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News

  • New

    Today marks the first release of 2022 and this one is all about the Beta Client. The team spent quite some time on working and reworking a long list of features and issues we and you spotted while testing it on desktop to improve its usability.

    Beta Client changes include:
    • Army Bar
    • Province Bar
    • Resource & Top Bar
    • Moral Info
    • Build Menu
    • Production and Construction Queues
    • Research
    • Diplomacy List
    • Province List
    • Espionage
    • Stock Market
    • Country Chooser
    • Icons, Avatars, Timers and Pins
    • Map Tooltips
    • World Herald
    • Player Profiles
    • Popups
    • Settings & Toggles
    • Website Interface
    • Statistics
    To discover all the changes, check out the beta client on desktop. You find a button to switch to the beta client in the account settings. Once switched, closing the tab and reopening it will open the last chosen setting. To switch back to the old client, re-visit the account settings in the new beta client.

    We will add even more improvements for the Beta Client in our next update.

    Bug Fixes:
    • The tooltips for Convert, Deploy, Upgrade and Forced March are no longer broken on desktop.
    • A bug was fixed that could cause the UI to freeze until the game is loaded, when switching games on mobile and the Beta Client.
    • An issue was resolved that could prevent some stealth units' abilities to be limited to certain terrains.
    • A bug was fixed that prevented players from scrolling the map on mobile if the advice panel was open.
    • An issue was resolved that caused the Adviser Panel to close when there was a game state update.
    • An issue was resolved that prevented the finished Adviser task from being removed from the list after reward collection.
    • A bug was fixed that caused the morale damage to ignore the ten-unit stack penalty
    • An issue was resolved that prevented patrol damage from being applied to stealth units.
    • A bug was fixed that prevented the accumulated morale damage from being displayed correctly when multiple units of the same unit type were combined in one army.
    • An issue was resolved that could cause the image of the war declaration popup to overlap the text displayed in the popup.
    • A bug with the Beta Client was fixed, that could cause some units missing their icons when added to the build queue.
    • An issue was resolved that caused resource icons to be missing in the province bar of urban provinces.

  • NOTE: Should you experience long loading times and/or slow games on mobile or desktop, please be aware that the team is currently working on fixing this issue and the game should be back to normal shortly.


    General:
    • With the implementation of the new arrowhead pathfinder indicators at the end of each ground movement path in July 2021, the markers for the centre of patrol circles of planes were removed. These patrol markers are now re-implemented again.
    • To make the concept of High Command membership clearer to players, it has been renamed to Premium Account.
      • This is only a name change.
      • No functionality was changed or removed.
      • Players with active High Command membership are now players with a Premium Account for the duration of their remaining membership.
      • An account can be made a Premium Account for a certain amount of time in the Call of War Store, the same way High Command membership was obtained before.
    Bug Fixes:
    • A bug was fixed that could cause planes to fly around the map instead of taking the direct route on certain maps.
    • A bug was fixed that prevented the upgrade button to be displayed that allows players to upgrade level 3 Commando units to Elite level.
    • An issue was resolved that prevented players from selecting units with the lasso tool on desktop when they were located in certain areas on a map.
    • A bug was fixed in the beta client that prevented panels from closing when the player clicked on the background.
    • An issue was resolved that made the convert button visible for paratroopers, although no airfield was built previously. Activating the button at that point triggered an error message. The convert button is now only visible when the unit can be converted.
    • A bug was fixed that caused the reply button in messages from another player on the website to be greyed out. The reply button is now working as intended again.
    • An issue was resolved that prevented Harbors to be added to the building queue when the player had insufficient resources. Harbors are now added to the queue no matter the available resources and construction is started as soon as needed resources are available.
    • A bug was fixed that caused the toggle to filter messages in the inbox to only work on the first page of messages and prevented messages on following pages from being displayed all together. The filters now work for all messages in the inbox.
    • An issue was resolved that caused moving ranged units like Artillery to temporarily stop moving when getting fired upon by an enemy range unit. The ranged unit would also not return fire in this case, no matter the fire control setting. Ranged units do not stop moving when attacked by enemy ranged units anymore and will open fire at the enemy depending on the fire control setting.
    • A bug was fixed that prevented the timer in the convert unit popup from adjusting to different speed factors on certain maps. The timer now shows the correct time until the unit is converted depending on the speed factor applied on the map.
    • An issue was resolved that caused the refuel timer to be missing and the wrong text to be displayed when a plane was returning to an airfield for refuelling.
    • An issue was resolved that could cause popups to trigger the expansion of the navigation bar which would then overlap active menus.
    • A bug was fixed that prevented units and provinces from deselecting when the army or province bar was closed.
    • An issue was resolved that could cause an error message to be displayed when multiple armies were selected and split up.
    • A bug was fixed that caused a jump when the map was scrolled after multiple units were selected with the lasso tool.
    • An issue was solved that caused scout units to share view range with that of other units with a higher view range. This unintentionally extended the effect of the scout capabilities.

