Call of War- Forum

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  • Dear generals,

    Music, laughter, food and beer: The Oktoberfest is here.
    To celebrate this German Volksfest we will host speed maps over several days. We may not be able to offer you liters of beer, but we can surely provide you with a lot of fun, awesome action and sleepless nights. Put on some Volksmusik and try your best to earn double winning rewards for solo and coalition victories. Additionally the event does not have any minimum rank restriction, all players are welcome to join!
    • sign-up period: (2018/09/28, 11 AM CEST - 2018/10/08, 11 AM CEST)
    • 4x speed
    • starts-when-full
    • random country selection
    • players flagged as inactive after 48 real-life hours
    • AI & human player peace period of 24 real-life hours
    • fixed runtime of 14 real life days after the game started (if not won earlier)

    Also, we will have a special offer for you on one of the event days to add some Gold to your belongings during the event, so don’t forget to log in daily to not miss out.

    You Call of War team

  • Welcoming new players and making the Call of War community grow is one of our main concerns. Having an active community results into active and enjoyable game rounds, but especially for new players it can be quite challenging to grasp all the aspects and the strategic depth that Call of War has to offer. Diplomacy and managing your economy, for example, is a core element of the game, but new players barely get in touch with these features in their first session. Therefore we decided to adjust the current tutorial to make it easier for new players to understand and interact with the game.
    The new tutorial map will be available for all players. We also encourage experienced players to take initiative and help new players by sharing some tips and tricks. Furthermore, tutorial maps will not only be played with two times speed but also with a 50% reduced attack timer which will allow new players to use all core features of the game and interact more with the game in the beginning to discover different core functionalities and strategies. To make use of these faster timers additional units have been added to the already existing stacks for each general.

    Please keep in mind that we are currently testing this new tutorial and that there is a chance that this map will not be available anymore at some point, this means running game rounds will continue until a winner has been determined, but there won’t be new rounds created.

    Details about the new tutorial map:

    • The map size has been reduced by 25%.
    • The map is being played on two times speed.
    • Start resources are increased by 25% for all players and a minor resource production boost has been applied.
    • All players have equally balanced resource production.
    • Two out of the five urban provinces have double production of a random resource.
    • Every player has the following armies available at start: 30x Infantry, 2x Interceptor, 6x Armored Car, 3x Artillery, 3x Light Tank, 2x Submarine, 1 Tactical Bomber, 2x Destroyer, 5x Anti-Air, 5x Anti-Tank.

    Your Call of War Team

  • It has already been a few weeks since WebGL is available on beta for our frontline pioneers and with today’s release everyone on desktop and Android devices will get to enjoy the new graphics renderer for Call of War. We made a lot of improvements and adjustments and were able to fix a lot of bugs also thanks to the feedback from the community. But we won’t stop at this point. We will keep monitoring the performance and make further fixes and improvements if needed to provide the best game experience.

    How can I use the new renderer WebGL?

    If you want to turn on WebGL simply access your in-game settings in the bottom right. You can also switch back to the old renderer later on if you wish.

    With WebGL you will get to enjoy the following features:

    - Stepless zooming and smooth scrolling.
    - A more accurate vision range around your province.
    - Army paths are displayed in the country color.
    - Pathing lines also move towards their target destination even when not selected allowing players to always - have an overview where their armies are headed.
    - Zooming out to see all countries is possible even on bigger maps.
    - Closer zoom for accurate micromanagement.
    - Airplanes now show vision ranges while in flight.

    Additionally you will find a list with all fixes and improvements for Call of War mobile below.

    - We did a lot of improvements regarding app crashes and already saw very positive results. If you had problems in the past, please try again and give us feedback in case you are still encountering problems related to game crashes.
    - When creating an account for Call of War each user now receives a unique, random name automatically. We plan on implementing the option to make name changing possible. For now please open a ticket to change your name.
    - When opening the app your last played map will instantly load instead of the main menu to be able to take action even faster.
    - Furthermore you are now able to use the Android back button on your phone to access the last visited screen.
    - The ‘Suggested Games’ pop-up only shows games that users are able to join and not games that are above their current rank.
    - Buildings now show the right construction costs also when another building is in queue.
    - When you do not have any new messages you won’t see any red number anymore. Before it displayed a ‘0’.

    Your Call of War team

  • Dear generals,

    For some time already Call of War is available cross-platform and connects players not only from all over the world, but also from all kinds of different devices. To support our cross device presence even further we have been working on some improvements for the community, which we want to present to you today.

