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  • Quote from Hans A. Pils: “It was common practice around 1940 to for example recall all warships back to harbour every two years, where their torso was heated to 400°C so it could be brought into the new shape; also engines and guns were replaced. ” Actually, something like that did happen in the U.S. Navy during World War II. All of the battleships sunk or damaged at Pearl Harbor (other than USS Arizona and Oklahoma) were extensively rebuilt, some effectively from the hull up, including the repl…

  • Quote from Little Racoon: “Wait, what? Even 3:1? Dang it! I have a 3.01:1, which is basically 3:1. ” There is still much to learn, my friend. And many of those battle tactics that help minimize casualties against the AI can be very effective against human players, too.

  • Scorched Earth

    MontanaBB - - Suggestions / Criticism

    Post

    Quote from Little Racoon: “Uh, I think damaged barracks has no food consumption and they actually still give you a boost in manpower. ” Correct. And the same is true of incomplete L1 naval bases. Incomplete L2 and L3 barracks and naval bases will incrementally increase the production of manpower and resources, respectively, in the provinces where they are located, but they will only incur the higher production costs in resources (i.e., food and oil, respectively), when L1, L2 and L3 facilities a…

  • Quote from Harrison2004: “I also would like to see a mode where you can select to be Scotland, England, Wales or Northern Ireland and fight against each other to conquer Britain! ” Speaking as an American who had two great grandfathers who fought in the American Civil War, I have no desire to ever play the 50-player Homefront map because of what it represents -- even as a fictional game. I feel similarly about a map with a divided United Kingdom at war with itself. I am curious how our German fr…

  • Quote from MadMike69: “While sleeping is unrealistic, maybe you can turn on the AI for periods while you are away. ” That would be a decent compromise, but let's be honest here: AI countries do not proactively move to deal with a human aggressor in real time. The AI, even the so-called "elite" AI, is almost entirely reactive, and apart from AI units firing back, or moving, in reaction to being fired upon, their reaction time is usually measure in hours, not minutes or seconds. Most good and expe…

  • Quote from Stormbringer50: “Traded units do not upgrade. they always stay the same level at which they were traded. ” Is this a very recently implemented change of which I am unaware? If not, you need to review the other related forum threads that discuss the upgraded tech level of traded units. This has been covered several times previously in forum discussions . . . . In my 2.5+ years of COW playing experience, the tech level of traded units will always upgrade when the recipient player comple…

  • C00L Mus1c

    MontanaBB - - Off Topic

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    Quote from Xarus: “Here I found one good one for you! ” Well, the video's visuals worked -- I was so oddly fascinated with the upside-down mouths and bearded chins as singing trolls that I actually watched the entire video.

  • Real COW usernames

    MontanaBB - - General Discussions

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    Quote from SirKebabington: “Also, this is my first forum post, huzzah. ” Welcome, welcome. Ask smart questions, and learn. Remember: Smart men learn from their mistakes. Really smart men learn from the mistakes of others. There is a lot of wisdom to be gained from the COW Forum, if you ask intelligent questions and heed the advice of the right responses.

  • I believe only L5 fortifications conceal the details of stacks located at a province's center.

  • Real COW usernames

    MontanaBB - - General Discussions

    Post

    Quote from Little Racoon: “what other games do you join instead of 22p and pacific map? ” The stats actually over-state the number of games I've played because the 25 apparently includes three games that I opened, and never really joined by moving any units and was then automatically removed within 3 hours. So, yeah . . . I've only played 22 games, won 13 of them and placed second behind an ally in 7 more. I've only been crushed once in a game where I was not still on the map when it ended, and …

  • Quote from Restrisiko: “So it is logical -- and should be understandable to us -- if Bytro thinks primarily of the paying customers .. .. and I can imagine that it must be terrible for gold users (the paying customers) to constantly have to confirm their actions. It would probably scare off many gold users. ” Nonsense, Restrisiko. It would scare off no one. If Bytro is so damn concerned about scaring off gold buyers (a complete red herring), then they can add a simple option to turn off the conf…

