Call of War- Forum

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  • Attention Generals!

    With today’s release we introduce an adjustment to the aggressive fire mode of units. When switching to the aggressive fire mode units will open fire on any unit in range. This includes units of neutral countries and is not limited to units from countries you are currently at war with. Obviously your own units and those of your allies will be spared. There are several strategic benefits to this change. You can now setup naval blockades or prepare for intruders preemptively for example. But be careful, once you open fire on a unit of a neutral country, it will
    trigger war with this nation.

    As part of the adjustment we limited the aggressive fire mode to range units only. To counter this limitation all units will now block other units automatically when positioned somewhere.
    • Aggressive fire mode: Limited to range units. Units will bombard enemy and neutral units.
    • Fire at will (standard): Blocks and attacks close by neutral or enemy units, unless they have right of way.
    • Return fire /hold fire: Units pass each other without combat.
    The aggressive fire mode can be activated in the fire control, which is available to members of the high command. Membership to the high command can be purchased in the shop.

    Additionally to the aggressive fire mode update we also fixed some bugs. For details see the complete list of changes below:

    • The aggressive fire mode of units will now include opening fire on units from neutral countries.
    • We fixed an issue that caused submarines staying invisible during an attack when crossed by an enemy naval unit.
    • We fixed an issue for iOS and Android that caused an error message to appear on the screen when adding to a full building queue.
    • We fixed an issue that prevented payments via sms for some countries.
    We hope you can make good use of the aggressive fire mode and wish you best of luck on the battlefield!

    Your Bytro Team

  • Attention Generals!

    After several weeks of testing, we are releasing a major research balancing update to Call of War! Thanks to all our Frontline Pioneers for their extremely helpful feedback during the testing phase.

    Note: All of the following changes are now available in all newly started game rounds!

    The research balancing update is the first step of a general balancing review in Call of War. At later stages we will also review other aspects of the game (e.g. units and constructions). Today’s update will implement an overhaul of the research tree. It will increase game pacing and open up a wider variety of strategies for you to work with.

    We want players to experience more units in Call of War, including those which are available in the later stages of a game round. The updated research tree will also give you better options to counter enemy attacks.

    Here is how we are going to achieve all of that:

    Research is available earlier
    We want all players to be able to take advantage of as many units as possible. At the moment many iconic units can only be researched in the later stages of a game round. To give more players access to these units we are moving the day on which they are available for research to an earlier stage of the game. On average research time is being cut in half. Currently certain units can’t be researched until day 44. With the new changes you will be able to start researching those units on day 22 or even earlier.

    Adjustment of research time
    We are also adjusting the pacing of research in Call of War. This means that early research levels can be completed much faster, while later research levels will take much longer to complete. This adjustment will allow you to adapt your strategy much faster in case your opponents catch you off guard. Overall research will be more flexible than ever before.

    Costs reflect research pacing
    We are also adjusting the resource costs of research. With the new update costs will reflect research pacing. The more time it takes to finalize research on a technology, the higher the costs. While costs for early stages of research are cheaper than before, the more sophisticated technologies will need more time and therefore more resources to complete.

    Goods are replaced by food
    In tandem with the pacing adjustments we are also replacing all goods needed by research with food. We are doing this to better reflect the effort it takes to conduct research with gameplay mechanics. While food became important in later stages of a game round, players experienced a large surplus of food during earlier stages of the game. This change will give players means to invest the food they otherwise do not use.

    Reduced construction time
    Last but not least we reduced early construction times to support the increased research speed! For Infrastructure level 1 you will now only need 4 hours to complete construction, instead of the previous 24h. Air Bases level 1 will be completed within 8h instead of the previous 18h.To make the fast construction speed balanced we reduced the hitpoints of Infrastructure, Air Base, Barracks and Naval Base to 5, and reduced their economic ranking factors to 5 as well. We also changed the minimum condition at which Airbases and Infrastructures on level 1 become functioning to 5 out of 5 hitpoints.

