Search Results

Search results 1-20 of 1,000. There are more results available, please enhance your search parameters.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

  • flame tank stats for dxcalc

    DxC - - General Discussions

    Post

    If anyone is interested in helping collect stats for the flame tank please send me: 1. Screenshots of everything on the "unit info" card. 2. The doctrine you are playing. Thanks.

  • The Flame Tank Arrived - Release Notes

    DxC - - News

    Post

    Quote from release notes: “Fixed an issue that caused the stop button to not be displayed when multiple units were selected. ” It would be nice if the "delay" button was displayed when both moving and stationary units are selected. That way if you want to cancel delay you can just select the mass of troops and cancel delay, even if some units are stationary. "Cancel delay" is a very common way people use to reset march times when provinces are captured and it's not uncommon for stationary units …

  • Quote from _Pyth0n_: “Mate, I think the biggest concern is that those spending money will have an advantage over non-spenders. ” I mean those that use gold should have some advantage. That's the point. The question is if this is some disproportionate advantage relative to other things. Even if it is, one could always watch some ads and use the gold to get the tanks.

  • Flame Tank

    DxC - - Questions and Answers

    Post

    Quote from _Pyth0n_: “The flame tank is cool, ig (again, no one asked for it, add something that people actually want first), but honestly, why? ” Just fix the issue with reinforcing units in combat first. Then do whatever crazy ass shit you want.

  • Event Pattern

    DxC - - Community created Guides & Videos

    Post

    all our times have come. we can be like they are. dont' fear the reaper

  • Hand-drawn African maps

    DxC - - Off Topic

    Post

    purdy

  • map mode: popularity

    DxC - - Suggestions / Criticism

    Post

    Quote from Carking the 6th: “Why not just change the relations map to reflect this? The darker the green, the more they like you, the darker the red, the closer to war. Normal/Opaque is in the middle, of course. ” omfg, you finally said something worth saying. Good idea!

  • map mode: popularity

    DxC - - Suggestions / Criticism

    Post

    Sorry if I suggested this before ... Alzheimer's. It would be great if you could change map mode to "popularity" where the color scale was proportional to how much each country "liked" you. This would allow you to see what AI countries are likely to attack you without having to regularly go through each one to check your popularity. Now that I think about it, I think I previously suggested showing the popularity as a popup when you click on a country and hovering over the relation icon, instead …

  • View Range Calculations

    DxC - - Suggestions / Criticism

    Post

    Sounds like Unit view guide radius

  • Quote from Croa Del Mar: “Do I stand a chance? ” forum.callofwar.com/index.php?…51a89f9dc9db15840bdf95c6e

  • Quote from ShermanPDX: “One is at 8.5 the other 10.3, both should get a 1+ boost that will be noticable. ” Just to make sure your expectations are right, say the one at 8.5 is a level 1 infantry with 20 max HP. Then you would expect HP to increase by ( 20 - 8.5 ) * 1/7 = 1.64

  • Quote from ShermanPDX: “I assumed the day was based on daily reward counter ” No. Day change of a game is when game started. Rewards are on their own cycle. There are several places where it tells you when day changes. For example, on phone it may tell you in the upper right or in the news paper.

  • reinforcing stacks

    DxC - - Suggestions / Criticism

    Post

    It seems like they could change it so that a marching stack won't initiate an attack within 5km due to a generic game refresh, like doing a force march mode change, or cancel delay etc, but would only attack within 5km if given an explicit attack command.

  • reinforcing stacks

    DxC - - Suggestions / Criticism

    Post

    This has been brought up before but I would really love if Bytro could fix this. When you attempt to reinforce a stack of units it's a coin flip on whether or not they will actually merge with the stationary stack or become separately engaged with the enemy as a separate stack. This occurs in s1914 and io1919 also. This is the number one thing that bothers me about these games and I don't understand why Bytro doesn't put some effort into making it work perfectly. It's been like this a long as I …

  • Supremacy 1914 Calculator

    DxC - - Off Topic

    Post

    any potential enemies?

  • Supremacy 1914 Calculator

    DxC - - Off Topic

    Post

    any progress?

  • Which is better mobile or pc??

    DxC - - Off Topic

    Post

    mobile kinda suck hemorrhoids.

  • Nuke damage to hidden units

    DxC - - Questions and Answers

    Post

    heavy

  • Default fire control

    DxC - - Bug Reports and Issues

    Post

    freezy will see this, thanks for report!