  • Quote from Xarus: “you need to get back control over your fingers, to know what you are doing. ” That's complete and utter bovine excrement, Xarus, and you should know it. Please stop trying to defend the indefensible, especially with misplaced humor. Everyone at Bytro Labs and every game operator and every forum administrator knows this is a very real problem for the average gold user, and that Bytro is quite content to leave the situation the way it is. Many, many forum participants and experi…

  • Quote from Stormbringer50: “. . . when we got sick of fighting orphaned ai naval units. ” I actually had fun hunting down the orphaned AI ghost fleets in most games. It gave me a chance to perfect a lot of the shoot-and-scoot tactics I now employ against human players. My biggest objection was that AI ghost fleets were a huge trap for inexperienced players, and could be a random game changer when a player's navy or invasion fleet bumped into the AI ghost fleet of a human opponent (or AI) he had …

  • @Tarntootaine: Here's the rub: I rarely research BBs on the 22-player map and the other smaller maps. The games are over too quickly to justify the investment of resources, which are usually better used elsewhere. And that already assumes that my style of play emphasizes maximum resource production and minimal casualties, which means I usually have more oil than anyone else in the game, and the BBs are no worse gas hogs than heavy tank brigades (which I never use), or an extra 5-squadron wing of…

  • Quote from Last Warrior: “Damage radius is 30 km, but dont remember exaktly anymore. ” The actual damage radius of all in-game nukes (bombers and rockets) is 50 km. Everything within that radius will be damaged, if not destroyed outright.

  • Quote from Little Racoon: “(I don't really use battleships) ” Rocky, just for fun, try a stack of four BBs with 4 to 8 DD squadrons as escorts. The BBs -- especially the higher level BBs -- make great seagoing artillery. Check out the anti-ground unit stats of the L5, L6 and L7 BBs, and the BBNs are even better. If your opponent has large numbers of units in coastal provinces, you can clean out dozens of enemy units over night while your opponent is asleep. BBs, when properly stacked and properl…

  • Quote from Stormbringer50: “he still has units, tho he doesnt have land. when a player loses all his provs, he no longer appears in diplomacy. and an active player with units left still gets to play, even tho he may have lost all his provinces ” Correct. Please note, however, that this only applies to active human players, and not AI countries. Remaining units of an AI country are now eliminated immediately when an AI country loses its last province. And, if a human player who has lost his last …

  • Atomic bomber units are "one and done," meaning they get one attack and then they are eliminated from the board regardless of whether their attack was successful or not. If the attack is successful, it will inflict considerable damage on the enemy stack; if it is unsuccessful, it will inflict zero damage. Whether the attack is successful is determined by the total anti-aircraft defense points of the enemy stack that is targeted. Atomic bomber units have 30 hit points. As the total AA defense poi…

  • Quote from Metalprankster: “North America and I can’t build transport ships why?? ” March one of your units down to the sea and onto to the water and see what happens. When the unit is fully embarked (i.e.fully loaded), its icon will be converted from an infantryman, tank, artillery piece, etc., into a transport ship. So, no, you don't need to build transport ships. Researching additional levels of transport ship increases the speed with which embarked ground and air units move across bodies of …

  • Simple: server space and loading time. Any additions that slow the game down are to be avoided. If you want a "soundtrack," might I suggest you go to Youtube and create your own playlist of WW2-era songs? Here's a few suggested songs to include: 1. Panzerlied -- Germany youtube.com/watch?v=tDZjVFYwtQU 2. White Cliffs of Dover -- Britain youtube.com/watch?v=ovfQjR3iU-A 3. White Christmas -- United States youtube.com/watch?v=w9QLn7gM-hY 4. Lili Marlene -- Germany, Britain youtube.com/watch?v=Q56Qz…