Call of War- Forum

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  • New

    Dear Generals,

    We are excited to make a special announcement today: Paratroopers are finally coming to Call of War! Many of you asked for it for a long time, and we were listening.

    Paratroopers could change the way Call of War is played in a major way, so they have to be implemented with care. We value the opinions and concerns of our players and don’t want to rush this. That’s why Paratroopers will be tested by our Frontline Pioneers in Beta games for several weeks. This gives us the opportunity to collect feedback and make necessary balancing adjustments, to make sure that they are neither too powerful nor too useless.

    If you are one of the randomly selected Frontline Pioneers you can test Paratroopers in all Beta games right now! We will create additional Beta rounds, including speed rounds, for faster testing. You can send us your feedback in the Frontline Pioneer forum section or via submitting a support ticket from your Beta game. We will also create a feedback form that we will share in the Beta game notifications.

    Final balancing values will be shared with the next release news, as they are subject to change during the Beta test. But we still want to give you a glimpse of how Paratroopers will work in the game, as the functionality is set:
    • Can only be built in the Capital.
    • Has high cost and high build requirements.
    • Is initially an airplane that can start from any airport.
    • Paratrooper airplane has low hitpoints and comparatively small range.
    • Can attack land targets: Airplane is replaced with a Paratrooper Infantry on the target location.
    • Paratrooper Infantry has a long cooldown period before it can start moving.
    • Paratrooper Infantry has slightly better stats than Infantry but moves slower.
    • Paratrooper Infantry can not be converted to an airplane again.

    With this design we hope to enable new strategies, like invading islands off the coast or special operations behind enemy lines, while still making it a risky and costly choice with enough possibilities for the defender to protect themselves.

    When Paratroopers are released in the near future, we will make them available only in new game rounds that are created after the release. This is to make sure that we don’t interfere with your ongoing war efforts and strategies.

    We hope that you are as excited as we are about the future addition of this unit and look forward to its release in the upcoming weeks!

    Your Bytro team
  • New

    Dear Generals,

    today’s release is all about quality and immersion. We are enhancing our graphical features even further to make sure that we stay a top notch strategy game that looks appealing from the first glance. With the new map border frame and cloud effects you will feel more immersed in being a General managing troops on a global scale. At the same time we want to make sure that our game stays playable and readable in all arising situations, so we also implement further usability improvements. To round things off, as usual we include a bunch of bug fixes to deliver the best gameplay experience possible to you.

    Please see below a detailed list of all changes:

    Enhanced graphics version (WebGL):
    • Added a map border frame for more immersion.
    • Added cloud effects for more immersion.
    • Added timer icons for refueling and delay commands.
    • Inaccessible territory and islands are displayed on the map again.
    • The attack range circles of ranged units are now displayed more accurately.
    • Province borders are now easier to see in combination with the map lighting.
    • The supply drop icon got positioned closer to the affected province.
    • The name of the selected province is shown again also when having “display province names” turned off in the settings.

    Other improvements:

    • We exchanged the resource icons to give them a clearer identity and to make them better visible on the map.
    • Rockets are not able to be fired directly on flying planes anymore. Instead rockets will now try to launch on the airport of the targeted planes.
    • Nuclear bombers can’t patrol anymore to make their purpose more clear and to prevent potential issues.
    • We now show event announcements in the home screen of the mobile app as well.
    • In the mobile app, entries in the event log of speed rounds are now showing real-time dates instead of in-game time.
    • For speed maps, the newspaper now consistently shows real-time dates instead of in-game time.
    • The “Event log” in the game is renamed to “Front reports” to not be confused with our weekly Event scenario announcements.


    • We fixed a bug that led to a big delay in the time between receiving an achievement and being able to collect its gold reward.
    • Fixed an issue which led planes to regard air connections as sea connections.
    • We fixed a bug in the mobile app that led to the back button in the loading screen being unresponsive in certain cases.
    • We fixed a case where it was not possible for some users to switch back to the enhanced graphics renderer (WebGL) in the game options.
    • We fixed a bug in the mobile app that led to the on-screen keyboard overlapping buttons in certain cases.
    • We fixed a bug in the mobile app that led to the buttons in the "round has not yet started" being unresponsive.
    • We fixed a bug in the PC version that led to coalitions showing broken images when coalition flags were missing.
    • We fixed a bug on some mobile devices that led to units being selectable only when you tap slightly above them.
    We hope you like the changes and also enjoy our current events. More exciting new events are in the works!
    Also, there may be a very special surprise coming soon... What could it be? Find out with the announcement in a few days...

    Your Bytro Team

  • Dear Generals,

    Extremist movements around the globe rose up and conquered vital industrial centers and strategic points in their countries. Use this opportunity to “free” these regions and utilize them to achieve your own Supremacy!

    Victory on this map is not achieved by simple conquest, in order to win you have to secure 13 of 25 Control Points scattered across the world map. Only one player will win the huge gold reward in the end, so use your wits and plan your strategy wisely to have a chance in this demanding event!

    Event Details:
    • Sign-up period: 2019/03/08, 11 AM CET - 2019/03/12, 11 AM CET
    • Dominion world map with 99 players
    • All provinces conquerable
    • Hold 13 of 25 Control Points for 4 ingame days to win
    • Winner receives 50,000 Gold
    • No coalitions
    • Starts-when-full
    • random country selection
    • AI & human player peace period of 12 real-life hours
    • 2x speed

    During the sign-up period the event maps can be found at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!

    Your Bytro team

  • Dear players,

    you tired to win the maps with a big advantage, to win always against the rookies on this random maps, you will find out how good you are really?

    try the Dirty Dozen!

    The Dirty Dozen is a series of games launched by CoW Support. Every month start a new game, four months lasts one season. The common thread in the league is the ban on the use of gold. This ban is monitored by the support and punished by the game play.

    You are interested to fight with us in the March round?
    Click here and follow the link to the rules and sign up!

  • Dear players,

    after we tried out the Team Up! Event last year we received a lot of positive feedback from you, but we also got suggestions for improvements. We listened and reworked many features of team games in general with the big update in January, in preparation of this and future team events. We also changed the team distribution in the Team Up! map to make it more exciting. Here is a short list of crucial changes since the last version of this event, in case you missed it:

    • Enabled shared team chat and diplomatic team conversation in team games.
    • Enabled automatic transferal of re-conquered allied core provinces to the original owner in team games.
    • Enabled shared team victory rewards and achievements in team games.
    • Anti betrayal measures: Players of a team or a coalition can no longer change their relation to members of other teams or coalitions to anything better than peace (e.g. shared map is not possible).
    • Team players who become inactive no longer degrade their relation to Right of Way but stay at Shared map at all times.
    • Removed team balancer: Players can now choose their team freely and don’t need to even out teams in the selection process.
    • In team games solo victory points and solo rewards are no longer displayed in the Newspaper, as they are not used.
    • Team Up! map: Switched team distribution on the North American continent, to enable more battles in the Atlantic and Pacific Ocean.

    We hope you enjoy this new and improved team game experience. Please give us your feedback in the comments below!

    Your Bytro team