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Taffyta Muttonfudge -
Posted the thread Eeny Meeny....
ThreadEeny Meeny Miny Moe, who will be the first to go? forum.callofwar.com/index.php?…d0e69517edb7466149af66a41 Im Japan. Pick one of my SM allies to betray. There are 7 main active people and only 2 coalitions, so 1 guy needs to be off the map. But… -
Taffyta Muttonfudge -
Liked freezy’s post in the thread Questions for Freezy.
Like (Post)Btw I won't have time to answer every question, that's why I usually don't like being tagged, as it kinda forces me to answer specific things instead of giving me the freedom to choose where I answer in the forums. So please don't expect me to answer… -
Carking the 6th -
Liked Lady Aragosta’s post in the thread German Homefront.
Like (Post)I'm not sure. Would have to read through this shitstorm again to find out, and I'm not sure I want to do that. -
Carking the 6th -
Replied to the thread Naval warfare needs reworking.
PostDestroyers with 30km ranges though? That would get out ranged by mere land artillery. This was not the case in real life.. cruisers are strong because they can still match land units and use their ship armor class to their advantage. This gets pretty… -
Lady Aragosta -
Replied to the thread German Homefront.
PostI'm not sure. Would have to read through this shitstorm again to find out, and I'm not sure I want to do that. -
z00mz00m -
Replied to the thread Naval warfare needs reworking.
PostQuote from Carking the 6th: “If we were to do that, it would be best to re-add the 50 km range that they used to have. Adding something like 30 is equally useless- they’ll just be outranged. At least being able to somewhat damage cruisers would be… -
Carking the 6th -
Replied to the thread Naval warfare needs reworking.
PostThat’s too bad, considering that the largest navy of the entire war and a whole doctrine in the game is based off of them. You kinda have to be interested in them to make things realistic… -
BladeFisher -
Replied to the thread Naval warfare needs reworking.
PostWhich is exactly what I said in two posts. But this was only true in the early part of the war for the Germans and maybe later for US. Reason increased/lack of air detection. Not really interested in the USN tbh. The over riding issue was maintaining… -
z00mz00m -
Liked K.Rokossovski’s post in the thread Naval warfare needs reworking.
Like (Post)Quote from BladeFisher: “What Alexander said is rubbish and stupid. Why would you reveal your position to an enemy? You dont even have to be in the forces to understand that one. ” Mainly, to save torpedoes which were very big and heavy for a small… -
Carking the 6th -
Replied to the thread Manpower increases.
PostIncreasing morale; capture capitals early on. -
Carking the 6th -
Replied to the thread Questions for Freezy.
PostThat’s the stupidest suggestion I’ve ever heard. When has it effected a game negatively? You can’t even see the flag 60% of the time! -
Carking the 6th -
Liked K.Rokossovski’s post in the thread Naval warfare needs reworking.
Like (Post)Quote from BladeFisher: “What Alexander said is rubbish and stupid. Why would you reveal your position to an enemy? You dont even have to be in the forces to understand that one. ” Mainly, to save torpedoes which were very big and heavy for a small… -
K.Rokossovski -
Replied to the thread Naval warfare needs reworking.
PostQuote from BladeFisher: “What Alexander said is rubbish and stupid. Why would you reveal your position to an enemy? You dont even have to be in the forces to understand that one. ” Mainly, to save torpedoes which were very big and heavy for a small… -
Bar None -
Posted the thread Manpower increases.
ThreadAre there any other ways or things to build to increase manpower production besides upgrading to Level 3 recruiting stations? -
Bar None -
Liked Joe Bartolozzi’s post in the thread Factories.
Like (Post)Quote from MortyPorty: “Upgrade your building. It reduces unit production time. ” And in fact, he should just produce a lot of level 1 units and directly upgrade them to lvl 3, its even more cost efficient.