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Regular speed events
Hanz Gunther - - News
PostQuote from Shilleywater: “Wow, this would be super fun, but also devastating if the servers crashed in the middle. ” But the server crash affects all participating players so not as bad
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This post's title sounds too much like a craigslist ad for some kind of swingers club
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Quote from JesterTheSheep: “Quote from WascallywabbitCDN: “One at a time for me, and then multitask on another game, WoT, Civ, PanzerCorps, etc, to keep the old brain active [social distancing pastime] ” I'm a War Thunder player myself. I like the vehicles. ” Been playing since 2016 though I took a break from it over the year or so. Far better than WoT in my opinion, as its more realistic
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Quote from Jacques Thomas: “It's called an Anti-tank. ” It's terrible against infantry 1 of and 2 def until lvl 5 and even then its only 1.5 of and 3 def, has a strength penalty in the mountains and first two lvls travel slower than infantry unit, needs 750 iron and costs $2000. It makes sense to have the new unit as it has advantage in the 3 terrains due to mobility and ability to camouflage/hide better than a big multi personnel operated AT gun.
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Regular speed events
Hanz Gunther - - News
PostA 250x speed rounds should have speed as a preliminary requirement for all the participating players
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Quote from American Belisarius: “Point one is great. Not really jazzed about the others, but the ability to send ships to port for repairs is one of the top improvements I've thought about. It would be more true to reality, as well. ” Same for the planes, they lose their health too fast. However I suspect that using gold to repair units is one of ways for Bytro to keep this game free to play while earning revenue.
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Can a new anti-armour infantry unit be added to the game? It should be as easy to produce as regular infantry (lvl 1 barracks & industrial complex, same time or tiny bit longer, i.e. 20 hours over the 19 1/5 hours), but a little more expensive to produce ($1000 rather than $750 for infantry) and same with the goods (1000 goods). It would be a bit weaker against the infantry class but more powerful against the armoured class, not as powerful as AT unit though. This new unit should have significan…
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I prefer to focus on producing SA artillery, and grow it into a large group before attacking the enemy from afar, it only has 3 levels + Elite to research and are cheap to produce and use little oil, 50 I think. The issues is they aren't available from the start, and need AA and AT to increase survivability.
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Quote from thunderdog1138: “Quote from Hanz Gunther: “How about the nuclear bomber is scrapped and instead atomic bomb functions are expanded. Because then the player has a choice of how to use the nuke after it's produced. There can be 3 ways to use the same atomic bomb. Use it as is with the heavy bomber. If used with level 1 - 3 heavy bomber, then they are destroyed after it's dropped and so are any escorting aircraft, except jet fighters. Level 4 - 5 heavy bombers are not destroyed after dro…
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Neighbors
PostI think the second link explains it better
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Neighbors
PostI found the answer I think forum.callofwar.com/index.php?…6-neighbor-morale-effect/ forum.callofwar.com/index.php?…ghboring-province-morale/