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Quote from Lord Crayfish: “So what happens if, or when, boosters replace gold? Will achievements or victory still be paid out in gold? What about creating private games? ” In general gold won't be replaced in the foreseeable future. But we may change some additional rewards to boosters, or a mix of gold and boosters. So I can imagine that at some point you can also gain boosters via achievements or victories, but it is not set in stone right now. Giving out boosters allows us to be a bit more ge…
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Quote from Destructo the Great: “I think sometimes if you don’t move a level 2+ troops it will turn into level 1 the next day ” "sometimes" is the problem here, because QA tested this a while ago and it did not trigger the problem for the units that were not moved. So we wonder if there are also other conditions. Or if this is indeed some random event which you can only reproduce with some luck.
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GUIDE: Doctrines.
PostQuote from z00mz00m: “I think the intent of the game mechanics is to give Axis more powerful stacks. They should win most head-to-head battles. But Comintern should have more stacks in play, because they can build and maintain them more easily. That gives Comintern an advantage in a longer war fought on a large battlefield. Translating this to the battle calculator, 10 Axis tanks beat 10 Comintern tanks (of course) but then a fresh stack of 10 Comintern tanks comes along and wins. This goes back…
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Quote from Thundaxe: “Late game on most maps, manpower is often the limiting resource for unit production. Heavy Tanks provide the most combat power and especially HP for their manpower cost, it's not even close. The only weakness they have are air (attack planes esp) and anti-tank/tank destroyer. Even then, because of their very large HP, they can still "steamroll" over enemy stacks. ” Yes, Heavy Tanks are more resource efficient than other ground units when you look at damage output and HP val…
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Quote from DxC: “Yeah, I'm using a standard deviation of 0.1 meaning the +/- 0.2 is two standard deviations out, so 95.4% of the "rolls" are in the region of interest. ” ok if that works mathematically then I think it is indeed 0.1, at least I checked the value in the balancing setup once more and there it is also 0.1. I was just confused because our documentation stated it as 1 but I think that was just an example value. I guess we can trust the value of 0.1 in the actual setup the most.
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Quote from DxC: “Quote from freezy: “It is still 20%. But the probability shape is a Bell curve ” Hi Freezy. I'm wanting to add an option for simulating the variance in the calc. Do you happen to know what the standard deviation is on the distribution? ” Uhm I can actually not tell you with absolute certainty because the documentation is a bit ambiguous in that regard It is either 1 or 0.1, and all results that fall outside of a 0.2 (20%) difference will be cut off (it will re-roll if it lands o…
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So I have an update: We scrapped the idea of units automatically deciding if they wanna attack or defend based on their stats. Instead we managed to bring back the original behaviour: That units which idle only defend, no matter where they are located. So this is also the behaviour which was live several years ago and which you guys probably prefer. So you can now place some defense units on roads again. Can you guys confirm that this is working again?
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Tutorial Maps
PostQuote from 6thDragon: “I joined a tutorial map by accident a month ago and am still mildly bothered by it. I thought only the 22 player map was the tutorial, but I guess the 50 player Homefront map is too. There should be a level limit for tutorial maps. For instance, if you're level 80 or above, you shouldn't be able to join a map with first time players. I'm not sure where to draw the line, frankly I've seen a lot of high level players that still apparently have a lot to learn about game mecha…
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We had nation adjectives in the past. For example in the past it said something like "The 1st yucatanian Armored Car Brigade" instead of "The 1st Armored Car Brigade (Yucatan)". We deliberately got rid of them because they are a translation nightmare. In many languages sentence structure is different. Those sentences always seemed grammatically broken and it made the whole translation more expensive and map design time longer due to figuring out all the adjectives. Screen space is also a thing, …
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Quote from jubjub bird: “I think it used to be higher and was decreased. Maybe it was 20% and is now 10%? I think I remember a past update addressing it, just can't remember which ” It is still 20%. But the probability shape is a Bell curve, meaning results close to 0% deviation are more likely than results close to +-20% deviation. Quote from z00mz00m: “What about it, Freezy? Let's make the game more fun. Get rid of revolts. ” This is a bigger decision with Pros and Cons that of course could al…
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AI
PostQuote from Kyle Callam: “I've said the exact same thing many times. The A.I is like a pitbull in this game, even if you remain still and don't invade anyone eventually the entire world will still declare war on you. peace=> trade Embargo=> total war from every A.I nation That's the cycle with all A.I countries in this game. ” That is actually not the case. When you don't attack anyone, you won't get declared war on by the entire world, because your popularity will not drop. In fact you will even…
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Cheater? Possibly?
PostQuote from z00mz00m: “First time players get a free unit. They can choose between a medium tank, tank destroyer, or mechanized infantry. It's not a cheat, it's just a new account ” They get one Medium tank by default in the tutorial, and can then choose to get a second Medium Tank or a Mechanized Infantry as a reward. No Tank Destroyers (was incorrectly mentioned in the news back then).