    General Balancing Changes:
    • We increased Nuclear Rocket costs: Rare Material from 10,000 to 15,000 and Money from 30,000 to 35,000.
    • We normalized province resource consumption: Lowered Food consumption and raised Goods consumption.
    • We increased damage scaling per level of Anti Air. Old air damage levels: 5/6/7/8/10/12. New air damage levels: 5/6.5/8/9.5/11.5/14.
    • We increased damage scaling per level of Motorized Anti Air. Old air damage levels: 6/7.5/9/11/13. New air damage levels: 6.5/8/9.5/12/14.5.
    • We increased Research speed-up cost for 12h from 1,700 to 2,500 gold.
    • We increased Paratrooper range levels: Old range levels: 250/275/300/325. New range levels: 275/300/350/400.
    • We decreased Paratrooper production costs: Food from 1,000 to 500, Goods from 2,000 to 1,750, Manpower from 1,500 to 1,300.
    • We decreased production time of Paratrooper from 48h to 32h.
    • We decreased attacking damage of Mechanized Infantry against unarmored units from 7.5/8/8.5/8.75/9/9.5 to 6/7/8/8.5/9/9.5. Defending values are 50% higher.
    • We decreased attacked damage of Mechanized Infantry against armored units from 3.5/3.75/4/4.25/4.5/4.75 to 2/2.5/3/3.5/4/4.5. Defending values are 50% higher.
    Again, all these changes are only available in all newly started game rounds!

    Apart from the research balancing update we fix some bugs, too. For details see the complete list of changes below:

    Bug fixes:
    • We resolved an issue that led to unknown armies being unselectable near the fog of war border.
    • We resolved an issue that prevented users from deleting their account when using a browser.
    • We resolved an issue that caused the diplomacy trade window to be cut off on some mobile devices.
    • We resolved an

  • Attention Generals!

    Today we celebrate a turning point of World War II. The 75th anniversary of D-Day, when allied forces started the Normandy landing as part of Operation Overlord to free German occupied France with the largest seaborne invasion in history.

    To commemorate this special occasion an altered version of our 1944: End Game event will be available, which reflects the situation in Europe on June 6th 1944. The event runs from Thursday, June 6th 2019 at 11 am CEST until Tuesday, June 11th at 11 am CEST.

    On top of this...

    We celebrate this historical event with 30% bonus gold!

    For a limited time you will receive a 30% bonus on all Gold Packs from the Call of War shop. Stock up on your gold reserves now!

    We wish you good luck and much fun!

    Your Bytro Team

  • Attention Generals!

    Today’s release will bring the new paratrooper achievement “Green Devil” to Call of War! Send paratroopers on missions and get rewards!

    Any new paratrooper you built in the past will count towards the achievement retroactively. Your achievement will update as soon as you build a new paratrooper unit in a running game. On top of the new “Green Devil” achievement we also made some bug fixes.

    For details see the complete list of changes below:


    • We added the “Green Devil” paratrooper achievement

    • We fixed an issue that sometimes caused duplicate entries in the newspaper resulting in negative effects on the performance of the game for effected players

    We also want to give a big thank you to all our Frontline Pioneers who help us testing the research update on beta. According to your input we added some changes to the update on beta so please keep testing and share your feedback with us as it helps tremendously.

    We hope you like the changes and the “Green Devil” achievement. We wish you best of luck on the battlefield!

    Your Bytro Team

  • Attention Generals!

    We added a completely new event to our calendar in which you rewrite
    history by either saving or conquering the American heartland - Dawn of
    the Patriot!

    In this exciting scenario the Axis won the war and established colonial
    empires in North America. While Japan exploits the west the Germans
    claimed the eastern shores of the former Land of the Free. But
    resistance is growing in the heartland of the fallen states and patriots
    are reclaiming the heritage of the Founding Fathers.

    Liberate the United States from foreign occupation or defeat the
    uprising patriots in the center of the North American continent in this
    alternative history scenario!

    • Sign-up period: 2019/05/17, 11 AM CEST - 2019/05/21, 11 AM CEST
    • 3 Teams with 10 players each
    • starts-when-full
    • free team selection
    • random country selection
    • 24h peace period

    During the sign-up period the event maps can be found at the top of the games list. Join these event maps to participate.

    "Dawn of the Patriot" is a great event for the brand new paratrooper unit!
    Learn more about its capabilities in Sky Badger's Paratrooper Review
    video and how you can use this iconic unit for your fight over the Land
    of the Free!

    We wish you good luck and much fun!

    Your Bytro Team