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  • oil

    Restrisiko - - Questions and Answers

    Post

    Logical... >> Productivity of resources and money is affected by provinces morale. Lower morale = lower profit. Provinces morale will negatively influenced, among some other circumstances, by wars and neighboring hostile provinces and by own neighbor provinces with morale below 71% .. .. so you should try to increase morale again -- for more details about moral system and resources, click here: >> forum.callofwar.com/index.php?thread/21166-complete-guide-to-rebellions-and-province-morale << >> f…

  • solve a problem

    Restrisiko - - General Discussions

    Post

    You can click here for more details: >> forum.callofwar.com/index.php?thread/21166-complete-guide-to-rebellions-and-province-morale << >> forum.callofwar.com/index.php?thread/12823-what-is-the-best-way-to-increase-production-of-resources <<

  • solve a problem

    Restrisiko - - General Discussions

    Post

    Make sure you have disabled all barracks. Try to reduce the red numbers in the provinces moral trend.. >> ..reduce wars as far as possible.. >> ..maybe move the capital (temporarily) closer to a problem area, but don't ignore the core provinces by that. Increase provinces morale by building fortifications -- morale of each own province has effect to each directly adjacent own province. Expand your food provinces as far as possible / complete them with infrastructure 3, industrial complex 5 and f…

  • troop transport ship

    Restrisiko - - Questions and Answers

    Post

    You don't have to produce the transport ships. Units automatically embark / convert to transport ships, when sent to sea and automatically back when they finished their disembarkation.

  • Watch towers

    Restrisiko - - Suggestions / Criticism

    Post

    Quote from Diabolical: “Quote from Restrisiko: “For observe and reacting, one have to be online anyway, so just at the beginning of a map with little available resources and with a view to an expansion of the own empire, the required resources for mobile units would be more useful. ” That's a consequence of playing an always-on live-time game. If you can't be online much, you're going to have a hard time winning this game. There's no excuse for that, because anyone can spend five minutes at a ti…

  • forum.callofwar.com/index.php?…545f5a59ba3a8dd683dccc1df

  • Quote from VorlonFCW: “... Yes. Again I don't consider it a wise use of resources to launch rockets at patrolling planes, as it typically works out to one rocket to kill one plane, but it has been possible. In theory the targeting of patrolling planes by rockets is on the list of things to be "fixed' (removed) currently, although I don't have any idea when that will be. ” In my (long ago) experience it even needs far more than one rocket per plane. So as you say it's actually very inefficient an…

  • Patrolling planes can be attacked with rockets since ever...

  • >> forum.callofwar.com/index.php?thread/24920-technology-advancements << :forum.callofwar.com/index.php?…545f5a59ba3a8dd683dccc1df

  • >> forum.callofwar.com/index.php?thread/16614-on-suggesting-paratroopers/&postID=156603#post156603 <<

  • From >> forum.callofwar.com/index.php?thread/16614-on-suggesting-paratroopers << : Quote from freezy: “Everyone suggesting the implementation of paratroopers should keep in mind that they also can be used against you. Imagine having conquered some of your neighbouring countries already, so having quite some territorial area, but you are still surrounded by several enemies. Now with paratroopers in the game you could wake up with all your core territory being conquered over night by your enemies,…

  • Non-Core Provinces

    Restrisiko - - Questions and Answers

    Post

    >> forum.callofwar.com/index.php?thread/24195-non-core-to-core << Quote from VorlonFCW: “.. With the non core production penalty it gives a balance that players who own 40% of the map may not have double the economy of a player who owns 20% of the map. This enables a large player to be attacked and even conquered. In the sister game S1914 there is no difference between core and non core. This gives a larger country a much more significant advantage over the underdog, so there is no strategy in b…

  • Navies

    Restrisiko - - General Discussions

    Post

    Update Sep 12th 2017 >> forum.callofwar.com/index.php?thread/17214-war-management << Quote from Alkyonor: “.. In addition, we made an important change to the way troops of defeated players are treated, together with a few bugfixes: When players lose all of their provinces AND become inactive or AI, their remaining armies are removed from the map and relations are reset to peace. .. ”

  • Watch towers

    Restrisiko - - Suggestions / Criticism

    Post

    Quote from Diabolical: “Quote from Restrisiko: “Quote from GenHitman: “Quote from Restrisiko: “Why not just use the already existing guards and watch-towers (= units + fortifications) as all experienced players do? >> the units remain mobile and the fortifications are needed anyway for the moral.. -- ..instead of wasting resources on stationary buildings, which are mostly only needed temporarily because the front is constantly changing and maybe tomorrow is completely elsewhere ..Wiki_Sticki_DS.…

  • Watch towers

    Restrisiko - - Suggestions / Criticism

    Post

    Quote from GenHitman: “Quote from Restrisiko: “Why not just use the already existing guards and watch-towers (= units + fortifications) as all experienced players do? >> the units remain mobile and the fortifications are needed anyway for the moral.. -- ..instead of wasting resources on stationary buildings, which are mostly only needed temporarily because the front is constantly changing and maybe tomorrow is completely elsewhere ..Wiki_Sticki_DS.gif ” you clearly did not understand my point. f…

  • Quote from Xarus: “@CoralWar: I'm with you! The Food economic in this game is not the best. We have in this Forum hundred of threads about this topic. All the things veteran players do, is to know the bad game mechanics and build a strategy to compensate. If I be the game designer I would do two things into the game: #1 I would Implement a new Building, called "Governor's Mansion", a building you only can build three times during a match. If it's destroyed it is gone. This building rise the inco…

  • He again: Quote from Chuck: “forum.callofwar.com/index.php?…545f5a59ba3a8dd683dccc1dfsmilie_girl_157.gif "Each map has more than enough resources to supply all its inhabitants, even including in all conquered provinces, and at the same time to have an adequate army. Of course, this requires a forward-looking, strategic style of play, but that's just the challenge of this sophisticated game. But without a limitation of resources could everybody build units thoughtless and unlimited, and in the en…

  • Then you have not good and early enough or not at all thought about you army size and the moral of provinces maybe..? Looks like the mistake is a missing or poor planning -- because with some foresight, and not wildly create units and conquer too quick and blindly, such problems are avoidable -- on each map. ..but so or so, your enemies also had and have the same task, and the one who tooks better care for it or has the better strategy, will win in the end, that's the challenge of this fine game…

  • Watch towers

    Restrisiko - - Suggestions / Criticism

    Post

    Why not just use the already existing guards and watch-towers (= units + fortifications) as all experienced players do? >> the units remain mobile and the fortifications are needed anyway for the moral.. -- ..instead of wasting resources on stationary buildings, which are mostly only needed temporarily because the front is constantly changing and maybe tomorrow is completely elsewhere ..Wiki_Sticki_DS.gif

  • Quote from Chuck: “forum.callofwar.com/index.php?…545f5a59ba3a8dd683dccc1df ”