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  • YitanTribal -

    Liked Hans A. Pils’s post in the thread AA against rebellions.

    Like (Post)
    Currently, used by the game engine to calculate the influence of garrisoned troops on the risk of a province to rebel successfully, is the so called "unit strength". Which if I remember correctly equals the highest attack value the unit…
  • YitanTribal -

    Liked EZ Dolittle’s post in the thread Selecting air wing on carriers...a P A I N.

    Like (Post)
    i played on a phone. i had a carrier group with a bunch of planes on them. They were escorting a separate troop convoy going to hit the beach. I had a land based air group covering the landing. I then went to launch my carrier planes at an inland…
  • Ales B -

    Replied to the thread Call of war 1,5 event feedback.

    Post
    Hello, on test map version 1.5, number 2899440 are this bugs, in day 2: A) Now are First day of Peace , end in 19.30 our time. But South Usa attack Hamilton Island from Great Britain, Both are Human players B) AI Inteligence is low, because, when I…
  • Dante Bugler1 -

    Liked DxC’s post in the thread Call of War 1.5: Mechanics & New Balancing.

    Like (Post)
    This is a bit off topic (philisophical?) but what I like about this game is thinking about what to do next, what to make, moving my units around optimally in battle, marching in the right direction, with the right troops, at the right time, and a lot…
  • Dante Bugler1 -

    Liked gusv’s post in the thread Artillery.

    Like (Post)
    From my own experience, artillery is part of the mixed assortment of ground units of any decent player- in addition to some armor, infantry and AA ... 8)
  • Dante Bugler1 -

    Liked CzarHelllios’s post in the thread Artillery.

    Like (Post)
    Shoot n Scoot all day long.
  • Dante Bugler1 -

    Liked DxC’s post in the thread Artillery.

    Like (Post)
    oh man. you got to pop your artillary cherry.
  • Dante Bugler1 -

    Liked VorlonFCW’s post in the thread Trading & Market System - 10% Before I Sell???.

    Like (Post)
    Quote from Svven78: “So for real, no moderators, no developers have anything to say about this? ” Just because you skipped 4 months of discussion doesn't mean there is no answer. ;)
  • CzarHelllios -

    Replied to the thread Artillery.

    Post
    Shoot n Scoot all day long.
  • DxC -

    Replied to the thread Call of War 1.5: Mechanics & New Balancing.

    Post
    When I have a stack of subs at different levels and I use the HC setting "return fire' it doesn't change it for the stack. It goes back to 'fire at will'
  • Vamaw -

    Liked l3o0tylici0u5’s post in the thread Why is my name considered so "offensive?".

    Like (Post)
    So anything that is even vaguely sexual in reference, like stating your gender, is enough to be banned? Everyone is so eager to take "offense" nowadays. Future military adversaries: "we have to cease operations - they're offended!" booty (noun): …
  • DxC -

    Replied to the thread Artillery.

    Post
    oh man. you got to pop your artillary cherry.
  • f118 -

    Liked DxC’s post in the thread Call of War 1.5: Mechanics & New Balancing.

    Like (Post)
    This is a bit off topic (philisophical?) but what I like about this game is thinking about what to do next, what to make, moving my units around optimally in battle, marching in the right direction, with the right troops, at the right time, and a lot…
  • DxC -

    Replied to the thread Call of War 1.5: Mechanics & New Balancing.

    Post
    This is a bit off topic (philisophical?) but what I like about this game is thinking about what to do next, what to make, moving my units around optimally in battle, marching in the right direction, with the right troops, at the right time, and a lot…
  • gusv -

    Replied to the thread Artillery.

    Post
    From my own experience, artillery is part of the mixed assortment of ground units of any decent player- in addition to some armor, infantry and AA ... 8)
  • gusv -

    Liked Ryan04px2025’s post in the thread Artillery.

    Like (Post)
    When you want to attack many provinces with speed, artillery may be annoying because they will auto fire at the nearest unit when no orders are given. They will also stay a long distance away from the unit they are attacking which do not make them easy…
  • gusv -

    Liked VorlonFCW’s post in the thread Artillery.

    Like (Post)
    Quote from 1sd_tanker: “Woudn't it make sense to put it With(stacking) their artillery? ” A smart player always considers the possibility of sneak attacks on the artillery by planes, other artillery, or fast units circling around behind, and DOES…
  • gusv -

    Liked 1sd_tanker’s post in the thread Artillery.

    Like (Post)
    Thank Quote from Dante Bugler1: “Hello, Most people put artillery behind a stack of other units to protect them from enemy ground forces, with the artillery behind them they aren't in danger (unless the stack infront dies) of being damaged unless the…
  • gusv -

    Liked Dante Bugler1’s post in the thread Artillery.

    Like (Post)
    Hello, Most people put artillery behind a stack of other units to protect them from enemy ground forces, with the artillery behind them they aren't in danger (unless the stack infront dies) of being damaged unless the enemy has ranged units as well.…