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  • Tips for Beginners

    z00mz00m - - Questions and Answers

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    Quote from CommanderRhino: “I'm quite busy during the week, so I have some questions: 1. How do you defend when you are offline? I'm playing a Pacific Conquest game and half my cores got taken after a neighbouring country surprise attacked. 2. How do you attack if you are offline? Or do you just wait? Thanks! ” Get your units out of harm's way, so they can't get exploited overnight. Understand your enemy's reach and his schedule. Plan for breathing room so you can give ground without putting you…

  • Tips for Beginners

    z00mz00m - - Questions and Answers

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    To each his own. I find it difficult to research 3+ naval units without losing the edge in the air and on the ground. The cruiser is mandatory. So is the destroyer. The submarine is next in line. The battleship easier to skip. Only the carrier is less essential.

  • Tips for Beginners

    z00mz00m - - Questions and Answers

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    Who leaves artillery along the coast on the odd chance that a ship will pass by? I've honestly never seen that. Maybe an AI, or someone hiding their army in their last city. But seriously, it's not a thing. You need shooters on the front line, shooting, not sitting at home doing nothing. Battleships are fine. They have their role. I build them sometimes. But they are not the meta. The meta is stacks of 10 cruisers + 1 destroyer, stacks of 10 subs, and stacks of 10 naval bombers. One (or a combin…

  • Tips for Beginners

    z00mz00m - - Questions and Answers

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    Quote from Zazmio: “Your coastal cities can't run away from battleships. ” ... or cruisers.

  • Tips for Beginners

    z00mz00m - - Questions and Answers

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    None of the things you describe happen in my games, Carking You're not going to catch my navy, because I don't leave them in your range while I sleep. Same thing for the army and air force. They're not going to wait on the border for you to destroy. They will arrive where and when I decide. It's possible you can run into a large battleships armada, but it's like running into a stack of heavy tanks. Just go around them. Deal with them later, with planes or subs, whatever is most convenient. Their…

  • Tips for Beginners

    z00mz00m - - Questions and Answers

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    Quote from Carking the 6th: “That’s very much a past thing. These days crusiers were debuffed and others buffed. Destroyers have a nearly 1-1 ratio with subs to the point where you’ll need lots to survive on larger maps. Crusiers are no longer cost effective against battleships. If you’re not hyper active you get obliterated by large sub stacks or high battleship range. Things more balanced, and carriers with naval bombers have a place on larger maps as well. ” They have nerfed cruisers repeated…

  • Tips for Beginners

    z00mz00m - - Questions and Answers

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    Quote from CommanderRhino: “Update: I'm playing a Homefront game at the moment. I'm Mississipi (allied), so I'm just going for ordnance (SP Arty), Tactical bombers and Tank destroyers. Day 1: Production: 6 artillery, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical bomber Alabama attacks me but he is torn to shreds; I've got all his cities. I'm planning attacking Louisiana and then Arkansas. I have 3 industry and 1 recruiting station. KD: 24|0 Province: 17|0 Anything I should work on? ” That's t…

  • Tips for Beginners

    z00mz00m - - Questions and Answers

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    The main thing is to ask yourself: Is this unit/structure/research absolutely necessary, right now? If not, skip it. You can win the game only producing 4-5 different units start to finish. The trick is to use the right units at the right time and in the right way. Having fewer unit types, at higher levels, is better than having lots of unit types at level 1. It's common for experienced players to skip entire branches of the research tree, and not building a single barracks or tank factory all g…

  • Tips for Beginners

    z00mz00m - - Questions and Answers

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    Echoing my friend Rokossovski, the game is about making choices, especially the early game. Minimize your research and structures to the bare essentials. Are you starting in New Zealand? You're going to need cruisers as mobile gun platforms. They are fast, resistant to air attack, and deal ok damage to all units. You don't need tanks and motorized units because you'll be transporting units in transports. Your starting infantry is enough to take cities that your cruisers clear our from the shore.…

  • Save the planes!!!

    z00mz00m - - Suggestions / Criticism

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    Try selecting units more carefully. If you grab a bunch of units and move them en masse, things like this are going to happen. Reconsider how you select and move units around the map. Minimize the travel time. Maximize the shooting time. The planes turning into trucks is just the tip of the inefficiency iceberg that will prevent you from winning games.

  • AA works like normal battle damage. It has a splash radius of a few kilometers. The blast radius of a nuke is much bigger. See my post on nuclear bombers.

  • Every heard of Google?

  • All rebasing requires overwatch. You don't land the whole air force, ever. It takes 1 hour to build an air factory. Just keep ignoring jets....

  • They are not worthless, but there's a point during the game where jets take over, and building prop fighters becomes a lost cause. At this point resources become more plentiful, you can afford to upgrade your secret factory, build jets, and construct air factories on the front line. There's no need to wait 4 hours for an airfield when an air factory builds in 1 hour. So no, interceptors don't suck, but ignore jets at your own peril. You can lose air superiority very quickly.

  • Is SP Artillery OP?

    z00mz00m - - Questions and Answers

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    I love regular arty almost as much as Clint Eastwood up there, but there are other factors to consider. Regular arty has been nerfed, repeatedly. It's not as good as it used to be. We're still used to building it out of habit. But it is worth reconsidering. Allied foot units are unbearably slow. Pan Asian, sure. Allied, please no, I can't take it. Allied SP arty has additional bonuses that make it more attractive. SP arty uses oil which is dirt cheap in the mid to late game games. And it doesn't…

  • What...

    z00mz00m - - General Discussions

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    The problem is once new players learn to play the game by waving magic wands, that's all they know. They never figure out how to play in a way that relies in skill and operates on a level playing field. Want a unit? Spam it. Want better research? Hurry it. Want to move faster? Force March all day, and then heal. Want to beat 10 ships with 2 ships? Heal every 30 minutes, you can't lose. I'm not saying people who do this are evil or that games should not be monetized. I get it. Some gold use is un…

  • Speaking for myself, I think carriers are already OP. They can handle all kinds of planes that have no business operating from carriers. They can take a ton of damage while remaining operational. They can carry unlimited fuel and ammo, like air bases, which are also OP. And allowing foreign planes to operate from friendly carriers is a terrible idea. It would mean 1 player can build a carrier navy while the rest of the team can focus on airplane research. That would make air power even more OP t…

  • It used to be possible to scroll the player list, to see who's in a map. Useful when looking for friends, or players who are obnoxious, and to be avoided. Now there's an Operations section above the Player List. I suspect this change broke the list, so it's no longer scrollable. We can now only see the first 3, lowest ranked, least interesting players.

  • IMO that would be a good thing. It would mean that the winning player or coalition could finish the game more quickly, covering more front lines at the same time.

  • CoW gives points for constructing buildings. Those points improve your rank. It's possible to reach a high rank without playing very much. For people who are motivated by rank, this is an easy way to advance.