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  • Marcos Sicilia -

    Liked Edepedable’s post in the thread Again, because it's very important: infantry.

    Like (Post)
    Quote from Hans A. Pils: “Reality: About 70% of all military in WW2 was from one of the four infantry types (militia, motorized, 4mechanized or regular infantry). For example compare 3 regular infantry with 1 artillery + 1 AT + 1 AA: Both are similarly…
  • gusv -

    Liked hanno’s post in the thread Euro 25 (1939 Historical).

    Like (Post)
    Agreed. Playing as the US right now and it is near impossible getting my economy off the ground. About to be in day8, producing oil at 65. Upgraded all oil producing provinces fully and have only been able to create <10 units... really wish this map was…
  • attacker101 -

    Liked Restrisiko’s post in the thread Retirement/Win.

    Like (Post)
    Yes, finish a map by retirement wins the nation with the most points. However, this can also be an inactive player or an AI. So you need to have the most points all in all, not just from all remaining active players.
  • Hohmann -

    Liked Jack_Ketch’s post in the thread Im frustrated by this AI firing thing.

    Like (Post)
    So what is happening is that if I innocently sail my submarine around a sea and its path is crossed by an AI unit on patrol, I suddenly have a war against a country I have no desire to fight. I know it is a war game, but it makes long term strategy very…
  • ErwinSWE -

    Liked Kanaris’s post in the thread Research Balancing Update.

    Like (Post)
    Its worst than you think actually, all the strategy for what units to research and when, has gone out the window. Before researching units took a much longer time compared to now, so you had to plan very carefully to ensure you do not fall behind the…
  • nemuritor98 -

    Liked Edepedable’s post in the thread Again, because it's very important: infantry.

    Like (Post)
    Quote from Hans A. Pils: “Reality: About 70% of all military in WW2 was from one of the four infantry types (militia, motorized, 4mechanized or regular infantry). For example compare 3 regular infantry with 1 artillery + 1 AT + 1 AA: Both are similarly…
  • Edepedable -

    Replied to the thread Again, because it's very important: infantry.

    Post
    Quote from Hans A. Pils: “Reality: About 70% of all military in WW2 was from one of the four infantry types (militia, motorized, 4mechanized or regular infantry). For example compare 3 regular infantry with 1 artillery + 1 AT + 1 AA: Both are similarly…
  • Edepedable -

    Liked ike53’s post in the thread Again, because it's very important: infantry.

    Like (Post)
    One of the reasons I don't make more infantry is the costs associated with the barracks. Compare the associated costs of navy and air force bases to the barracks and they are really out of whack when you upgrade them to L2 and L3. I would suggest that…
  • Jack_Ketch -

    Replied to the thread Im frustrated by this AI firing thing.

    Post
    So what is happening is that if I innocently sail my submarine around a sea and its path is crossed by an AI unit on patrol, I suddenly have a war against a country I have no desire to fight. I know it is a war game, but it makes long term strategy very…
  • Rindenknusperer -

    Now follows freezy.

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  • Rindenknusperer -

    Now follows Arcorian.

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  • ike53 -

    Replied to the thread Non-aggression pact.

    Post
    I agree. Join an alliance, play with your friends, set up a defense, but don't make the game protect you from treachery. I would prefer there was a grace period BEFORE you could join or set up an alliance. Get to know your neighbors before deciding to…
  • freezy -

    Liked Hans A. Pils’s post in the thread Research building and resource ideas.

    Like (Post)
    It would indeed be much better if your existing units didn't automatically upgrade when you researched a new level. You should have to pay resources if you want to upgrade an existing unit (maybe additionally add an "upgrade all" button that costs more…
  • Kanaris -

    Replied to the thread Fire at will!.

    Post
    Please leave it as is its awesome I am abusing the heck out of it :D
  • Kanaris -

    Liked Edepedable’s post in the thread Fire at will!.

    Like (Post)
    Don't mean to be late to the party, but I also see a lot of trouble with this update. I can now not just put my artillery near an AI country I want tot attack and go away for half a day without the artillery also shooting at the neigbouring AI that I…
  • hakijaa -

    Replied to the thread forced coalition.

    Post
    It is the community cancer, it is a known disease that has no cure. If we sanction people who dont play, it will probably drag much players away from the game, while any other solution is simply too light for those who just join to see the map and leave…
  • GARY WACHTLER -

    Replied to the thread forced coalition.

    Post
    So if all of my team members decide to drop out, and the other team(s) stay in, then i am forced to continue at a severe disadvantage. Not so fun from my perspective.
  • DecendedDemon -

    Replied to the thread please rename Commandos to "Elite".

    Post
    ahh yes commando's definitely didnt do anything note worthy like SAS commando's brining down half the italian war machine in north africa by wrecking hunderd of grounded planes and wrecking supply lines, yeah commando's really didnt do anything in WW2
  • Edepedable -

    Replied to the thread Fire at will!.

    Post
    Don't mean to be late to the party, but I also see a lot of trouble with this update. I can now not just put my artillery near an AI country I want tot attack and go away for half a day without the artillery also shooting at the neigbouring AI that I…
  • Edepedable -

    Replied to the thread Non-aggression pact.

    Post
    Quote from Hans A. Pils: “Effects: * Backstabbing would still be possible, but has a penalty. * Players could offer or request a two day peace guarantee in trade offers. Possibly not easy to implement, though :| . ” I'm sorry but I am still not a…