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  • New


    Release Notes - 2020-08-12

    Attention, Generals!

    Today we introduce the reworked version of the Army Bar in Call of War on desktop, Android and iOS!


    The new army bar provides you with more useful information, highlights the most important ones and unifies the look and feel on desktop and mobile. You can now immediately see what action your army is currently executing, when the next attack will be performed, or how many hitpoints your army has. The army bar now also tells you what doctrine the army has, by displaying a distinctive image in the background.

    New Army Bar on Android and iOS:
    [Blocked Image: https://www.supremacy1914.com/uploads/pics/1596786062_news_images_17573.png]

    On desktop we also reworked the style of the command buttons which you can find above the reworked army bar. The command buttons will be updated for Android and iOS in a future release as well.

    New Army Bar on Desktop:
    [Blocked Image: https://www.supremacy1914.com/uploads/pics/1596785952_news_images_17572.png]

    Apart from the new army bar we made several balancing changes to Call of War 1.5 game rounds and fixed multiple bugs in the game.

    Please find a complete list of all changes of today’s release below:

    Army Bar:
    • The army bar has a new style and layout. The style and layout on desktop and mobile have a more unified look now.
    • The new status section in the army bar highlights important attributes of an army.
      • Like speed, army size and damage against preferred target armor classes
    • Information was added to the activity section of the army bar.
      • Activity icons and timers for current army actions (e.g. time until next attack) were added.
      • Detailed information was added. Like the exact amount of hit points of the army or the armor class of units of the army.
    • The doctrine of the country an army belongs to is now highlighted in the background of the army bar.
    • The condition boost button was added to the army bar on mobile.
    • Command buttons are now displayed in a new style above the army bar on desktop.
      • This change will be reflected on mobile with an upcoming release.
    Call of War 1.5 Balancing:
    • Attack Bombers deal slightly more damage against light armor class units and ships.
    • Production and research costs for Battleships, Destroyers, Railroad Guns and Paratroopers were slightly increased.
    • Paratroopers:
      • A convert button was added for Paratroopers that are in airplane mode: Paratroopers can now abandon their airplane and convert to Infantry when the plane is landed in a province and do not need to be dropped on an enemy.
      • When the convert button is activated, the time needed to convert an airplane to Infantry is the same as converting from Infantry to airplane. This action does not cost anything.
      • Paratroopers can now be produced in Airplane or Infantry mode.
      • The mobilization time after deployment was reduced from 15h/12h/9h/6h to 12h/10h/8h/6h.
      • Converting times to re-deploy were adjusted from 6h on each level to 7h/6h/5h/4h.
      • Costs for converting a Paratrooper from Infantry back to Airplane now increases with each level.
    • Naval Bombers deal slightly less damage against land targets.
    • Nuclear Bombers and Rockets now deal more damage to provinces.
      • To balance this change Nuclear Bombers and Rockets have less hit points and deal less damage against units.
    • Railroad Guns do not receive a terrain bonus on Plains anymore.
    • Rockets and Flying Bombs now require more Metal instead of Oil.
    • To give Rocket Fighters a more distinctive role in game rounds:
      • The range was reduced by ~20%.
      • The attack damage was increased by 50%.
      • The Goods and Manpower costs were slightly reduced.
    • These changes only affect newly created CoW 1.5 game rounds. CoW 1.0 game rounds and CoW 1.5 game rounds created before this update are not affected by this change.
    General:
    • Image quality is now automatically adjusted according to the memory available with a device to improve performance.
    • Only close allies block 3rd party units from conquering an ally’s province.
      • Nations with “shared map” or “shared intelligence” block 3rd party units from conquering provinces, while nations with “right of way” don’t do so anymore. This change was made to address the issue that 3rd party units were blocked from conquering provinces when their ally had “right of way” with the attacked nation.
    • The sorting order of Ordnance units in production and research interfaces for CoW 1.5 games was adjusted.
      • SP Artillery was moved below Artillery.
      • SP Anti Air was moved below Anti Air.
      • This change was made to make research requirements clearer.
      • This change only affects newly created CoW 1.5 game rounds. CoW 1.0 game rounds and CoW 1.5 game rounds created before this update are not affected by this change.
    • “Army Strength” was renamed to “Garrison Strength” in the province morale tooltip to make it clearer that the strength needed to suppress a revolt is calculated differently than the army strength.
    Bug fixes:
    • The game suggestion avatar is no
  • Patch Notes - 2020-07-28

    Attention, Generals!

    While the next release for Call of War is already in preparations, we took the time to take care of some issues that bothered you recently and that we wanted to implement with today’s patch.

    Please find the complete list of this update below.

    Bug fixes:

    • We resolved an issue that prevented range units to attack units hidden in fortresses automatically.
    • We fixed an issue that allowed game admins of system generated game rounds and events to remove some players from the game.
    • We resolved an issue that prevented the province administration button from being displayed when playing the game with the Safari browser on MacBook Air.


    We hope you like these bug fixes and stay tuned for our next release that will bring more exciting updates to Call of War!

    Your Bytro Team

  • Release Notes - 2020-07-14

    Attention, Generals!

    Today’s release brings a long list of very exciting brand-new features to Call of War 1.5 game rounds.

    We revisited the stealth mechanics, and several units received new stealth and scouting capabilities or had their existing capabilities adjusted. Surveying the terrain before a battle has always been important in Call of War, but now it is even more important!

    Another topic of this release is the morale mechanic in the game. The team read your feedback on morale and uprisings and made some adjustments to address the situation. Revolts are still something you have to strategize around, but revolt chances got lowered and morale management is more consistent now.

    Army bars are now equipped with a new header, which includes an info button on Desktop and Mobile that provides a wide range of vital information on damage, status and protection and makes them more easily accessible.

    On top of all that several balancing changes are implemented today, which address victory conditions for coalitions and teams, stats adjustments for certain units as well as AI behavior in event games. Needless to say, we also fixed a lot of bugs.

    For a complete overview of all features, updates and bug fixes, please see the complete list below:

    Stealth Revamp:
    • Stealth capabilities were added to several units.
    • Existing stealth capabilities were adjusted for several units.
    • Costs and terrain bonuses of several units were adjusted to balance their stealth capabilities and adjustments.
    • Scouting abilities were added to several units.
    • Existing scouting abilities were adjusted for several units.
    • Costs and damages were adjusted for several units to balance their scouting capabilities and adjustments.
    • These changes only affect newly created CoW 1.5 games. CoW 1.0 games and game rounds created before this update are not affected.
    • For a detailed overview of all stealth and scouting related adjustments please check the following forum post (engl. only).
    Morale Changes:
    • Several changes to morale penalties were implemented:
      • The morale penalty for maximum distance to the capital was reduced.
      • An expansion factor morale penalty was added.
      • These changes increase morale penalty effects on core provinces, but lower morale penalty effects on distant provinces. Overall, the curve of morale development in a nation’s territories is being flattened and becomes more predictable and more consistent.
    • Production speed is now affected by morale:
      • The province morale has a direct impact on the production and construction times of units and buildings. If the province's morale is high, production and construction times are not affected. If the province's morale is low, production and construction times are increased.
      • A warning is displayed in the production and construction menu when production or construction times are increased due to low morale in a province.
      • When multiple provinces are selected the build time of the province with the longest build times is displayed.
      • These changes reward good morale management and reduce the effectiveness of immediate unit production in newly conquered provinces, which was more effective than it was intended to be.
    • These changes only affect newly created CoW 1.5 games. CoW 1.0 games and game rounds created before this update are not affected.
    • For a detailed overview of all Morale Changes please check the following forum post (engl. only).
    Army Bar Header Adjustments:
    • We added an info button to the army bar on desktop and mobile devices. Clicking / Tapping on the info button provides detailed information on:
      • Army damage (potential, efficiency and distribution)
      • Army status (hit points, size efficiency, movement speed)
      • Army protection (fortification defense and home defense bonuses)
    • We adjusted flags and fonts in the army bar on mobile devices.
    Balancing Changes:
    • Revolt chances were decreased.
    • The victory thresholds for coalition and team wins was lowered to 65%.
      • This change only affects newly created game rounds. Existing games are not affected by this change.
    • Smaller damage and/or hit point adjustments were made to Aircraft Carriers, Submarines, Railroad Guns and Interceptors.
    • AI nations activity now starts earlier in event games.
    • Damage values for airplane transporters against ships and submarines were removed to fix an issue that caused airplane transports to appear on open sea.
      • This change only affects newly created CoW 1.5 games. CoW 1.0 games and game rounds created before this update are not affected.
    • For a detailed overview of all Balancing Changes please check the following forum post (engl. only).
    General:
    • Several new music tracks were added to the Call of War soundtrack.
      • You can find all new and existing tracks on this playlist on our Youtube channel.
    • Player award statistics were retroactively updated with completed game rounds that didn’t count for existing awards yet.
    Bug Fixes:
    • A bug was fixed that
  • Greetings Generals,

    please take a moment to read the following list of balancing changes. Unless stated otherwise these changes are only available in new game rounds of Call of War 1.5, which are created after this update. This guarantees that most ongoing military operations or strategies in older rounds are not influenced.

    There are also some changes which affect CoW 1.5 and even CoW 1.0 game rounds started before this update, such changes are marked accordingly in the list.


    These changes only affect CoW1.5 games created after the update:

    Doctrines:

    These changes intend to make the doctrines better balanced.
    • Allies
      • Decreased the general buff for reduced research costs and times from 30% to 25%
      • Added buff for reduced unit upgrade costs and times of 20%
    • Comintern
      • Increased the general buff for reduced upkeep costs from 20% to 25%

    Buildings:

    These changes intend to make higher level fortifications more worthwhile and to give additional means to improve province morale via Infrastructure.
    • Fortifications and Bunkers: Now hide units beginning on level 3.
    • Infrastructure:
      • changed province morale gain from 5%/12%/20% to 8%/18%/30%
      • Increased costs slightly to make up for the increased effectiveness

    Units:

    Stealth overhaul:

    These changes intend to make the stealth & scout gameplay deeper, by providing additional opportunities to set traps and ambushes, and by also making the revealing of land and sea based stealth units more logical.
    • Stealth:
      • Militia: Is now hidden in forest, hills, mountain and urban terrain.
      • Paratrooper (Infantry): Is now hidden in forest and hills.
      • Anti Tank: Is now hidden in forest, hills and urban terrain.
      • Tank Destroyer: Is now hidden in forest and hills.
      • Submarine: Keeps its current stealth capabilities.
      • Commandos: Keeps its current stealth capabilities.

    • Scout:
      • Armored Car: Now reveals hidden units already on level 1, but doesn’t reveal Submarines anymore. Can now also reveal troops hidden inside higher level fortifications/bunkers.
      • Motorized Infantry: Now reveals hidden units already on level 1, but doesn’t reveal Submarines anymore. Can now also reveal troops hidden inside higher level fortifications/bunkers.
      • Naval Bomber: Does not reveal hidden land units anymore.
      • Interceptor: Does not reveal Submarines anymore. Can now also reveal troops hidden inside higher level fortifications/bunkers.
      • Destroyer: Now reveals Submarines.
    General unit balancing:

    These changes intend to improve some slight unit imbalances. They also adress changed unit capabilities due to reworked stealth and scout features.
    • Tank Destroyer: Increased costs slightly. Lowered terrain bonus in Plains from 50% to 25% and added terrain bonus in forests and hills of 25%.
    • Militia: Increased costs slightly.
    • Submarine: Increased damage slightly and decreased costs slightly. Also added small damage values vs. land units to prevent nearly endless battles in some rare occasions.
    • Destroyer: Decreased its view range by ~30%. Decreased damage vs. Submarines slightly and increased costs slightly.
    • Aircraft Carrier: Added small damage values vs. land units to prevent nearly endless battles in some rare occasions.
    • Aircraft Transport: Removed damage values against ships and submarines as workaround for a particular bug where airplane transports appear on sea.
    • Interceptor: Slightly decreased damage vs. ground units.
    • Railroad Gun: Decreased damage and hitpoints slightly.


    Mechanics:

    These changes intend to give more value to morale management by adding build time modifiers based on province morale. They also intend to make morale management more consistent, which was too easy in core provinces and sometimes too hard in far-off provinces. We also made adjustments to the revolt threshold to better line up with player expectations. Additionally we slightly shortened the amount of Victory Points needed to win in order to shorten the long drag at the end of game rounds when they are basically already decided.
    • Decrease maximum capital distance morale penalty from -60 to -30
    • Added Expansion factor morale penalty:
      • Starting at 0 penalty when conquering provinces that amount to 1 nation (slight variations depending on the map size), goes up to -35 penalty when owning ~45% of all provinces on the map.
    • Added morale based production & construction times:
      • With lowering province morale also build times of units and buildings increase. Value examples:
      • Starts at +0% when below 80% morale
      • Maximizes at +900% when at 0% morale
      • Is at +162% when at 25% morale
    • Lowered victory thresholds:
      • 65% for coalition & team win instead of 70%
      • 45% for solo win instead of 51% (if more than 1 player reaches it, the player with more points wins)
    These changes apply to both CoW1.0 and CoW1.5, for old and new rounds:
    • Reduced army strength needed to suppress a revolt:
      • CoW1.5: For a province with 25% morale an army strength of 10 is needed to suppress the revolt completely (was unintentionally higher before)
      • CoW1.0: For a province with 25% morale an army strength of 6 is needed to suppress the revolt

  • Release Notes - 2020-06-30

    Attention, Generals!

    Today’s update brings several bug fixes to Call of War and Call of War 1.5 game rounds.

    We minimized the chance of revolting provinces joining a nation that is located on the other side of the map, we made sure that players get their rewards after they conquered their supply drops in CoW 1.5 and we resolved an issue that highlighted the wrong unit on the map, when players were searching for a unit ID!

    For a complete overview of all bug fixes in today’s release, please check the list below:

    Call of War 1.5:
    • We resolved an issue that prevented the Patras province on the CoW 1.5 22 player map from having the rare material production the map icon indicates.
      This change will affect newly created game rounds only. Game rounds created before this update are not affected.
    • We resolved an issue that caused an error message being displayed when a player conquered a supply drop.
    • We fixed an issue that caused an icon of a tank being displayed in the army bar of SP anti-air. SP anti-air units now have the correct icon in their army bar.
    General:
    • We drastically lowered the possibility that a province joins a faraway country after it revolted.
      Note: This change does not affect the possibility of province revolts in general.
    • We resolved an issue that could prevent several orders from being executed by units when not followed by a movement command.
    • We fixed an issue that caused the wrong unit ID being highlighted on the map, when a unit ID was searched using ctrl + f.
    • We resolved an issue on mobile, that prevented the correct number of daily costs for a unit type being displayed, when the amount was a four digit number or higher.
    • We adjusted the German flag to make it more distinguishable from the Yugoslavian flag.
    • We fixed an issue that prevented players from scrolling the settings tab in the alliance menu on mobile devices.
    We hope you like these updates and wish you best of luck on the battlefield!

    Your Bytro Team