Call of War- Forum

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News

  • New



    We will be making important changes to the resource system in an upcoming update. Two resources - Goods and Rare Materials - will be removed from the game. These resources, previously acquired by conquering provinces, will no longer be part of your war economy.

    With fewer resources available, competition over the remaining three - Fuel, Food, and Steel - will become more intense, leading to heightened conflict and more meaningful economic choices. By making resources scarcer and more valuable, we give you a deeper, more rewarding strategic experience.



    As this shakes up the very fundamentals of Call of War, we want to give our loyal Frontline Pioneers plenty of time to test this update. This is why we have already made the changes available in newly created beta games.
    So start up a new beta map, and send us your feedback in our Discord server. This is your opportunity to influence how we iterate on the change before it hits the live servers for all players to enjoy!



    With the removal of Goods and Rare Materials, we’ve given all maps a shake-up by redistributing the remaining resources. Discover exciting new opportunities to expand your economic might. We’ve introduced two new setups for urban production: a 2-2-2 layout, where one resource is more plentiful than the others, and a balanced 4-1-1 layout, where all resources are equally available!




    To maintain overall cost balance, we also had another look at production costs. We used this opportunity to change the resource needs for different unit types. Before, similar units all used the same resources, but now there’s a lot more variety!

    For example, now Interceptors mainly need Food, Tactical Bombers rely on Oil, and Strategic Bombers use a mix of everything. This adds a fun twist to your build orders and trading with allies - planning ahead just got a whole lot more rewarding for the discerning strategist!

    We’re excited to see how you tackle these changes, and would love to hear your thoughts - make sure to share them with us right here or on our Discord.

    Your Call of War Team!



  • War Bonds balancing, new benefits included with Premium Account and bug fixes.

    Continuing on in our efforts to finetune War Bonds, we are making more impactful changes rto Call of War’s latest resource. On all newly created maps, players will now start with 5,000 War Bonds instead of the previous 10,000. This limits the amount of havoc that War Bonds can cause in the very beginning of the game, letting players settle in better when joining a map.
    Additionally, users with Premium Account will now enjoy a 20% increase to the production rate of their War Bonds. This means that the hourly production rate will go from 1,250 to 1,500, giving Premium users one additional special action per gameday.

    We also fixed a bug that caused units stationed in allied territory to automatically attack instead of defending when engaged by enemies. Now, these units will correctly use their defensive combat stats.

    Finally, we are in the process of implementing a moderation tool that automatically checks the newspaper for prohibited content. Please refer to our FAQ section on Helpshift if you have any questions about this change.

    For a closer look at all the changes please check out the detailed Release Notes and share your feedback with us right here on the Forums and on our Discord Server.

    Your Call of War Team


  • Map rebalance! The European map has received a major overhaul. Additionally, we are rolling out further balancing changes for War Bonds.

    Most of us have started their journey in Call of War on the European Map, and many great battles have been fought on this all time classic. So what more reason could we need to make some key changes to this timeless battlefield, making sure it can be enjoyed well into the future!



    The most striking change you’ll notice is the addition of major Rivers to the map. These create natural chokepoints all over the map, reshuffling the dynamics of troop movements and ideal placement of defensive positions. And even better, the new St Lawrence and Volga Rivers can be sailed by ships, allowing players to penetrate deep into the vast land masses at the edges of the map.
    The other major change is the addition of Belarus as an NPC nation. This creates more neutral territory in central Europe. This gives the neighboring countries some much needed breathing room during the start of the map.
    Further we changed the territory of the United Kingdom to be less spread out all over the map. For this reason we turned the territories of Bermuda and Melilla into new NPC nations.



    We also made some important changes to the balancing of War Bonds. We received a lot of feedback about healing being overtuned, making it too easy to save units on the retreat from ranged attacks. Therefore we’ve increased the cost of healing these units that benefit the most from this tactic:
    • Motorized Infantry
    • Armored Cars
    • Strategic Bombers
    • Tactical Bombers

    • Further we also increased the cost of the Instant Spy Actions “Reveal Local Army” and “Country Information” by 50% to make these actions less efficient.
      Finally we also reduced the amount of War Bonds available per gameday on the World at War and Free For All maps. This is a first test to see how a slower accumulation rate impacts gameplay. As always, the changes only apply to maps created after the update.

      For a closer look at all the changes please check out the detailed Release Notes and share your feedback with us right here on the Forums and on our Discord Server.

      Your Call of War Team



  • Increased the costs of the “Sabotage Building” Spy Action and resolved significant bugs.

    We have been very busy collecting your feedback for the new War Bonds, and the message could not have been clearer. The “Sabotage Building” Instant Spy Action is too cheap and was quite the nuisance in games since the release of the War Bonds. Therefore we will be doubling the cost of the action to bring it more in line.
    We will continue to monitor the impact of War Bonds, and are already planning more balancing iterations in the near future.

    We fixed faulty translations in the trade window, ensuring that all trade offers now display in the correct language. Additionally, we've addressed an issue where players couldn't heal their units when low on Gold, even if they had enough War Bonds available.

    For a closer look at all the changes please check out the detailed Release Notes and share your feedback with us right here on the Forums and on our Discord Server.

    Your Bytro Team


  • The new War Bonds have arrived! Launch a new map and check out the exciting new resource that completely changes how Call of War is played!

    As we already announced in the news last week, War Bonds are the newest resource added to Call of War. They can be used to unlock special actions that were previously only available with Gold. For a detailed breakdown please refer to the detailed release notes. We are excited to see how you guys will make use of the new War Bonds. And if you have feedback, or simply want to share your experiences please head to our Discord server. Your thoughts will help guide our decisions on future balancing iterations for the War Bonds.

    When you split a stack of airplanes in transit, the split unit will no longer teleport back to its airfield. Instead, it will now correctly continue to its target. If the destination is out of range, it will return to base for refueling. And we also fixed the annoying bug that caused new Alliances to be created with 0 ELO points. Now they get the correct value of 1000 ELO.

    Your Bytro Team