Call of War- Forum

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  • New

    Greetings Generals!

    Are you willing to serve the community on the Frontlines? We are looking for Moderators to join the ranks of the volunteer community support team.
    In particular, we are interested in volunteers that can help us in the Pacific Time time zone.

    What would the role involve?
    • Be active in chat and forums.
    • Support players if they have questions in the game chat.
    • Secure TOS, forum rules and chat rules.
    • Participation in team meetings.
    • Information exchange via internal forums, PM and Discord.
    Are there requirements?
    • You have to be at least 18 years old.
    • You have good writing skills.
    • You communicate in a clean and diplomatic way.
    • You are a reliable team player.
    • You have experience with the game and with the detailed game mechanics.
    • You are active in the game, in Discord and you can work on your tasks multiple days a week.
    • You are able to communicate in English with the team.
    The first steps as a MOD:
    • You receive an introduction by an experienced Senior Moderator.
    • You get to meet the complete Game Operator and Moderator team.
    • Within the first days you will receive additional rights for the chat and forums
    How do I apply?

    Please send an application to @Geden, @OutKast, @PrinceofHonor or @Outlaw via forum conversation and/or Call of War PM.

    Your application should include the following information:
    • Your game, Discord and forum username.
    • Your name, age and timezone.
    • Why do you want to join the moderation team?
    • How much experience do you have in the game?
      • (Experience and rank level is not everything, as long as you know the mechanics of the game and you are friendly and professional)
    • Do you play on a computer or mobile device?
    • Any other information about you, (hobbies, etc.)
    We look forward to reviewing your applications, and best of luck!

    Your CoW Moderation Team!

  • CoW 2.0 - Part Two

    Attention, General!

    The long wait is over! Finally the brand new CoW 2.0 map textures are here! We have redesigned all of the terrains in Call of War. With this rework we want to give you the feeling of commanding your troops through realistic terrain, drawing inspiration from military maps of the time.
    Whether you fight an infantry melee in the mountains, bombard an enemy strongpoint with artillery or plan an ambush from a forest hideout, the new textures will make it look more spectacular than ever before.

    The army details window also features new artwork. The artwork will change depending on the unit composition of the army. So make sure to do an inspection of your armies and check out their new, improved looks!
    We’ve also improved the options in the map filter menu. You can now toggle unit sprites and labels on and off. This will allow you to customize your map view to your preferences. Additionally we’ve added filter options to only show friendly units, neutral units, hostile units or even a mix of all those options. These changes give you more clarity on the tactical situation while leading your troops into battle.

    We’ve also fixed a lot of bugs! When a coalition leader goes inactive, the coalition leadership is now correctly handed over to the next active player. Players will no longer be able to teleport their planes from a patrol mission directly back to the airfield, as teleportation technology is not yet available. Additionally we’ve fixed multiple issues that caused units to display the wrong arrival time in the army bar.

    For a complete overview of this update, please check out the detailed Release Notes and share your feedback with us right here on the Forums and on our Discord Server.

    We wish you best of luck on the battlefield!

    Your Bytro Team

  • Release Notes - 2022-08-30

    Attention, General!

    Today’s update contains quality of life changes and plenty of bug fixes, so let’s get right into it!
    After listening to the community’s feedback we have updated the rare materials icon to something more fitting the World War Two setting of Call of War.
    We’ve also changed the Doctrine overview window to avoid confusing situations for newer players. The window will now display all doctrines, even if some of them are not available on the current map.

    Ships have been misbehaving lately, taking sightseeing trips around the world when issued a move order. As of this update they will stick to their element, and always take the shortest route to their destination. Additionally we fixed a bug that caused units to get teleported and stuck in random locations on the map.

    As always, these are just some of the changes we made. For a complete overview of this update, please check out the detailed Release Notes and share your feedback with us right here on the Forums and also on our Discord Server.

    We wish you success in all your battles!

    Your Bytro Team

  • Release Notes - 2022-08-16

    Attention, General!

    Last week we added the new Inventory system to a wider range of our players. This new system is currently in a test phase, and only accessible for a limited, randomly selected number of players.
    Booster Cards will replace functions that you can currently access with Gold, but they are more customizable and will let us expand on their functionalities in the future. Booster Cards can be activated to gain resources specific to the card. The Boosters will allow cunning players to get exactly the resources needed for every game situation, and provide a better deal than spending gold for the same resources. With foresight and planning, boosters provide excellent value!
    Please head to the dedicated channel on our official Discord Server if you have questions or feedback regarding the new Inventory system!

    There’s also exciting news about the delayed CoW 2.0 map visuals. Starting tomorrow the new map visuals will be available to Frontline Pioneers. Start a new Beta-Game to get a look at the upcoming rework, and share your feedback and suggestions with us!

    We also squashed some bugs. We fixed an issue where rewarded ads didn’t pay out correctly, and starting a construction projection from the missing requirements popup window now works as intended. Additionally we fixed wrong confirmation messages being displayed when rejecting trades from other players.

    For a complete overview of this update, please check out the detailed Release Notes and share your feedback with us here on the Forums and on our Discord Server.

    Best of luck in all your battles!

    Your Bytro Team

  • Release Notes - 2022-08-02

    Attention, General!

    Today’s update brings us balance changes, bug fixes and visual updates, so strap in and get ready for this week's Release Notes.
    We’ll start with the balance changes. All the changes are aimed at opening up and diversifying the possible unit build options. We’ve slightly adjusted the costs and build times of naval units, bombers and ranged units. This includes a small buff to battleships and attack bombers, and slight nerfs for cruisers, strategic and tactical bombers as well as artillery. All balance changes will only be applied to newly started maps, already running games are unaffected.

    Last week we already deployed a hotfix for bugs and issues introduced with CoW 2.0. We removed a blur effect from the UI that caused significant performance drops on Android devices, added the missing manpower information to the province list and fixed some missing or wrong unit icons and pictures.

    As always, this is but a small selection of all the changes made. For a complete overview of this update, please check out the detailed Release Notes and share your feedback with us here on the Forums and on our Discord Server.

    Best of luck in all your battles!

    Your Bytro Team