Recent Activities
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Carking the 6th -
Liked A Eastman’s post in the thread Gold stolen.
Like (Post)All 420K of mine went missing so do not feel to bad. -
Joe Bartolozzi -
Liked Talvisota’s post in the thread The Open Bar Chatroom.
Like (Post)forum.callofwar.com/index.php?…a8be5402e8f8ca2755d16ad59Goofy province -
Joe Bartolozzi -
Replied to the thread The Open Bar Chatroom.
PostQuote from Talvisota: “forum.callofwar.com/index.php?…a8be5402e8f8ca2755d16ad59Goofy province ” That is where tmc lives lol -
pod_than -
Replied to the thread Amphibious Units: Tanks, Frogmen, Seaplanes.
PostIf seaplanes are to be implemented, I would also like to be implemented water bodies where they [ can / can't ] take off and splashdown. For example, a seaplane cannot safely splashdown or take off in rough seas. From a game balance standpoint, I think… -
pod_than -
Liked K.Rokossovski’s post in the thread Amphibious Units: Tanks, Frogmen, Seaplanes.
Like (Post)Quote from Commander Schleicher: “altering the codes or rules of a complete game just for a new unit is something Bytro will not do, it could break other game functions. ” Not completely true... both airborne troops and aircraft carrier were… -
pod_than -
Liked Commander Schleicher’s post in the thread Amphibious Units: Tanks, Frogmen, Seaplanes.
Like (Post)Yes, my point being they were very buggy. -
pod_than -
Liked ChessSamurai1999’s post in the thread Amphibious Units: Tanks, Frogmen, Seaplanes.
Like (Post)Quote from Aceidel: “When playing gamemodes largely focused on oceanic and naval warfare, like Pacific Conquest, I have often been bothered by the lengthy embarking and disembarking times that greatly decrease the viability of naval convoys. As… -
pod_than -
Liked Carking the 6th’s post in the thread Amphibious Units: Tanks, Frogmen, Seaplanes.
Like (Post)Was it… worth it? -
pod_than -
Liked Aceidel’s post in the thread Amphibious Units: Tanks, Frogmen, Seaplanes.
Like (Post)Quote from Carking the 6th: “Was it… worth it? ” Yes. -
pod_than -
Liked Carking the 6th’s post in the thread Amphibious Units: Tanks, Frogmen, Seaplanes.
Like (Post)Lies! It never was! Never! -
pod_than -
Liked freezy’s post in the thread Amphibious Units: Tanks, Frogmen, Seaplanes.
Like (Post)christmas present for Aceidel it seems, have fun Quote from Commander Schleicher: “Adding an amphibious unit means you have to program a unit in a completely different way so it is in fact harder to implement. Also, Bytro will only add new units for… -
pod_than -
Liked ChessSamurai1999’s post in the thread Amphibious Units: Tanks, Frogmen, Seaplanes.
Like (Post)yeah I play Iron Order and thats quite fruistrating. Its ridiculously slow level 1 (200 for nobles (180 for capitalist/communist) while torpedo boats and destroyers breeze the map at 1100. -
pod_than -
Liked riduan222’s post in the thread Amphibious Units: Tanks, Frogmen, Seaplanes.
Like (Post)Commander Schleicher makes valid points regarding the potential challenges in implementing amphibious units in games like Pacific Conquest. While the idea of amphibious units like frogmen, amphibious tanks, and seaplanes could enhance gameplay dynamics,… -
pod_than -
Liked Aceidel’s post in the thread Amphibious Units: Tanks, Frogmen, Seaplanes.
Like (Post)What was the point of that ChatGPT response?