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1701184833_news_images_29177.png Attention, General! Out with the old, in with the new! Our tremendously talented art team has created new background art for you to enjoy when loading your games. And to make sure that things don’t get boring, the art will change every hour! If you want to have a longer look at the new artwork keep an eye on our Social Media channels. We’ll be sharing wallpaper versions of the artwork in the near future! Further, we improved visual clarity by adding the spy icon …
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1698842181_news_images_28949.png Attention, General!Your feedback has been received loud and clear! We are rolling out balance changes to one of the most notorious units in Call of War: the Railroad Gun. With its combination of firepower, mobility and early availability it has become a jack of all trades that makes building other units inefficient. To curb the Railroad Gun’s early game power we have split it into two levels. Level 1 is a weaker version of the current unit at slightly reduced bui…
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1698404835_news_images_28922.jpg Attention, Generals! Have you tried the Flame Tank yet? If not, you’ll have to hurry up. Flame Tank unit cards will only be available in these upcoming Operations: - Inferno - Torch - Flashfire - Armory With the conclusion of these Operations on November 6th at 10:00 UTC, the Flame Tank will no longer be a reward for Operations. Don’t worry - all Unit Cards collected now will remain available in your Inventory until you use them on the battlefield. Make sure to f…
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1695133073_news_images_28644.png Attention, General! We increased the upper limit of army labels and unit sprites that can be displayed at the same time. Especially on big maps in late game scenarios this limit was reached often, causing armies to stay hidden from the player’s view. Now the upper limit is calculated dynamically, depending on the size of the map and device used. Further we fixed an issue with garrisoned units. When a garrisoned unit was in an active state, such as attacking or co…
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1695733000_news_images_28717.jpg Attention, General!The new Flame Tank has arrived on the battlefield! A formidable opponent, it excels at storming fortifications and wiping out unarmored opponents. With the Flame Tank we are also introducing a new way to deploy units on the battlefield. Starting today you’ll be able to collect Unit Cards by completing Operations. Unit Cards allow you to deploy units directly from your Inventory.Both the Flame Tank and other Unit Cards can be deployed in already…
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1695733000_news_images_28717.jpg Attention, General! Clad in heavy armor, a new opponent approaches! Based on the historical Churchill Crocodile, this fearsome foe excels at storming fortified positions and fighting unarmored opponents. This tank can take a beating and still push forward. Its front-mounted flamethrower disregards the protective embrace of fortifications and unleashes devastating hellfire upon unarmored foes and buildings. This makes the Flame Tank the ultimate weapon for breachi…
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1692702875_news_images_28476.png Release Notes - 2023-09-19 Attention, General! In today’s update we addressed a number of bugs. Large army stacks will no longer have their HP value hidden behind the coalition flag in the army bar. Also, we fixed a bug that caused promotional pop-ups to appear more often than intended. We've also fixed a bug where converting units outside of a province would cause issues. Now, the "Convert" button will be hidden once a moving command is issued to a convertible u…
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1690286619_news_images_28149.png Release Notes - 2023-08-22 Attention, General! In this update we optimized the delay march feature. Now, you will be able to manually input a value to plan the delay time for army movements. This enhancement will give you more precision and real-time updates, making it an even more integral tool for strategic planning. We’ve also improved the strength value display in the Army Bar. It will now always show the highest attack or defense value available. Further we …
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1690286619_news_images_28149.png Release Notes - 2023-08-08 Attention, General! We improved the performance of the research window on mobile devices. Looking for your next upgrade will now be buttery smooth while you scroll through the research tree. We also fixed a bug in the Dominion gamemode that allowed spies to be placed in the player’s own provinces or in starting provinces. Attempting this now will produce an error message which can no longer be bypassed. Finally, we introduced a few impr…
