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  • Old Features of the Forums...

    freezy - - Off Topic

    Post

    Thanks, I will tell CM.

  • Quote from SamPGS_17: “This is a fantastic idea in my opinion. @freezy would extra code be required to implement this? It seems to be a useful idea which shouldn’t be too hard to add into the code, unlike for example some unit stat changes. Any possibility of this happening in future? ” For sure it needs new code, but the good thing is that this is an old suggestion which we are a fan of ourselves, I think a ticket exists somewhere to implement this. I don't know when though, but I am hopeful th…

  • Old Features of the Forums...

    freezy - - Off Topic

    Post

    Sometimes yes, sometimes not. What are the current forum issues? If you give me a list I can tell CMs about them. That polls dont work or image upload can't be intended.

  • Quote from Carking the 6th: “@freezy I apologize for pinging you here but I think this is a really good idea. I’ve done this manually many times and I’m sure that adding such a thing would significantly improve the quality of the game. You’d be saving so much time… ” Yeah I agree. I can forward this as suggestion but no idea if this will be implemented or when.

  • Release Notes - 2024-02-20

    freezy - - News

    Post

    Quote from cycle9: “trade seems the same, only available on new games? ” I think there was a misunderstanding unfortunately, it seems the reworked trade layout is only part of the next update and not this update, sorry for that. Quote from K.Rokossovski: “Still no news on the rank-1 bug... ” It's the same message that we have been saying since a while: The issue is known and will only be fixed once the new stats system is released (the old stats will be transferred). The current ETA for that is …

  • Hyper Tanks - a game by freezy

    freezy - - Off Topic

    Post

    Quote from Talvisota: “I wanna buy this game ” Thank you for your interest. For now you can at least wishlist the game on Steam

  • Hyper Tanks - a game by freezy

    freezy - - Off Topic

    Post

    Quote from Carking the 6th: “Which military designer decided that a FUTURISTIC tank should have no auto loader and two turrets?? You deserve to be invaded! ” What's better than 1 gun? 2 guns of course The game takes place in cyberspace (or thematically called hyperspace), so realism is not that much of a concern

  • Quote from Tolol_aja: “when two adjoining nations face stalemate at war. ex : me (Borneo) vs Jay (Sumatra) (BMfox community game) both have same amount of cruisers and neither wanted to risk them in battle, so that I came up with idea of shutdown his industries with flying bomb,I can use queue features so when I woke up I have dozen of flying bomb at ready. they have fair amount of damage, 3 of them can kill 2 lv.1 infantry. 8 of them can make opponent cities at high risk of revolting. spoiler :…

  • Hyper Tanks - a game by freezy

    freezy - - Off Topic

    Post

    1on1 best of 3 Showmatch between the Vanguard Tank and the Behemoth Tank: youtube.com/watch?v=AAAPsdHZ190 Both played by CPU players to make it fair.

  • Thanks for the interesting discussion guys! Quote from rdy2rocknroll: “Maybe not quite on topic but it appears that if a player, in this case an inactive, moves into a fallout zone and when the fallout does its damage it is atributed to the player that used the nuke and will count as a sneak attack and trigger war. ” That is indeed very off-topic. Please create your own thread to discuss other topics.

  • Removed

    freezy - - Suggestions / Criticism

    Post

    Quote from K.Rokossovski: “Heh, that's exactly what the programmers in my day job are also telling me (my job as functional designer is about steering them from the business/user point of view). Yet I think it is so strange. You're basically telling me that there's a practical and easy solution, but you can't implement it because it doesn't comply to your current code standards; and if you do it by those sophisticated standards you have now, it will take ages and you won't bother doing it at all…

  • Interesting opinions, thanks for the more detailed posts! Also very interesting that I now read from some that Allies is best and from others that Allies is worst. When opinions swing so widely it is usally a good sign that overall it is quite balanced and comes down to playstyle. But please keep the opnions coming Quote from TheZhukov: “The fallout clouds should be made smaller, and the yellow circle thinner so we can still see. Probably best would be to put a nuclear symbol with a thinner yell…

  • Radioactive Units

    freezy - - Suggestions / Criticism

    Post

    Quote from rdy2rocknroll: “On the radioactive units it appears that the effect goes beyound the radius, I had units killed that were in a city the radius cross just on the outskirt of the city. Does the radiation affect the entire province when the radius touches part of a provence? ” No, only units inside the yellow circle are affected (outer pixels of yellow circle). Or provinces which have their province centers inside the circle. There is currently a bug that when many fallout effects are sh…

  • Rank

    freezy - - Questions and Answers

    Post

    Quote from You-Know-Who: “How can a player become ranked higher than a coalition? How much points over the coalition is needed? Thx for any help ” It depends on the map and how much victory points a coalition needs to win vs how much victory points a solo player needs to win. Usually the value is the same for most maps. Just calculate the percentage progress a player has towards their solo victory and compare it with the percentage progress a coalition has towards its victory goal. E.g. if solo …

  • So I thought to myself, why not start a thread to discuss some things? How do you feel about the current Doctrine balance in the game? What would be your Doctrine ranking, and why? Bonus question: Do you think that the recent addition of Nuclear fallout buffed Allies, due to them having access to Nukes earlier?

  • Radioactive Units

    freezy - - Suggestions / Criticism

    Post

    I mean, the idea is neat for some special game mode where you have to fight against radioactive mutants But I guess it would not fit into our standard modes.

  • Mushroom Cloud

    freezy - - Suggestions / Criticism

    Post

    We have that since last update. But only in high graphics settings as far as I know (check your ingame settings).

  • Removed

    freezy - - Suggestions / Criticism

    Post

    Quote from noblebright: “I guess one could still have the land provinces marked as 'river' provinces, giving shorter disembarkement times. That would avoid the majority of the overhaul proccess although many provinces still would have to be changed. Another way one could do it is have the rivers running through the provinces, and just making it take longer for units to pass through the province and more of a defencive bonus. That would be less favourable but even easier to implement. ” The short…

  • Removed

    freezy - - Suggestions / Criticism

    Post

    Quote from K.Rokossovski: “Well, I DID imply that they should have shorter (dis)embarkment times... having them at 3h/4.5h would make them like full seas while we're not talking full-scale amphibious invasions here. But I was assuming that since the amphibious tank HAS different embarkment times, it would be possible to play with these not just by unit type, but also by "terrain" type. I'd recommend 30m/45m, but if we're really gonna be stuck with 3h/4.5h like normal seas, yeah, this is not a ve…

  • Removed

    freezy - - Suggestions / Criticism

    Post

    Quote from Carking the 6th: “Now that I think about it wouldn’t something like the code from amphibious tanks work, allowing you to make the embarking/disembarking times much faster? I don’t know if that’s how it works but if it does… ” Yes but the problem is that this would be the case for any sea, not just the "slim sea" which we call rivers here. The tricky part is the differentiation in behavior between rivers and normal sea, which is not part of the code yet and would also require a bigger …