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Market and Trading

There are 5 different main resources in Call of War - Food, Grain, Metal, Oil and Rare materials - and each of them has a different purpose. Each province does also produce the 2 additional resources money and manpower. The Resource bar displays how much resources you currently have and the amount you produce or consume per hour.

The resource amount produced by a province is based on different factors, like the base production (defined by the map itself), the existence of production boosting buildings in the province (e.g. Infrastructure and Industry Complex), the province morale and the status of being a core or non-core province. Production and consumption values are updated once per day on day change. The next day change is communicated in the Newspaper. If you take a moment to watch your resource bar, your resources are constantly increasing/decreasing.

Keep an eye out if any of your resources hour rates go negative, that means you are using up more than you can produce. You can prevent this by improving the morale of your resource producing provinces (see section Morale), by reducing the amount of your troops via combat or by upgrading your province buildings. You can also shut down unused buildings which consume resources. To check which buildings consume resources or what their benefit is, click on the building picture in the province bar.

Resources: Functions

Grain is being needed for troops and citizens, the higher your population and unit count, the higher the consumption of grain will be. You also need Grains for a variety of buildings, such as for example barracks. Disabling the barracks does however drastically lower the consumption of Grain.

Goods is mainly a construction/production material but is also consumed by the population.

Manpower is necessary to recruit and build anything in the infantry section of unit production. It does also vary on the land you own, as each province creates manpower which can improve with higher morale. Manpower can be raised with barracks.

Metal is a resource used to construct buildings and produce mechanical units.

Oil is used for most types of mechanical units such as tanks and planes. Those units also raise the oil consumption.

Rare materials is a resource that's mainly used for researching and for nuclear units/weapons.

Money is used for everything you build, and it’s increased by owning more provinces, morale and production boosting buildings. Spies consume money which is only charged at day change.

Shortages of any resource may lead to morale loss, which in turn may lead to less produced resources and rebelling provinces. Plan ahead to not get into a negative spiral!

Stock market

Apart from naturally collecting resources and trading via diplomatic trade offers, the stock market is a great way to buy or sell resources that you need/don't need.
Open the stock market by clicking on your resource bar. You can sell or buy any kind of resources here, the most important thing you have to watch out for is the @: it serves as a quotient when you calculate the price of an item. An example: 5000 grain are for sale and the quotient is @0.5 in Gold, the price would be 2500g.

You can take advantage of the stock market by buying resources for a low price and selling it for a higher price. Embargoing another country or being at war will prevent them from buying from your offers, or you buying from theirs.

Top Offers: Shows the best offers selling/buying.
All Offers: Shows every offer available for you to choose from.
My Trades: Shows your current sell offers. Also shows a history of what you have bought/sold in the market.

You can buy or sell any resource in the stock market for money (ingame resource), except for manpower, which you can only buy via gold. The offers available in the market hugely depend on offers from other players in your game round. If there are no sufficient offers in the market anymore you can also buy all resources with gold.

When you click on it once, it will subtract from your gold count automatically and add to your resource total.