    • We added two new achievements. Play on mobile and PC (on 3/20/90 days) in order to retrieve our latest addition to the achievements.
    • The statistics page now shows a mobile vs. PC ratio of each player’s playtime on the different devices.
    • We reworked the icons for active and inactive players in the diplomacy list and on the map. Also the diplomacy list shows on which device the user was active within the game.

    Additionally the balancing changes announced on August 14 will go live today. Running games will be affected by these changes. We also reorganized and renamed the unit type names in the unit details panel for all factions, including elite units, for more historical accuracy and exchanged the unit portrait pictures in the same panel to match their new type names.

    Furthermore frontline pioneers will be able to test our new map rendering technology WebGL on beta starting today. If you experience any problems, please let us know in the forum or open a bug report ticket and add ‘WebGL’ in your subject title.

    All other bug fixes and improvements can be found below:

    • We fixed some issues with the alliance leader promotion not working properly on mobile.
    • Sometimes players were not able to join suggested games, we fixed that.
    • Some events resulted into multiple push notification appearing on mobile. This should not happen anymore.
    • We fixed another bug regarding map victory achievements.

    Your Call of War team
  • Greetings Generals,

    To echo the words echo of a wise Statesman;

    Today we come with only one song to sing. These are days of action rather than of speech and we need to show our real sources of strength.

    :!: With this said we hereby announce a recruitment drive for the CoWmunity Volunteer Support team :!:

    We need you to come forth from the darkness and help to maintain our command of the seas and provide a light to the Community in their hour of need.

    :!: We are currently looking for Chat/Forum moderators.

    A position on the support team requires you to be professional in all decisions you make, and for you to be dedicated on making this game a better place for every player.

    You must be effective and fair (we are not judge, jury and executioner but a support tool for the CoWmunity).

    What we Need?
    We need players who have the time and knowledge of the game to provide a friendly player support service to our growing community.

    Open roles:
    We have open positions on our CoWmunity Moderation team and have plenty of places on the team for those who apply and meet our requirements.

    Our Moderation Team consists of;
    1. Chat/Forum Moderator
    As a Moderator, your main focus will be on the chat and forums. If a question is asked in chat or in the forum, you should be there to help the user.

    You would also be expected to enforce our chat rules, forum rules and terms of use where needed.

    You will inevitably make mistakes in the course of your Moderation career. We use a skype group to communicate and to help each other (Dont worry we ue the IM tool). The chatroom will help you improve your work, only through open criticism from the team itself. From that you can then adjust accordingly.

    There are no pure Chat Moderators, because all Moderators must be active on both means of communication from the community (Chat and Forum).

    What responsibilities come with the job?
    • Communicating with players in a friendly and civil way
    • Correspondence with players when they contact you (and no doubt they will
    • Enforcing our Chat/forum rules and ToS
    • Participation in team meetings

    :!: This a volunteer role however some basic requirements are asked of you;
    • At least 18 years old.
    • You are active in game chat
    • You will be active on Forum
    • You have a skype account (don’t worry we only use the IM function to keep you in touch with the support team )
    • Ability to communicate with users in a professional and mature manner
    • You are a friendly person not driven by ego or titles
    • You have game experience and have a fairly good understanding of gameplay and mechanics (you do not need to be perfect we are all still learning)
    • Ability to work well in a team.
    • Knowledgeable about game mechanic
    • Willingness to lear
    • Ability to work efficiently and be reliable.

    How to Apply:
    :!: Please send your applications to @Dr. Leipreachán or @Stormbringer50 Your application should be sent through either the Call of War's website private message system, or through a private message in the Forum (conversation).

    Your application should contain the following:
    • Why do you want to join the support staff team
    • Have you previous experience in Support/Moderation from another game
    • How well do you know the game mechanics
    • Why should you be selected
    • Age?
    • Your skype name (as you will be contacted here VIA IM ONLY).
    NOTE: Of course any other information that you think will help you stand out and increase our consideration of you is welcome (maybe you are a secret Taylor Swift fan or like to throw cookies all over the place)!

    What to expect upon being hired?

    1. Learning the job from an experienced staff member before you are expected to face the wrath of the community and their swords
    2. Getting to know the rest of the support staff and learning how to enforce chat/forum rules
    3. You will be given additional rights for the forum, the chat
    4. You will have the chance for promotion to senior support staff (in time depending on performance)
    5. The respect of the support team and the community for offering your free time to assist the community.
    We stand ready for you to come forward with your application to join the team :thumbsup: