Call of War- Forum

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News

  • New

    Dear generals,

    today we not only have a new update with some bug fixes and an exciting new feature, but also some shop related information to share. In the upcoming weeks some you will notice that the payment providers we offered will change. After looking into new and better options to provide a fast and secure way to process shop transactions we joined forces with Goodgame Studios. The shop will still look the same, but you will see some new payment methods while old ones have been removed. We are confident that there is still a wide range of different payment providers, which every player is able to choose from. Please keep in mind that if you selected fast check-out options (for example for Paypal) you may have to enter your details again. If you encounter any problems feel free to send a support ticket. This change will take some time until it is going to be available for every single player.

    With our last update we implemented auto generated usernames for mobile users to make it easier for new players to take a look at our game. At the same time we do not want to force a name upon our players, which they do not like, therefore every user in our Call of War community will be able to change their name for free. Keep in mind, this option is only available once. The option to change the username can be found in the account settings. It also may take up to one hour until the name is updated in all games, rankings etc.

    Further improvements and bug fixes:

    • The newspaper no longer shows the same coalition flag for every player in the game round.
    • All mountains are now displayed correctly on the 100 player world map while using the WebGL renderer.
    • Victory points will be displayed correctly while using WebGL.
    • We had cases where units could not be selected on the world map. This should not happen anymore.
    • We added some map improvements regarding historical correctness on the historical world map, which will apply for new game rounds
    • mobile: The alliance details menu is scrollable again.
    • mobile: The text won’t automatically resize anymore on some Android devices.
    • mobile: Joining back into a game round that was already loaded works again without problems.
    We hope you like this update! Feel free to give us feedback in the forums.

    Your Call of War team.
  • New



    Dear generals,

    it has already been some days since WebGL has become available for everyone in Call of War. Now we would like to share some YouTube content with you, produced by two players who were invited by us to an internal tournament with game designers and developers. The purpose was to intensively test the new engine with us on our Beta servers and record the battle heat into some awesome YouTube content.

    As the tournament has ended now, we would like to share their experiences and videos with you. A big thank you to everyone participating in this game and do not forget to check out their channels:


    Sky Badger (EN): https://www.youtube.com/watch?v=p9FenuDvLbw

    Herr Sajan (DE): https://www.youtube.com/watch?v=6eSP5hyHspw



    Your Call of War Team


  • Dear generals,

    Music, laughter, food and beer: The Oktoberfest is here.
    To celebrate this German Volksfest we will host speed maps over several days. We may not be able to offer you liters of beer, but we can surely provide you with a lot of fun, awesome action and sleepless nights. Put on some Volksmusik and try your best to earn double winning rewards for solo and coalition victories. Additionally the event does not have any minimum rank restriction, all players are welcome to join!
    • sign-up period: (2018/09/28, 11 AM CEST - 2018/10/08, 11 AM CEST)
    • 4x speed
    • starts-when-full
    • random country selection
    • players flagged as inactive after 48 real-life hours
    • AI & human player peace period of 24 real-life hours
    • fixed runtime of 14 real life days after the game started (if not won earlier)

    Also, we will have a special offer for you on one of the event days to add some Gold to your belongings during the event, so don’t forget to log in daily to not miss out.


    You Call of War team


  • Welcoming new players and making the Call of War community grow is one of our main concerns. Having an active community results into active and enjoyable game rounds, but especially for new players it can be quite challenging to grasp all the aspects and the strategic depth that Call of War has to offer. Diplomacy and managing your economy, for example, is a core element of the game, but new players barely get in touch with these features in their first session. Therefore we decided to adjust the current tutorial to make it easier for new players to understand and interact with the game.
    The new tutorial map will be available for all players. We also encourage experienced players to take initiative and help new players by sharing some tips and tricks. Furthermore, tutorial maps will not only be played with two times speed but also with a 50% reduced attack timer which will allow new players to use all core features of the game and interact more with the game in the beginning to discover different core functionalities and strategies. To make use of these faster timers additional units have been added to the already existing stacks for each general.


    Please keep in mind that we are currently testing this new tutorial and that there is a chance that this map will not be available anymore at some point, this means running game rounds will continue until a winner has been determined, but there won’t be new rounds created.


    Details about the new tutorial map:


    • The map size has been reduced by 25%.
    • The map is being played on two times speed.
    • Start resources are increased by 25% for all players and a minor resource production boost has been applied.
    • All players have equally balanced resource production.
    • Two out of the five urban provinces have double production of a random resource.
    • Every player has the following armies available at start: 30x Infantry, 2x Interceptor, 6x Armored Car, 3x Artillery, 3x Light Tank, 2x Submarine, 1 Tactical Bomber, 2x Destroyer, 5x Anti-Air, 5x Anti-Tank.

    Your Call of War Team


  • It has already been a few weeks since WebGL is available on beta for our frontline pioneers and with today’s release everyone on desktop and Android devices will get to enjoy the new graphics renderer for Call of War. We made a lot of improvements and adjustments and were able to fix a lot of bugs also thanks to the feedback from the community. But we won’t stop at this point. We will keep monitoring the performance and make further fixes and improvements if needed to provide the best game experience.

    How can I use the new renderer WebGL?

    If you want to turn on WebGL simply access your in-game settings in the bottom right. You can also switch back to the old renderer later on if you wish.

    With WebGL you will get to enjoy the following features:

    - Stepless zooming and smooth scrolling.
    - A more accurate vision range around your province.
    - Army paths are displayed in the country color.
    - Pathing lines also move towards their target destination even when not selected allowing players to always - have an overview where their armies are headed.
    - Zooming out to see all countries is possible even on bigger maps.
    - Closer zoom for accurate micromanagement.
    - Airplanes now show vision ranges while in flight.

    Additionally you will find a list with all fixes and improvements for Call of War mobile below.

    - We did a lot of improvements regarding app crashes and already saw very positive results. If you had problems in the past, please try again and give us feedback in case you are still encountering problems related to game crashes.
    - When creating an account for Call of War each user now receives a unique, random name automatically. We plan on implementing the option to make name changing possible. For now please open a ticket to change your name.
    - When opening the app your last played map will instantly load instead of the main menu to be able to take action even faster.
    - Furthermore you are now able to use the Android back button on your phone to access the last visited screen.
    - The ‘Suggested Games’ pop-up only shows games that users are able to join and not games that are above their current rank.
    - Buildings now show the right construction costs also when another building is in queue.
    - When you do not have any new messages you won’t see any red number anymore. Before it displayed a ‘0’.


    Your Call of War team