount of information is too much to provide localized versions and keeping all those languages up to date in case of changes.
    • Country names are now displayed dynamically when zooming out on the map. The bigger your country gets, the larger the font size and your mark on the map for all players to see and to represent the power of your empire.
    • The naval combat balance was adjusted, especially in terms of how Destroyers are fighting Submarines. Prior to this update it was too easy for Destroyers to destroy Submarines due to their attack range combined with their high speed and ability to reveal. Destroyers now get their attack range removed and are compensated with higher damage values and lower costs, among other changes::
      • Destroyers:
        • The attack range was removed
        • The research, building and upkeep costs were reduced
        • The damage against submarines was increased.
        • The view range was increased from 50 to 70.
      • Submarines:
        • The research, building and upkeep costs were increased
        • The hit points of Submarines were decreased.
      • Cruisers:
        • The damage against submarines was decreased.
    • These changes only affect newly created game rounds. Games created before this update and “Classic” game rounds are not affected by this change.
    • The inactivity timers in events were streamlined to make it easier for you to know after what amount of time the AI is taking over your reign in case you are not available to rule your nation.
      • The inactivity timer is now 2 real life days in all events except in high speed events with 6x or 10x the speed of normal game rounds.
      • The inactivity timer for events with 6x or 10x the speed of normal game rounds is 1 real life day now.
    • The index of nations/coalitions and the ranking table in the newspaper, including the info how many Victory Points are needed to win the game round were removed for Dominion maps, as these maps do not require Victory Points to win the game.
    • Call of War can now be played in landscape mode on tablets.
    • Since the army bar and province bar are now displayed at the bottom of the screen on mobile, notifications were moved to the top of the screen and can be closed now to avoid overlap.
    Bug fixes:
    • A bug was fixed that prevented the Game End timer to be displayed at the end of a game round on mobile devices.
    • An issue was resolved that caused the login notification “you have 1 new front report" to be displayed although the player was already logged in and the reported notification was displayed on the screen. The login notification is not displayed anymore when the player is logged in and received the notification itself.
    • A bug was fixed on mobile devices that prevented the scrolling function in the stock market from working when scrolling the market and switching resource tabs.
    • An issue on mobile devices was resolved that caused an empty space to be displayed between the coalition flag and the country flag in the army bar, which caused the info button to be hidden.
    • An issue was resolved that could cause units to be displayed in front of resource icons, but behind other labels on the map. Resource icons are now displayed in front of units, like the other labels on the map.
    • We added translations for several tooltips that were displayed in English language for some languages.
    • A bug has been fixed that caused the option of using arrow keys to cycle between provinces and armies to not work as intended.
    We hope you like the new Call of War Wiki, the dynamic country names on…