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  • Quote from Carking the 6th: “@freezy I apologize for pinging you here but I think this is a really good idea. I’ve done this manually many times and I’m sure that adding such a thing would significantly improve the quality of the game. You’d be saving so much time… ” Yeah I agree. I can forward this as suggestion but no idea if this will be implemented or when.

  • Release Notes - 2024-02-20

    freezy - - News

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    Quote from cycle9: “trade seems the same, only available on new games? ” I think there was a misunderstanding unfortunately, it seems the reworked trade layout is only part of the next update and not this update, sorry for that. Quote from K.Rokossovski: “Still no news on the rank-1 bug... ” It's the same message that we have been saying since a while: The issue is known and will only be fixed once the new stats system is released (the old stats will be transferred). The current ETA for that is …

  • Hyper Tanks - a game by freezy

    freezy - - Off Topic

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    Quote from Talvisota: “I wanna buy this game ” Thank you for your interest. For now you can at least wishlist the game on Steam

  • Hyper Tanks - a game by freezy

    freezy - - Off Topic

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    Quote from Carking the 6th: “Which military designer decided that a FUTURISTIC tank should have no auto loader and two turrets?? You deserve to be invaded! ” What's better than 1 gun? 2 guns of course The game takes place in cyberspace (or thematically called hyperspace), so realism is not that much of a concern

  • Quote from Tolol_aja: “when two adjoining nations face stalemate at war. ex : me (Borneo) vs Jay (Sumatra) (BMfox community game) both have same amount of cruisers and neither wanted to risk them in battle, so that I came up with idea of shutdown his industries with flying bomb,I can use queue features so when I woke up I have dozen of flying bomb at ready. they have fair amount of damage, 3 of them can kill 2 lv.1 infantry. 8 of them can make opponent cities at high risk of revolting. spoiler :…

  • Hyper Tanks - a game by freezy

    freezy - - Off Topic

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    1on1 best of 3 Showmatch between the Vanguard Tank and the Behemoth Tank: youtube.com/watch?v=AAAPsdHZ190 Both played by CPU players to make it fair.

  • Thanks for the interesting discussion guys! Quote from rdy2rocknroll: “Maybe not quite on topic but it appears that if a player, in this case an inactive, moves into a fallout zone and when the fallout does its damage it is atributed to the player that used the nuke and will count as a sneak attack and trigger war. ” That is indeed very off-topic. Please create your own thread to discuss other topics.

  • Removed

    freezy - - Suggestions / Criticism

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    Quote from K.Rokossovski: “Heh, that's exactly what the programmers in my day job are also telling me (my job as functional designer is about steering them from the business/user point of view). Yet I think it is so strange. You're basically telling me that there's a practical and easy solution, but you can't implement it because it doesn't comply to your current code standards; and if you do it by those sophisticated standards you have now, it will take ages and you won't bother doing it at all…

  • Interesting opinions, thanks for the more detailed posts! Also very interesting that I now read from some that Allies is best and from others that Allies is worst. When opinions swing so widely it is usally a good sign that overall it is quite balanced and comes down to playstyle. But please keep the opnions coming Quote from TheZhukov: “The fallout clouds should be made smaller, and the yellow circle thinner so we can still see. Probably best would be to put a nuclear symbol with a thinner yell…

  • Radioactive Units

    freezy - - Suggestions / Criticism

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    Quote from rdy2rocknroll: “On the radioactive units it appears that the effect goes beyound the radius, I had units killed that were in a city the radius cross just on the outskirt of the city. Does the radiation affect the entire province when the radius touches part of a provence? ” No, only units inside the yellow circle are affected (outer pixels of yellow circle). Or provinces which have their province centers inside the circle. There is currently a bug that when many fallout effects are sh…

  • Rank

    freezy - - Questions and Answers

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    Quote from You-Know-Who: “How can a player become ranked higher than a coalition? How much points over the coalition is needed? Thx for any help ” It depends on the map and how much victory points a coalition needs to win vs how much victory points a solo player needs to win. Usually the value is the same for most maps. Just calculate the percentage progress a player has towards their solo victory and compare it with the percentage progress a coalition has towards its victory goal. E.g. if solo …

  • So I thought to myself, why not start a thread to discuss some things? How do you feel about the current Doctrine balance in the game? What would be your Doctrine ranking, and why? Bonus question: Do you think that the recent addition of Nuclear fallout buffed Allies, due to them having access to Nukes earlier?

  • Radioactive Units

    freezy - - Suggestions / Criticism

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    I mean, the idea is neat for some special game mode where you have to fight against radioactive mutants But I guess it would not fit into our standard modes.

  • Mushroom Cloud

    freezy - - Suggestions / Criticism

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    We have that since last update. But only in high graphics settings as far as I know (check your ingame settings).

  • Removed

    freezy - - Suggestions / Criticism

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    Quote from noblebright: “I guess one could still have the land provinces marked as 'river' provinces, giving shorter disembarkement times. That would avoid the majority of the overhaul proccess although many provinces still would have to be changed. Another way one could do it is have the rivers running through the provinces, and just making it take longer for units to pass through the province and more of a defencive bonus. That would be less favourable but even easier to implement. ” The short…

  • Removed

    freezy - - Suggestions / Criticism

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    Quote from K.Rokossovski: “Well, I DID imply that they should have shorter (dis)embarkment times... having them at 3h/4.5h would make them like full seas while we're not talking full-scale amphibious invasions here. But I was assuming that since the amphibious tank HAS different embarkment times, it would be possible to play with these not just by unit type, but also by "terrain" type. I'd recommend 30m/45m, but if we're really gonna be stuck with 3h/4.5h like normal seas, yeah, this is not a ve…

  • Removed

    freezy - - Suggestions / Criticism

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    Quote from Carking the 6th: “Now that I think about it wouldn’t something like the code from amphibious tanks work, allowing you to make the embarking/disembarking times much faster? I don’t know if that’s how it works but if it does… ” Yes but the problem is that this would be the case for any sea, not just the "slim sea" which we call rivers here. The tricky part is the differentiation in behavior between rivers and normal sea, which is not part of the code yet and would also require a bigger …

  • Removed

    freezy - - Suggestions / Criticism

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    Quote from Carking the 6th: “I suppose you could make it so that river crossings take only an hour or so, and the unit rather than embarking and disembarking is simply crossing the river or something? Either way it wouldn’t be tooo big of an issue, if anything it would be rather funny to see a huge transport boat in the Dneiper. As said I think as long as major rivers are in, things should be fine. I’d say Mississippi/ Missouri, Amazon, Dneiper, Danube, maybe Rhine, Nile, Congo, Tigris/Euphrates…

  • Removed

    freezy - - Suggestions / Criticism

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    Ok if you are really satisfied by having lots of slim lines of sea on most maps with no codechanges at all to embarking/disembarking, then it is not that much work (besides editing all the maps). I agree that it could still add a little bit of fun in some locations which are otherwise mostly land. One downside of adding rivers via the slim lines of sea is that maps would look much more "split up". We had that issue when we built a map with lots of rivers and roads in Supremacy 1 (which later bec…

  • FFS Bytro!!!

    freezy - - Off Topic

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    Quote from Lord Crayfish: “I hope they keep ranks, even if the mechanics might change.I'm no expert. How does software "decay" like this anyway? ” Yes ranks will be kept. And don't even ask how it could decay like this... That remains a mysterium. But that's where we are now. Sorry for anyone who suffers from this. The new system isnt about adding new functionality or new ranks, it is about making the whole system more robust and even faster. So no more resets, instead faster rank/achievement up…