Call of War- Forum

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News



  • Attention, General!

    Out with the old, in with the new! Our tremendously talented art team has created new background art for you to enjoy when loading your games. And to make sure that things don’t get boring, the art will change every hour! If you want to have a longer look at the new artwork keep an eye on our Social Media channels. We’ll be sharing wallpaper versions of the artwork in the near future!

    Further, we improved visual clarity by adding the spy icon to units revealed by one of your allies. That way you’ll always be in the loop on where your intel is coming from.

    For a closer look at all the changes please check out the detailed Release Notes and share your feedback with us right here on the Forums and on our Discord Server.

    Best of luck General!

    Your Bytro Team


  • Attention, General!

    Your feedback has been received loud and clear! We are rolling out balance changes to one of the most notorious units in Call of War: the Railroad Gun. With its combination of firepower, mobility and early availability it has become a jack of all trades that makes building other units inefficient.
    To curb the Railroad Gun’s early game power we have split it into two levels. Level 1 is a weaker version of the current unit at slightly reduced build costs. Level 2 will become available much later in the game, has greatly increased build costs and requires a Level 5 Secret Lab.
    With these changes we are aiming to create some space for alternative build paths, while preserving the unit’s unique character as the wide reaching, heavy hitting king of the artillery.
    You can check out the newly rebalanced Railroad Gun by starting a new map right now. Already existing game rounds are not affected by the changes.

    We also fixed a bug that gave Pan-Asian planes an unfair advantage in air-to-air combat. Pan-Asian planes would not take defensive damage if their patrol radius only overlapped slightly with hostile planes. Now they will take the correct amount of damage, regardless of how close or far their opponent is.

    And finally, we also improved the visual design of the particle effects system. Bombs and artillery shells will now cover a wider area with multiple small explosions, leading to a more natural looking visual effect.

    For a closer look at all the changes please check out the detailed Release Notes and share your feedback with us right here on the Forums and on our Discord Server.

    Best of luck General!

    Your Bytro Team





  • A new update has been released, check it out!
    Updates to the visual design of Unit Cards, the addition of Flame Tank stats to the player profile, and a bugfix for submarines.


    In this update, we addressed several issues. We improved the visual design of Unit Cards by adding colored backgrounds for different Card levels. This way you can easily select the correct Card to deploy for combat.

    Further, we fixed a bug that prevented Flame Tank statistics from showing on the player profile page. And submarines set to “Fire At Will” will no longer let enemy convoys pass by without engaging.


    For a closer look at the changes please check out the detailed Release Notes and share your feedback with us here on the Forums and on our Discord Server.


    Best of luck General!
    Your Bytro Team

  • Attention, Generals!

    Have you tried the Flame Tank yet? If not, you’ll have to hurry up. Flame Tank unit cards will only be available in these upcoming Operations:
    • Inferno
    • Torch
    • Flashfire
    • Armory
    With the conclusion of these Operations on November 6th at 10:00 UTC, the Flame Tank will no longer be a reward for Operations. Don’t worry - all Unit Cards collected now will remain available in your Inventory until you use them on the battlefield. Make sure to fill up your arsenal now, and secure yourself the last supply of Flame Tanks during the remaining campaigns.

    This also gives us the opportunity to assess the impact your Flame Tanks had on the battlefield. So far, Generals across Call of War claimed a staggering 717,502 Flame Tank units in the last 4 weeks.



    We are also able to get a glimpse at the Flame Tanks awe-inspiring destructive power. In total you guys managed to destroy 138,000 armies with Flame Tanks, and captured 30,000,000 provinces!



    To take part in this fiery carnage check in on current and upcoming operations. Don’t pass up the chance to collect your very own Flame Tanks!

    Your Bytro Team!



  • Attention, General!

    We increased the upper limit of army labels and unit sprites that can be displayed at the same time. Especially on big maps in late game scenarios this limit was reached often, causing armies to stay hidden from the player’s view. Now the upper limit is calculated dynamically, depending on the size of the map and device used.

    Further we fixed an issue with garrisoned units. When a garrisoned unit was in an active state, such as attacking or converting, its garrison strength wasn’t properly applied to the province’s uprising chance.
    Finally, we fixed a formatting issue in Newspaper articles written over multiple lines. Now, texts will be formatted appropriately across separate lines or sentences as you'd expect.

    For a closer look at all the changes please check out the detailed Release Notes and share your feedback with us right here on the Forums and on our Discord Server.

    Best of luck General!

    Your Bytro Team