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Quote from The Mister Class: “Also, I seize all your wealth. ” And the wives and daughters, of course.
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Down to the Gulag with him. Twenty years?
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An unwanted side effect of that system was the fact that it was another incentive to go for a "complete kill", where you go out of your way to get the last province; or when you were prevented from doing so because some naughty ally gave them a province deep in their territory. So the penalty should at least be something about "total provinces of people you're at war with" rather than just "number of players you're at war with".
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We don't say you should build production buildings for a type you're not using yet, we're saying you shouldn't build more than one of the same time. When you build barracks or ordnance in "all your cities" like you say, you'll find that after a quick starting burst those barracks are mostly idle, because you simply don't have the resources and MP to keep them running. What I usually do myself is build ONE barracks, ordnance and tank plant each and TRY to have have them producing all the time (an…
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Of course there's money in a classic game... the player base would explode, all those people now thinking "Ah just another P2W" could be kept and no one objects to some easy-entry subscription system (many "honest" gamers already have no objection against paying for HC). So many monetizing schemes to think of which are perfectly acceptable, it's just that the "pissing contest" one is the worst you could come up with from a gameplay perspective.
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Unfortunately Bytro is a very limited-horizon thinking company. They are not interested in making a classic game (which they are actually quite close to), which would of course require a level playing field (chess wouldn't be known today if you could have bought an extra queen for 10 camels a thousand years ago), they are only interested in the immediate returns of opening up every opportunity for players to click money links. That's unfortunate, but that's how it is.
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When you want to be a major player in the mid/late game, you have to invest in your economy early on. In the early game, I try to keep my cities busy building industry and recruiting centers ALL THE TIME (and yes that is hard), at the expense of unit production. You must conquer and take the loot to do that as well; this means you must learn how to conquer using (mostly) your initial army. That's a subject for another thread though. When you ask about production time, there's a trick called skip…
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The exception is when BOTH sides have stealth units, i.e. they both cannot see the other. They can walk through eachother indeed, though you can't conquer provinces like that (when it happens on the dot). This is considered a bug by Bytro, though it must be pretty low on the priority list for it has existed for over a year. Still it may get fixed in any update though.
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PostThese are very difficult things to judge from our armchairs. You could also argue that he was a classic and perfect "soldier", in the sense that he did his job (soldiering) and kept out of politics; just like we assume a perfect soldier should do or we would soon have a military junta in power everywhere. Another thing that speaks for him is that he served in Africa and the Western front, while the bulk of the atrocities and war crimes were executed in the East (though that may be considered an …
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All three of those are in the Hamburg time zone, yes. Others are as well.
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I don't have any problem with the way time is represented in the game. (I should also note that I live in the same time zone as Hamburg)
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PostQuote from NEPTUNE the great: “Favorite general is Erwin Romell (Also known as the dessert fox) ” Yeah, he could eat like a kilo of Tiramisu, two banana splits and an entire plum pudding after his steak. His favorite was Poire Belle Hélène though.