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  • Many "Updates" today, but no new "Notifications" for the frontline pioneers. What new bugs should we be looking for?

  • Quote from Hans A. Pils: “the centralization of resource and unit production into urban provinces. ” CoN was designed such that virtually all resources were produced in cities. Conversely, Sone has NO resource production in cities.

  • Ferry flights are available on CoN.

  • Quote from Captain Hurricane: “the servers are English, Spanish, Portuguese, Polish, Russia, Turkish, Japanese, Czech and Dutch. ” The German server no longer exists? That is a drastic change, just to save a bit of rental costs for servers.

  • More Penalties

    WayneBo - - Suggestions / Criticism

    Post

    Is there any chance the OP might be submitting a bit of sarcasm?

  • Commandos are available in CoW1.5, not restricted to capitols.

  • The Team League signup -August

    WayneBo - - Archive

    Post

    seems that some of the forum trolls do not know the difference between a chat mod. and a player event moderator?

  • Forum

    WayneBo - - Off Topic

    Post

    This forum is indeed full of information and entertainment. A real shame that more players do not attend, even if just to read. The advanced notifications of significant game changes is particularly valuable. As just one example: Forum readers were able to re-position their warships and other ranged units prior to the implementation of the Naval Blockade feature.

  • Fire control

    WayneBo - - Questions and Answers

    Post

    Do these fire control "issues" only occur with High Command?

  • Lets Talk Feedback

    WayneBo - - News

    Post

    A contrast in feedback: Unlike the overwhelming responses in this forum on the CoW 1.5 test, The Sone forum is eerily quiet, perhaps one or two posts a day, and several of those are from S1914 players, posting on the wrong forum.

  • SBDE for warplanes is meaningless, due to overlapping patrols. No Navy in this version of CoW? Appropriate, since warships cannot fire on the move in CoW0.5

  • Quote from OneNutSquirrel: “I put about half my res into economy daily for the first 10 days, then could afford the Manpower and Fuel heavy building upgrades in late week 2 to start putting out the Lvl 3-4 units. ” Very interesting. The exact opposite was the case in the three test games I tried. Early mass attacks by noobs resulted in having to quickly recruit low level units, which left little manpower for either research or leveling up buildings. vast majority of the many battles were all lev…

  • The OP is likely referring to in-game messages, not forum or chat.

  • Quote from BMfox: “3rd don't skip steps in the diplomacy. If you are at peace, always give trade embargo first and declare war 24 hours later. ” Forum myth, propagated by chat mods.

  • Lets Talk Feedback

    WayneBo - - News

    Post

    Quote from Arcorian: “Two weeks ago our very first test event for Call of War 1.5 started and we asked for your feedback ” seems like Arcorian was writing about CoW1.5 to me. where in this news article does it say: "... we only adress systems that were introduced before CoW 1.5"?

  • Lets Talk Feedback

    WayneBo - - News

    Post

    Quote from foeVtest: “Infrastructure is unimportant now in 1.5 and can be renamed to e.g., 'transportation'. So it is not like the normal CoW 'infrastructure' which was very important, and current players will not be confused ” there is infrastructure in CoW1.5?

  • Lets Talk Feedback

    WayneBo - - News

    Post

    Quote from Hans A. Pils: “Or just add some info text somewhere in the diplomacy menu that explains the popularity rules. ” which is the MAJOR problem with popularity - poor documentation. Second problem: far more negatives than positives. third problem: only teenagers care about popularity, anyway.

  • “Add army” button

    WayneBo - - Questions and Answers

    Post

    which menu? PC or mobile?

  • Quote from Zippofish: “I’ve invested almost nothing into resource production. ” Same here. Industry is the only building that enhances resource and manpower production, but not by enough to make the investment worthwhile. For example: Building a level 2 Industry in a home oil city at 100% morale increases the oil production by only 825per day, at the cost of 3000 oil, 1600 manpower, and 5100 other resources. The increase in manpower is 150 per day.

  • Not CoW 1.5: the dreaded bypass bug has returned to FP games. anyone else sensing a slow unraveling?