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  • Thanks for the flowers, guys. Actually last 2 weeks I was on vacation, but you summoned me here Funny thing is that responding here isn't even my job and at Bytro I am currently also working on other projects than CoW. But for you lovely people I still check in sometimes just out of interest. I will bring up internally that you want to see more official interaction.

  • Quote from SamPGS_17: “Quote from z00mz00m: “How do we summon Freezy? ” Well, first we need a full moon, then comes the ritual chanting, then we need the sacrificial lamb to bleat four times before the clouds pass over the moon silencing the animal, then the ritual slaughter of the sacrificial lamb before it is ritually roasted and sacrificed to Freezy, then all of it must be eaten before the sunrise or His wrath will come upon us all ” Quote from Carking the 6th: “You forgot a few things. For o…

  • New Stealth Bug

    freezy - - Bug Reports and Issues

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    Quote from 6thDragon: “We confirmed the existence of a new stealth bug. In my current "game" we have two neighboring provinces having a stare down. One has a level three fort the other has a level 4 bunker. Both should afford the units in the province center the stealth ability. Both can see each other's units. The only scout units around are level one armored cars and interceptors. ” Care to elaborate? lvl1 Armored Cars and lvl1 Interceptors can reveal units in all levels of fortresses. The for…

  • Quote from DxC: “Quote from freezy: “There is a random roll that determines which of the buildings get damaged (at least 1) or if both get damaged. ” Would it be possible to get more information about how these rolls are applied? For example, is it a 50/50 roll for each building independently or a 20/80 for each, or ...? Or is there actually a separate roll that determines the number of buildings to be hit and then that number of buildings are randomly selected, or ...? Actually, since you said …

  • Quote from jubjub bird: “I thought all AI in 1.5/2.0 was "Elite AI" And I've never, ever seen AI spawn a unit. ” Indeed, current AI = Elite AI. Normal AI (the old crappy one) was removed years ago. And AI never spawned units without producing them.

  • Name updates

    freezy - - Suggestions / Criticism

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    I have already read it beforehand The got that same suggestion already in the past. It's a "would be nice" type of thing that doesnt have a high prio.

  • To clarify, they can produce units normally, but they cannot make them spawn magically.

  • Britain

    freezy - - General Discussions

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    wow is dream.ai still running on dall-e 1 or something? didnt see such ugly faces in a long time in AI art. You can certainly find better free AI tools nowadays. I recommend leonardo.ai, still free and almost as good as midjourney (which is paid) Also good jokes, and I like the napoleon art

  • I dont think we would develop such a feature as it would be very specific and not really a requirement for the unit We could also give them the heavy armor class instead for example, then strat bombers would suck against them but Attack bombers would be good. Personally I would like the building armor class though as it would add some unique gameplay to them (just fun to think about having units with a never before used armor class). At least for the coastal gun. This is all hypothetical discuss…

  • You mean stationary AA towers? Yeah we could implement them as units with 0 speed and the building armor class for example. Then only units which are good against buildings would deal decent damage to them. Maybe we can seriously work on such more experimental units one day.

  • Quote from Ignatio Oddball: “I have never noticed buildings shooting back on a land unit or air units. Let alone ships. So why is there a defense rating against buildings? ” Its not really in use. Until we may implement some unit one day which has the building armor class (e.g. coastal gun? :P).

  • Game End Timer

    freezy - - Questions and Answers

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    Clash of Nations maps have a max. runtime of 5 weeks. The 10 weeks is only for worldmaps.

  • Quote from DxC: “Say you target stack X with arty and it oneshot X, but it also does splash damage to Y. Does the timer reset in that case or no? ” I think it should not reset the timer, as that would be kind of an exploit otherwise since the arty dealt its full damage. But I am also not 100% certain. Someone may wanna test it.

  • Delay command update

    freezy - - Suggestions / Criticism

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    I see. Well I remember that this grouping up beforehand might still happen with this existing feature, if the fast and the slow army travel on the same path and the fast army is in front. The fast army will then wait for the slow army to catch up and merge once that happens, and continue traveling together afterwards. At least I remember that happening for me in the past but no time right now to test it.

  • Delay command update

    freezy - - Suggestions / Criticism

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    Quote from jubjub bird: “Quote from freezy: “2) is already possible. Select 2 or more separate moving armies first and then click on the delay button. The timer will automatically choose the correct time (don't change it, just confirm!) for them to sync up and arrive at the same time. This way, if they move on the same path, they will also merge beforehand when meeting up on the path. ” This is only true if the units travel at the same speed right? I don't think I've ever seen this happen with u…

  • Quote from Carking the 6th: “Quote from freezy: “More complex operation tasks and rewards are in the works. ” Can you give an example? This sounds very interesting! ” not really cos I don't wanna promise stuff that won't happen after all due to technical limitations. Right now technical feasability is checked and it is likely that the first new missions will be on the simpler side as they are easier to implement. But we want more stuff which is about ingame activity or actions basically so anyon…

  • Oh there are many ideas in the backlog. The game will still evolve. We will most likely focus first on features that are pretty common on the market but that CoW is still lacking. Some of them are not gameplay related but necessary (like proper social features), while others can affect gameplay as well (like a metagame that allows players to unlock new content or buffs for their account by playing in matches). So in the near future I don't see us focussing as much on small and local gameplay add…

  • Delay command update

    freezy - - Suggestions / Criticism

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    Quote from Zaktty: “Organising for units to delay for long enough to group with another unit can be quite awkward and hard to do, so here are 2 features that I think should be changed about the "Delay Command": 1) The slider should be replaced with a type-in box, or a type-in-box should be implemented as well 2) When selecting the delay command, you should be able to select another unit, and the delay will automatically be synchronised so that the 2 units will be grouped before moving. ” 1) I th…

  • Operations question

    freezy - - Questions and Answers

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    Quote from Deb: “Will all the Operations have to do with buying stuff at Bytro's shop? ” no, eventually we will have more mission types, but they have to be programmed first (that's ongoing)

  • More complex operation tasks and rewards are in the works.