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  • New Event - 1944: Endgame

    freezy - - News

    Post

    Seems opinions on that are pretty divided. In this thread we now got feedback that Germany is too strong but also that Germany is too weak. So I guess overall its pretty balanced then

  • The general unit selection problem (for units which are not near the map seam, which is another story) should be fixed.

  • Precision Command Tools

    freezy - - News

    Post

    Selection problems of armies should be resolved now. Regarding unit images not being displayed when alooot of units are visible at the same time, this is on our plan to be fixed soon.

  • Quote from Restrisiko: “The spot to click the planes is not exactly on the planes image, but somewhere a little bit higher and to the right of it. ” This is fixed with the next update, then the spot for every unit to click is exactly on the image. Selecting planes from aircraft carriers will be much easier.

  • Quote from Nooberium: “Units beyond SBDE limit do seem to have some attack power. I have checked this with different stacks but didn't see a consistent value for the extra beyond SBDE. Example: 7 subs @ 100% has 7 units of attack, 8 subs @ 95% has 8*0.95 = 7.6 units of attack (value of 1 unit depends on research level and type of target.) In this case the extra sub attacks at 60% power. Using similar calculations, different stacks have given different results. ” Of course, there isnt a hard cap …

  • New Event - 1944: Endgame

    freezy - - News

    Post

    Thanks for all the feedback, guys! We will make sure that the next time we run this event you will have some researches unlocked already, sorry for this oversight. Regarding team balance: The Axis are made purposely stronger, because effectively this map is a 3vs6 match in the beginning, and we assume full activity on all sides. We cannot give Axis their actual historical strength because it would be over for team Axis before the game even begun. This is not to be revisionist but to ensure a bal…

  • The issues were not related to Paratroopers but a general beta problem. It was resolved already, so you should all be able to play. Quote from Peter Mat: “You should also require one to research the airplane. It is comical that you can build a paratrooper and never know how to build a plane. ” We actually want to reduce all these cross-tab dependancies as they are not well visualized. Logically speaking, with the paratrooper research you also research building a transport plane at the same time.

  • The changes are the result of alot of feedback that we collected. The changes are on beta now, feel free to test again and give feedback. But we are pretty happy with these values now, so chances are high that we will keep them for the release.

  • There was a temporary bug on beta that probably caused the mentioned problems. Anyway, after evaluating all beta player's feedback we decided to improve the Paratroopers. The following balancing changes are now on beta: - lowered mobilization time: from 24/18/12/6 to 18/14/10/6 - increased range from 200/225/250/275 to 250/275/300/325 - equalized attacking and defending damage (averages) - lowered research cost from 5000 G/3000 RM/8000 M to 4000 G/3000 RM/6000 M - lowered research time from 48h …

  • Next All countries: All-In event will have country selection enabled.

  • New Community Manager Reports for Duty

    freezy - - News

    Post

    Quote from VorlonFCW: “Quote from attacker101: “can you speak German? ” Since the home office is in Hamburg Germany I am fairly certain that fluency in German and English is a requirement of the job ” Actually only fluency in English is required, since we are an international company.

  • New Event - 1944: Endgame

    freezy - - News

    Post

    1554454075_news_images_12018.jpg Dear Generals, It is 1944: the Axis powers are on retreat and the Allies are preparing their final offensive. But the ending of the war is not decided yet... Will the Axis turn the tides of war in a decisive battle? Will Soviets and Allies clash inevitably, turning a looming Cold War into a hot one? In this 3vs3vs3 team scenario you can play as Axis, Soviets or Western Allies and change the course of history! Event Details: - Sign-up period: 2019/04/05, 11 AM CES…

  • HORRIBLE graphics

    freezy - - Suggestions / Criticism

    Post

    I guess there is some confusion. What Edward Hartmann is describing of what he does not like, is actually the old graphics, not the new graphics. The new graphics have the moving water, the clouds, the smooth scrolling), the old ones don't. I guess players who recently registered and who accidentally switched to the old graphics think that they are new graphics. As Vorlon said, please try turning the enhanced graphics on again in the settings. If this does not work, can you tell us with which de…

  • Alpha servers are actually for QA to test features in alpha status, before they go to beta. This is done inhouse only, that's why the tab is not filled for beta users. It should actually not be visible for you, must be a bug. Normally it goes like this: alpha > beta > live

  • based on feedback we received so far we are thinking about reducing the mobilization times for the earlier levels, but not for the max level, as everything below 6h would be too low for a game where you cannot be online 24/7: Level 1 = 12 hours Level 2 = 10 hours Level 3 = 8 hours Level 4 = 6 hours This still suits our design that they are meant to take specific provinces instead of taking multiple provinces in a short time. Other than that the 3 other topics to be discussed are range, combat st…

  • Paratrooper Beta Feedback

    freezy - - Beta Feedback & Issues

    Post

    Let's start discussion off by talking about the mobilization time, probably the most controversial thing. Right now mobilization time (the time until a dropped paratrooper can move) is as follows: lvl1: 24h lvl2: 18h lvl3: 12h lvl4: 6h Our reason for that is that we did not want to make the unit too dominant from the beginning. We see the arguments from the sceptics that the unit might be too disrupting in a game where you cannot be always online. Imagine going to sleep for 6-8h and someone with…

  • Quote from Restrisiko: “And so much for wishes and opinions -- once again. ” indeed, many wished for them over the years. This poll is not the only opinion source and tbh forum polls are sadly not that representative because of the low amount of participants compared to the amount of players who play CoW, plus a different composition in player types who are active here compared to the composition of player types in the game. Quote from Lukenick: “Maybe we can protest for an option to disable par…

  • if anyone of you cant see units due to clouds, please send me a screenshot

  • This thread can be used to discuss the balancing of the Paratroopers and to give feedback. Please note that we will not change the core functionality of this unit, but adjustments of balancing values is possible.