  • Bug fixes:
    • A bug was fixed that could cause planes to not follow their original flight path and vanish from sight when sent on a patrol mission.
    • An issue was resolved that prevented planes that were attacked while flying (not patrolling!) to deal defensive damage.
    • The range increase of Nuclear Bombers that was supposed to be implemented with the last update already is now live.
      • Range increased from 750/850/1000 to 1200/1400/1600.
    • A bug was fixed that could cause armies to reposition to a previous location when changing diplomatic relations with another player.
    • An issue was resolved that caused an error message to be displayed when a player tried to add a next level building to the construction queue while the previous level of that building was still in construction.
    • A bug on desktop was fixed that prevented buildings from being added to the construction queue if the player had not enough resources at the time the building was queued.
    • An issue was resolved that caused messages being displayed in the inbox when the display toggle was set to hide the messages and vice versa.
    • An incorrect sea connection point was removed on the Europe Road to War 12 player map.

  • Balancing:

    Note:
    All balancing changes only apply to new game rounds, running game rounds are not affected by these changes.
    “Costs” = Research costs, production costs, and upkeep costs.
    “Slightly” = less than 5%.

    All Doctrines:
    • All aircraft:
      • The defense capabilities of aircrafts were improved by reducing the gap between attacking damage and defensive damage (attack/defense damage ratio).
        • For Interceptors from a factor of 2:1 to 1.5:1
        • For Rocket Fighters from 4:1 to 2:1
        • For all other aircraft from 3:1 to 2:1
      • This is a follow-up change to the recent fixing of wrongly applied anti aircraft damage values when planes were fighting.
    • Commandos:
      • One additional level was implemented to give more opportunities to differentiate and increase stealth fighting capabilities earlier in the game.
        • The stats of existing Commando levels were adjusted according to the new number of levels.
      • Historic pictures and names were added.
    • Flying Bomb:
      • Costs decreased slightly.
      • Hitpoints increased from 10 to 15.
    • Light Tank:
      • Movement speed increased by +5 per level.
    • Medium Tank:
      • Production time increased slightly.
    • Heavy Tank:
      • Production time increased slightly.
    • Infantry:
      • Movement speed decreased by -1 for level 6 and -2 for level 7.
      • Costs decreased slightly.
    • Militia:
      • Costs decreased.
      • Damage values decreased.
    • Nuclear Bombers:
      • Range increased from 750/850/1000 to 1200/1400/1600.
    • Paratroopers:
      • Movement speed increased by +4 per level.
      • Mobilization time after dropping decreased from 12/10/8/6 to 9/8/7/6.
    • Railroad Gun:
      • Research time increased slightly.
    • Rocket:
      • Costs decreased slightly.
      • Hitpoints increased by +5 on each level.
    • Rocket Artillery:
      • Damage reduced slightly.
      • Costs increased slightly.
      • Production time increased slightly.
      • Research time increased slightly.
    • SP Artillery:
      • Costs increased slightly.
      • Production time increased slightly.
    • SP Rocket Artillery:
      • Costs increased slightly.
      • Production time increased slightly.
      • Research time increased slightly.
    • Strategic Bombers:
      • Range increased from 400/500/600/750/900/1050/1200 to 600/800/1000/1200/1400/1600/1800.
      • Anti air defense damage increased.
      • Costs increased slightly.
    • Tank Destroyer:
      • Costs decreased slightly.
    Doctrine Specific:
    • We analyzed win rates of the different Doctrines since their implementation and noticed a slightly lower win rate of Allies and Comintern compared to Axis and Panasian Doctrines; the following buffs are designed to level the playing field more.
    • Allies:
      • Commandos:
        • Missing speed buff of +15% was added. This buff was incorrectly assigned to the Axis Doctrine before.
      • Destroyers:
        • Missing speed buff of +15% was added. This buff was incorrectly assigned to the Axis Doctrine before.
      • Nuclear Bombers received the same buffs as Strategic Bombers.
        • +15% Range
        • +15% Hitpoints
      • Strategic Bombers:
        • Hitpoints were increased from +10% to +15%
