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  • Quote from K.Rokossovski: “I had this problem exactly like you described, but refreshing the page solved it, and it worked in the normal way again. ” I tried yesterday, refreshing did not help. Tried again today, and it's working.

  • This started with the last game update. Pressing on the Delay movement button brings up the dialog. The dialog is rendered in the upper-left corner of the screen. This is already wonky. It used to render in the middle of the screen. Enter the delay value in hours+minutes and press Set Delay. The dialog closes, and the unit keeps moving without a delay.

  • Aircraft carriers

    z00mz00m - - General Discussions

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    People using chat bots to summarize forum posts. It's a whole new universe of spam......

  • Docked Ships?

    z00mz00m - - Questions and Answers

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    Sure, in some cases you have to take more damage to take out an important target. The point is, planes are fragile and expensive.. You have to know what you're targeting. And you have to do the math.

  • Docked Ships?

    z00mz00m - - Questions and Answers

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    Direct attack is very risky. Your planes are easy prey on the way back to base, and while they refuel. You have no control over them during this time. Avoid direct attack and patrol 99% of the time. The trick with patrol is to pay attention to what is inside the blue patrol area. Look before the 15 minute patrol timer ticks. Make sure you are targeting what you intend. If not, adjust the patrol so the circle avoids things like stacks with high AA values or enemy aircraft. Unless you are patrolli…

  • Tips for Beginners

    z00mz00m - - Questions and Answers

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    Manpower is an issue. This is another reason militia are better. They can do other things, like spread out to take land. They can also shoot down planes. Blueprint militia have very respectable AA values. 7.5 air defense base value. Plus terrain bonuses in mountains, hills, woods.P lus doctrine bonuses for Commie and Pan Asian. Even without bonuses, 10 militia give you 75 air defense. You don't need AA guns. Chew on that for a second.

  • Tips for Beginners

    z00mz00m - - Questions and Answers

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    Quote from Klusey: “I did not think ALL heavy tanks users are imbeciles, but I definitely think you are after what you just said here lol ” The main exception to this rule is when a competent player is doing a challenge that forces them to build heavy tanks. It's still a bad strategy, but it's not a bad player, per se. I've seen HT used as damage soakers on an arty or RRG stack. They are good at that, because they have a lot of HP. Still not the best idea. There are other ways to get HP into you…

  • Tips for Beginners

    z00mz00m - - Questions and Answers

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    Quote from CommanderRhino: “I'm quite busy during the week, so I have some questions: 1. How do you defend when you are offline? I'm playing a Pacific Conquest game and half my cores got taken after a neighbouring country surprise attacked. 2. How do you attack if you are offline? Or do you just wait? Thanks! ” Get your units out of harm's way, so they can't get exploited overnight. Understand your enemy's reach and his schedule. Plan for breathing room so you can give ground without putting you…

  • Tips for Beginners

    z00mz00m - - Questions and Answers

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    To each his own. I find it difficult to research 3+ naval units without losing the edge in the air and on the ground. The cruiser is mandatory. So is the destroyer. The submarine is next in line. The battleship easier to skip. Only the carrier is less essential.

  • Tips for Beginners

    z00mz00m - - Questions and Answers

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    Who leaves artillery along the coast on the odd chance that a ship will pass by? I've honestly never seen that. Maybe an AI, or someone hiding their army in their last city. But seriously, it's not a thing. You need shooters on the front line, shooting, not sitting at home doing nothing. Battleships are fine. They have their role. I build them sometimes. But they are not the meta. The meta is stacks of 10 cruisers + 1 destroyer, stacks of 10 subs, and stacks of 10 naval bombers. One (or a combin…

  • Tips for Beginners

    z00mz00m - - Questions and Answers

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    Quote from Zazmio: “Your coastal cities can't run away from battleships. ” ... or cruisers.

  • Tips for Beginners

    z00mz00m - - Questions and Answers

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    None of the things you describe happen in my games, Carking You're not going to catch my navy, because I don't leave them in your range while I sleep. Same thing for the army and air force. They're not going to wait on the border for you to destroy. They will arrive where and when I decide. It's possible you can run into a large battleships armada, but it's like running into a stack of heavy tanks. Just go around them. Deal with them later, with planes or subs, whatever is most convenient. Their…

  • Tips for Beginners

    z00mz00m - - Questions and Answers

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    Quote from Carking the 6th: “That’s very much a past thing. These days crusiers were debuffed and others buffed. Destroyers have a nearly 1-1 ratio with subs to the point where you’ll need lots to survive on larger maps. Crusiers are no longer cost effective against battleships. If you’re not hyper active you get obliterated by large sub stacks or high battleship range. Things more balanced, and carriers with naval bombers have a place on larger maps as well. ” They have nerfed cruisers repeated…

  • Tips for Beginners

    z00mz00m - - Questions and Answers

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    Quote from CommanderRhino: “Update: I'm playing a Homefront game at the moment. I'm Mississipi (allied), so I'm just going for ordnance (SP Arty), Tactical bombers and Tank destroyers. Day 1: Production: 6 artillery, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical bomber Alabama attacks me but he is torn to shreds; I've got all his cities. I'm planning attacking Louisiana and then Arkansas. I have 3 industry and 1 recruiting station. KD: 24|0 Province: 17|0 Anything I should work on? ” That's t…

  • Tips for Beginners

    z00mz00m - - Questions and Answers

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    The main thing is to ask yourself: Is this unit/structure/research absolutely necessary, right now? If not, skip it. You can win the game only producing 4-5 different units start to finish. The trick is to use the right units at the right time and in the right way. Having fewer unit types, at higher levels, is better than having lots of unit types at level 1. It's common for experienced players to skip entire branches of the research tree, and not building a single barracks or tank factory all g…

  • Tips for Beginners

    z00mz00m - - Questions and Answers

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    Echoing my friend Rokossovski, the game is about making choices, especially the early game. Minimize your research and structures to the bare essentials. Are you starting in New Zealand? You're going to need cruisers as mobile gun platforms. They are fast, resistant to air attack, and deal ok damage to all units. You don't need tanks and motorized units because you'll be transporting units in transports. Your starting infantry is enough to take cities that your cruisers clear our from the shore.…

  • Save the planes!!!

    z00mz00m - - Suggestions / Criticism

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    Try selecting units more carefully. If you grab a bunch of units and move them en masse, things like this are going to happen. Reconsider how you select and move units around the map. Minimize the travel time. Maximize the shooting time. The planes turning into trucks is just the tip of the inefficiency iceberg that will prevent you from winning games.

  • AA works like normal battle damage. It has a splash radius of a few kilometers. The blast radius of a nuke is much bigger. See my post on nuclear bombers.

  • Every heard of Google?

  • All rebasing requires overwatch. You don't land the whole air force, ever. It takes 1 hour to build an air factory. Just keep ignoring jets....