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tomorrow at 1pm British time... correct for your own time zone.
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Exactly. No one would produce any unit above level two because building an L1 and upgrading it would be more effective in build time. Higher level production buildings wouldn't be needed anymore. Building a lot of units at L1 and THEN performing two or three steps of research and upgrading them is already a viable method for many advanced players; this would even expand on that. The whole upgrade system would need to be overhauled. It isn't feasible.
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Quote from Claudio NVKP: “Quote from K.Rokossovski: “San Marino, Andorra, and Monaco as well. ” Why not the Vatican? But San Marino is an Italian rural city. ” The Vatican, cool! How many division does the Pope have, like Stalin once famously asked! And you're wrong about San Marino: en.wikipedia.org/wiki/San_Marino
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Translating isn't complicated (they probably already did), but marketing is. You have to find the right channels to advertise and talk to them in the right way. The market for Chinese players is obviously huge, but without a conscious and dedicated effort to bring them in, they will never know the game even exists EVEN if it was translated into Chinese. That's an effort and a risk that a small company like Bytro must make very consciously.
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Yeah, when both sides are stealth they don't start a fight but they don't conquer provs either. Work has been done on it (dev-wise) but it wasn't rooted out completely. You mentioned militia and TD's, they're both stealth. Send in a non-stealth unit and he will start a fight if anything is still there.
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HWW maps with a major power aren't very interesting to play for a good player anyway. You just steamroll everything, dropout ratio for minors is still the same, and there is no guarantee that fellow great powers are played by competent players. To me, the only challenge in HWW maps is to take a minor to world domination - and that is actually very doable as it is.
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It's not a trick? Yeah, and the sea is red. I know him well, he doesn't use gold. Don't tarnish someone's reputation on this kind of hearsay. By the sound of it, this Ghar person (if he actually exists?) is a coiner himself who got burnt by someone who spent more AFTER he started using it himself. I don't know what you mean by 2 gears. Given your moral standards, I wouldn't be surprised if you made all this up anyway.
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You were quite vocal in saying that you use this sleazy trick, and don't feel ashamed about it at all. That may not technically be bragging but it is damn close, especially since you actually seem to be proud of it. "I rob banks for a living"; it depends on the context if it is bragging or not. As for z00mz00m's imago, I'm 100% sure he doesn't coin unless as a retaliation against someone seriously coining first. So figure out if this storyteller of yours didn't start poofing units first?
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Quote from jubjub bird: “I know that ranged units only have to wait for 60 seconds to attack again after destroying a stack. Is the same true for land units? I don't think I've ever tested that. ” I don't think they do (just like planes don't get a second hit after a kill either), and it is largely hypothetical anyway. It would require a layout where the two defending units are so close together that you can attack the second unit within moving 60s from the (defeated) first, but far enough away …