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1690286619_news_images_28149.png Release Notes - 2023-07-25 Attention, General! We are excited to announce the launch of the new production flow feature! Some of you might be familiar with this already, as we tested the new feature for quite some time already. The new production screen makes managing your construction and production more convenient by letting you start research, queue pre-requisite buildings and produce units all from the same screen. Check it out now by playing Call of War on a…
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1689077306_news_images_28009.png Release Notes - 2023-07-11 Attention, General! We’ve fixed an issue that caused the view range of ships to be lower than the range indicated by the vision circle in the game. Now you can again rely on the accurate reports of your observers in the crow’s nest! This also corrects a bug where convoys with at least one Armored Car had a higher view range than intended. Additionally, we addressed an issue that prevented the coalition conversations in the diplomacy pan…
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1687853550_news_images_27885.png Attention, General! Following up on the changes from the end of May, we are making further changes to the game’s balance. Thank you to all our players for the great feedback! It made us rethink our buffs to Railroad Guns. It also sparked follow-up changes to buff the Allied and Comintern doctrines. We reverted the buffs to Railroad gun production. Now a Secret Lab at level 4 is again required to ensure efficient production. Further, we increased the damage of Com…
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1686058483_news_images_27759.png Release Notes - 2023-06-07 Attention, General! While playing over the last few weeks you might have already noticed the visual improvements to the game. This is thanks to our new Particle Effect system, adding more spectacular visual effects to Call of War. Now there’ll be smoke rising from revolting cities, ripples of explosions as artillery shells impact and water jets straddling dueling warships. Directly observe the results of your actions on the battlefield,…
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1685458522_news_images_27681.png Release Notes - 2023-05-30 Attention, General! It’s time for a meeting at headquarters! Old strategies will have to be reviewed, as we released a set of balance changes with today’s update. These changes will only apply to newly created games. Battleships, Railroad Guns, Infantry, Paratroopers, Motorized Infantry as well as Light and Heavy Tanks all have received buffs to make them more competitive with other units in their class. We also made Rockets, Flying Bom…
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1683032789_news_images_27478.png Release Notes - 2023-05-16 Attention, General! Battleships will no longer roleplay as destroyers. We fixed a bug that caused battleships to reveal and engage stationary submarines, despite the submarines having their fire control set to “Return Fire”. We also fixed multiple bugs that caused users to get stuck in the tutorial. Additionally we upgraded the functionality of the chat. Private chats will now have a persistent message history, allowing you to catch up …
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1683032789_news_images_27478.png Release Notes - 2023-05-02 Attention, General! With today’s update we gave the Booster Cards a complete visual overhaul. The changes will make it easier to distinguish between the different boosters and which benefits they provide. We also improved the game with bug fixes. You will no longer be left in the dark on the diplomatic relations of your neighbors. The diplomacy window again correctly shows all nations that a country is at war with. Further we fixed comb…
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1681727563_news_images_27300.png Release Notes - 2023-04-18 Attention, General! Several important bug fixes have been released today. Upgraded units will no longer revert to level 1 on maps that start with upgraded units, such as Arm’s Race. Crafty players that prefer covert strategies no longer have to fear their plans being uncovered ahead of time. We fixed a bug that allowed un-allied players to observe each other’s stealth units. And while we are on the topic of invisibility: units will no l…
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1679402995_news_images_27109.png Release Notes - 2023-04-04 Attention, General! In today’s update we’ve made managing production and construction across your provinces easier. We’ve added new buttons that allow you to speed up building projects across multiple provinces at the same time. This is particularly useful when activating booster cards. We also fixed a bug in the morale system. When the morale of a province was decreased the timers for production projects didn’t update accordingly. Prod…
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1679402995_news_images_27109.png Release Notes - 2023-01-10 Attention, General! Let’s dive right into this week’s changes! In the last update we changed how idling armies react to being engaged in close combat. The same changes are now also being applied to stealth armies. When attacked while idling, stealth armies will only defend. The army can still go on the offensive and attack, but it has to be actively ordered to do so. Some of you are already using the new inventory system, but now is the…