      • Paratroopers:
        • A hitpoint buff of +10% was added.
      • Tank Destroyers:
        • The Production Costs buff was increased from -10% to -15%.
    • Axis:
      • Commandos:
        • An incorrectly assigned speed buff of +15% was removed.
      • Destroyers:
        • An incorrectly assigned speed buff of +15% was removed.
      • Heavy Tanks:
        • A Damage buff of +10% vs. all armor classes was added.
    • Comintern:
      • The upkeep cost reduction of the Comintern Doctrine was increased from -25% to -30%.
      • Medium Tanks:
        • A Damage buff of +10% vs. all armor classes was added.
        • A production time improvement of -15% was added.
    • Panasian:
      • The view range bonus of the Panasian Doctrine was decreased from +35% to +30%.
      • Flying Bombs:
        • The production time bonus was increased from -20% to -30%.
    • The Doctrine graphic on the Call of War Wiki was adjusted accordingly.
    Economy Changes:
    • The production times of later unit levels were slightly decreased to make leveling up units more worthwhile.
    • Missing daily costs were added to aircraft transports and transport ships.
    • Costs for all early game unit levels were increased and costs for late game unit levels were slightly decreased to make unit upgrading more worthwhile and to bring the game pacing more in line with game design expectations.
      • To take Infantry as an example, its costs changed per level by +20% +17% +12% +5% +0% -2% -5%.
    • Starting resources in new game rounds were adjusted:
      • Manpower at the beginning of a game round was decreased from 20,000 to 12,500.
      • Rare Materials at the beginning of a game round were decreased from 15,000 to 10,000.
    Misc. Improvements:
    • Fortifications and Bunkers take 50% of the damage that would have been dealt to other buildings in the province, in case any are present.
      • This change makes bunkers and fortifications shield other buildings from taking damage, as announced when the revamp of the building damage calculations was released in the beginning of 2021.
    • Missing information was added to the description of rocket fighters. It is now specifically mentioned that it needs airstrip/aircraft factory to fly
    • The AI was adjusted.
      • The AI produces more useful units it can control.
      • The AI is more likely to research more useful units which it can control.
      • The AI is slightly less likely to declare war


  • General:
    • When you are about to attack a friendly player (another player you have Right of Way, Shared map, or Shared intelligence with), a warning popup is triggered now. The popup allows you to either cancel your command or declare war.
    • The map ending popup (victory, defeat) on mobile devices has a close button now.
    • A new Army List was implemented for the Beta Client. The list displays all your armies and valuable information. You can click on an army to select it and to jump to its location on the map. The list can be sorted by the following information:
      • Army ID
      • Army name
      • Amount
      • Hitpoint
      • Damage
      • Protection
      • Speed
      • Location
      • Current action


    Bug Fixes:
    • A bug was fixed that prevented the Rocket Artillery and SP Rocket Artillery from having sound when in combat.
    • An issue was solved that prevented patrolling planes from dealing defensive damage to attacking planes. After this update, an attacker receives damage first before proceeding with the attack.
    • A bug was fixed that caused parked planes not dealing defensive damage to attacking airplanes.
    • An issue was solved that could cause unconfirmed army orders to be cancelled when the server is refreshed. Orders that have not been confirmed yet are not cancelled when the server is refreshed (by a patrol tick or similar) anymore.
    • A bug was fixed that caused the combat timer of planes to start the next countdown for the next attack, even when the plane returned to its base to refuel. In case the plane needs to refuel, the countdown starts only after the refueling is completed and the plane starts for the next attack.
    • An issue was resolved that caused army actions like convert, delay, etc. to be 'stopped' by changing the fire mode of the army from or to offensive and aggressive fire mode. If an army action is issued it is executed as intended before any other action is executed.
    • Several bugs regarding missing connections, flags, borders, etc. were fixed on various maps in the game.