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  • Walterratte-001 -

    Posted the thread Mejoras para las revueltas.

    Thread
    Mi sugerencia es que se pueda implemente un nuevo tipo de revueltas, les explico, hablo de que cuando una parte de tu territorio tenga una moral muy baja las provincias que se vayan a independizar puedan volverse nuevos países independientes, en vez de…
  • DoctorDR1 -

    Replied to the thread UI seems a bit less comfortable on the eyes.

    Post
    You can switch your graphics back to the old version in settings in the lower right hand corner of the map.
  • DoctorDR1 -

    Liked BMfox’s post in the thread Best Guides and Resources for New Players in Cow 1.5.

    Like (Post)
    Hey @DoctorDR1 you are most welcome. Thanks for the acknowledgement! Very nice guide, I've learned a thing or too myself. Going straight for level 5 industry is a surprising but good strategy. I wonder though if it's feasable in 4 days in term of…
  • Jhenghis Khan -

    Liked Pablo22510’s post in the thread Italian Research Tree - Finished!.

    Like (Post)
    Militia: 1. 1932 2. 1934 3. 1936 4. 1938 5. 1940 6. 1942 7. Elite 1942 Infantry: 1. 1932 2. 1934 3. 1938 4. 1942 5. 1946 6. 1950 7. Elite 1950 Motorized Infantry: 1. 1938 2. 1941 3. 1944 4. 1947 5. 1950 6. Elite 1950 Mechanized Infantry: 1. 1944 2.…
  • qwertupo -

    Replied to the thread Supply- Unit Speed.

    Post
    Units have a speed debuff on enemy territory.
  • qwertupo -

    Replied to the thread Possible Ideology and Political Decisions.

    Post
    I do like to have morale and economic boosts specifically to a doctrine.
  • BMfox -

    Replied to the thread Best Guides and Resources for New Players in Cow 1.5.

    Post
    Hey @DoctorDR1 you are most welcome. Thanks for the acknowledgement! Very nice guide, I've learned a thing or too myself. Going straight for level 5 industry is a surprising but good strategy. I wonder though if it's feasable in 4 days in term of…
  • Bismacki -

    Replied to a comment by OysterT on Bismacki’s wall.

    Wall Reply
    Hey OysterT,
    unfortunately I'm only responsible for the "de" area. Please contact an "en" moderator or write a ticket

    LG De Moderator Bismacki
  • Flabbawoki -

    Posted the thread UI seems a bit less comfortable on the eyes.

    Thread
    The older versions of COW had better texture / lighting/ colour. I know it seems minor, but it does affect gameplay when you have to stare at the map. Idk it just doesn't feel nice on the eyes.
  • Flabbawoki -

    Liked zecevi123’s post in the thread Please can Version1.0 be here to stay!.

    Like (Post)
    1.5 is terrible. The research stinks and so does the economy. New units are good. BUt there are more bad than good things sadly.
  • Flabbawoki -

    Liked DrDoom34’s post in the thread Please can Version1.0 be here to stay!.

    Like (Post)
    I agree, I'm trying to like 1.5 but just cant, I love the new units but everything else feels like overly complicated... my biggest issue with 1.5 is the balance between resource/unit production.. I should not have to wait 3 days just to get enough…
  • Flabbawoki -

    Liked Yawnsy’s post in the thread Please can Version1.0 be here to stay!.

    Like (Post)
    Totally agree, not a big fan of the new 1.5. My experience with it was less than likeable, and if the 1.0 disappeared, I very much doubt that I'd stick around. If they did delete it, it would be a shame and great disappointment. Yawnsy
  • CrusaderFrank -

    Replied to the thread Increasing cost for gold usage (map based) or gold cap.

    Post
    This is my third - and last, game. Absolutely need to put a cap on gold usage. LMK when you do How about have games with different levels of gold
  • CrusaderFrank -

    Liked Lostility’s post in the thread Increasing cost for gold usage (map based) or gold cap.

    Like (Post)
    ANY chance the people making this great game could implement an increase on gold costs? Ex. rushing 12 hours production would increase from 2.000 gold to 2.200 2nd time u use it. You could even lower the starting costs of using gold to introduce it to…
  • DoctorDR1 -

    Replied to the thread Premium Game w/friends.

    Post
    There is no minimum level if you create a 22p map. To allow only your friends to join, go under advanced, and set a password. Then, give them the game ID and password, and they can join. Be aware that new players can only join 1.5 rounds when creating…
  • OysterT -

    Wrote a comment on Bismacki’s wall.

    Wall Comment
    can you respond to my thread in "General Discussions" on the forum? My question is why my neighbors have 50% more production than I after one day when I've built Industry in all my provinces. It's a 1.5 game.
  • crazedude523 -

    Posted the thread Premium Game w/friends.

    Thread
    Hello, I would like to be able to create a game using high command, and have all my friends join it so we can all play together. They have never played call of war before, so for games created by users, is there a way to remove the minimum level limit…
  • K.Rokossovski -

    Replied to the thread Increasing cost for gold usage (map based) or gold cap.

    Post
    Hey Freezy, first, let me thank you for the response. But I must say, it seems as though you haven't listened to the many suggestion threads which have popped up over the years. I can't recall a SINGLE one that suggested you should try making money on…
  • Erichvonmanstein1940 -

    Liked Edepedable’s post in the thread New Unit suggestion: Mortars (My second try).

    Like (Post)
    Quote from gablgorthegreat: “<p>So, I made a suggestion about mortars I think a few months ago. I have looked at my criticism and have now come up with a way better unit. Instead, it would be a 50 person group that has 5 hitpoints. they are (obviously)…