Search Results

Search results 1-20 of 949.

  • Railroad Gun sight range

    DxC - - General Discussions

    Post

    Quote from jamidan333: “Here is a better picture. ” In this case it seems that his AC could see your southern RRG in fog, so I'm not sure this supports your conclusion.

  • Quote from freezy: “and died with the second combat round. The commando got reduced to 88% condition. ” That's roughly what my calc gives with the INF in core and battle in plains (2 rounds with commando living at 75%), but if I were to reduce the strength of both sides to roughly 1/3 (which the maxChance would suggest) it would take perhaps 6 rounds, so I don't really think maxChance is working like that. Most battles would give a maxChance of about 1/3. The average hit is a bit weaker than the…

  • My top 5 least used units

    DxC - - General Discussions

    Post

    In general, I don't use them because I don't have research time to upgrade them, while i'm trying to keep other stuff maxed.

  • My top 5 least used units

    DxC - - General Discussions

    Post

    I'm not that worried about stacking sp with aa, cause you can split and march multiple stacks of reg aa together. but sp's are nice because they are armor class and more resistent to air damage.

  • event- FREE FOR ALL

    DxC - - Bugs & Issues

    Post

    I used to write a lot of bug reports, but I now refuse to since the only response I've ever gotten is some message like "are you still having this problem?"

  • event- FREE FOR ALL

    DxC - - Bugs & Issues

    Post

    It's totally messed up. I won with 3k points an dgot zero gold. Someone that was in 3rd place with about 400 points got 20k gold.

  • F.P. Games

    DxC - - Questions and Answers

    Post

    yes

  • Joining an Alliance

    DxC - - Questions and Answers

    Post

    The invite should be in your Messages under the Community tab at callofwar.com. If you know the alliance name you should be able to search for it under Ranking->Alliances and then apply to it if it allows it.

  • The Art of War

    DxC - - Community Events

    Post

    Homeland security forum.callofwar.com/index.php?…3e720c3213638bcd7c6ca77a7

  • Quote from freezy: “determining how much damage an army or unit is allowed to take ” That sounds more like a defensive metric, which makes sense, since in even-ish battles the mean damage seems shifted to the left. It would seem that in a 1v1 battle this would have a big defensive effect since the expected damage would be somewhere between 30 and 100% if I understand you correctly. Still the distribution could be normal, with a shifted mean. Is it really necessary to note the "chance of killing …

  • Quote from freezy: “(by a factor of 20), the chance of killing a unit in the enemy stack in one hit ” So does this overwhelm factor only apply to the chance of a one hit kill, or does is more generally increase the chance of a stronger hit even if it isn't a finishing blow? On the distribution, I have recorded identical battles enough times to see that it doesn't significantly differ from normal, at least in simple 1v1 battles.

  • Transatlantic rockets

    DxC - - General Discussions

    Post

    I had a wall of subs north when I moved the main army over. Plus I knew where his ships were from spies. "Escorts" = lack of intel and/or lack of a massive sub fleet.

  • Transatlantic rockets

    DxC - - General Discussions

    Post

    forum.callofwar.com/index.php?…3e720c3213638bcd7c6ca77a7

  • Suggestion for subs

    DxC - - Suggestions / Criticism

    Post

    Well, that's part of tactics. Got to estimate where you should move units why you sleep. With high command you can set subs to hold fire so they don't enter an unwanted battle.

  • How good are Commandos?

    DxC - - Questions and Answers

    Post

  • Suggestion for subs

    DxC - - Suggestions / Criticism

    Post

    That would make it too easy. You can already follow it by just keeping at least within fog view distance (90km).

  • How to beat mighty army

    DxC - - Questions and Answers

    Post

    Freezy, when you say a small affect, do you have an idea of how small? In my experience, in terms of attack per unit, it seems that smaller stacks do better. For example 1 TAC or 1 ART will do more damge/unit than 5 TAC or 8 ART. Is there another thing going on for smaller stacks that outweights this "overwhelm" mechanic?

  • anti-air units

    DxC - - Questions and Answers

    Post

    In the research armor tab, mouse click and drag display to bottom.

  • How to beat mighty army

    DxC - - Questions and Answers

    Post

    Just to emphasize, I normally do use 5/5 INT/TAC but it depends somewhat on average condition and time till DC when some healing can occur and other factors. Here I have over 100 planes but condition is around 88 so if I make a big stack right away I will lose a bunch. So first I will patrol with 11 5/5 stacks on a mass of AA and bring higher condition stacks back as I lose planes. If I start with high condition stacks I will use bigger stacks instead so if I can get some high condition after lo…

  • How to beat mighty army

    DxC - - Questions and Answers

    Post

    Quote from K.Rokossovski: “But what Dx is saying, when you have to withdraw your planes for two valuable ticks (that's only a 2x15m flight from your air base) AND you're imperfect in terms of time efficiency (for example by taking the planes back NOT immediatly after their tick, OR by failing to reorganize them the MOMENT they are back at your air base) you lose even more time. ” Actually, having to recall and regroup does take time, but that is not what I mean by losing efficiency. First of all…