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  • Yes, they have a larger patrol circle than other doctrines.

  • War Bonds - New Resource

    6thDragon - - News

    Post

    Quote from RookOnzo: “We will see how it plays out. ” Wait and see all you want. The outcome is obvious, but I'll concede the time of death is not apparent yet. I think there are some good aspects to this, but I think they are overwhelmed by the bad. On the plus side, this will make the game start faster, many new players are turned off by the slow pace of the first day or two of the game. This will certainly help with that. I've heard Bytro say this will level the playing field against heavy go…

  • It certainly has its pros and cons. On one hand, it would be expensive to build. But it would be flexible too since you’ve built interceptors, tactical and attack bombers. When I play allied doctrine, I usually focus on primarily interceptors and tactical bombers. I would also work to get more, but that would depend on the opposition on the map too. That also depends on your activity levels. I find tanks easier to deal with on the ground. Unless you’re dealing with large stacks of light armor, a…

  • War Bonds - New Resource

    6thDragon - - News

    Post

    Quote from Talvisota: “Jesus Christ Bytro, I'm impressed. Less gold is such a w. ” You see less, I see more under a different name. Because everyone gets the same amount and it doesn't carry over from map to map, this will just have more players using it as it's gold that's actually fair use. However you can still use gold to buy more of it. So it'll make it harder to identify players using gold to buy this new resource. Imagine in a current game, you see an opponent heal their troops back to fu…

  • War Bonds - New Resource

    6thDragon - - News

    Post

    If I'm reading this correctly, these new war bonds will not carry over from map to map. Will they be allowed for use on skill-based maps that are Bytro approved to be gold-free?

  • More Speed Games

    6thDragon - - Suggestions / Criticism

    Post

    There is a template for the 22player map at x10 speed. I’d like to try one, but they never seem to come up when I would like. I suspect the times ten speed would not be for everyone. I suspect the beauty of it would be you could start one when you wake up and be fine with it before needing to sleep. But at that speed you would need to have little else competing for you time.

  • More Speed Games

    6thDragon - - Suggestions / Criticism

    Post

    Quote from BladeFisher: “Yep. Mininum usually 30 days if you stay to the end and you are not a goldfnger like so many are these days. ” I would say average is more like 14 - 16 days. Longest one ever took me was 18 days and that was with a North America start. But I’m highly active and typically start with a few alliance mates.

  • Brazil Map

    6thDragon - - Suggestions / Criticism

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    Good point, and I don’t suppose Antarctica did either. Yet some like that map.

  • Brazil Map

    6thDragon - - Suggestions / Criticism

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    This is a WWII era game. Brazil and South America had no WWII battlefields. Seams a little out of place.

  • Embarking bug

    6thDragon - - Bug Reports and Issues

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    In my last two games, I have been hit with a bug. I give a unit embarking orders and as soon as it starts to embark, it returns to the city center to do disembark (or so the countdown timer says). Once the timer counts down from the city center, the unit is free to move again, but it essentially locked in place until the time reaches zero.

  • Best Pan-Asian Units?

    6thDragon - - Questions and Answers

    Post

    Pan Asian is my favorite. Look at their doctrine bonuses to get an idea. I never build mot inf with a pan Asian, their ACs are best in the game, better to use those for scouting and raiding. Save your food for regular infantry, which is also best in the game because of the doctrine bonuses, especially when in forests. Their arty is good, but not good enough to skip rocket arty, which deals twice as much damage to unarmored units. Don’t build AA either, their interceptors are great. Don’t bother …

  • Comintern cruisers already have a buff and a fairly powerful one. Cruisers in general were overpowered and about a year ago had their costs increased to compensate. Where cruisers shine is not in the early game. I'll agree, they don't do a lot of damage bombarding ground units and things like that. Their advantage comes in when you focus on cruisers and exclude battleships completely, that is less research required and will allow you to keep cruisers at a higher level. Higher level cruisers are …

  • Please don’t, the amphibious tanks are broken. They need some embark/disembark times. Instant is too unbalanced.

  • This is false advertising! I object to you calling this a new idea.

  • Max Level Interceptors

    6thDragon - - Questions and Answers

    Post

    Allied and Pan Asian get access to advanced levels at the same time and earlier than other doctrines.

  • I have to wonder if the poster is trolling us. He said he picked Romania and built 12 battleships on day one with gold. Battleships are only available to build with Pan Asian on day one and I don’t think Romania fits that criteria.

  • I honestly don’t understand why you need to research tech for starting units at all. How did we get them if we don’t know how to build them?

  • The research and build times are not specific to the new map.

  • It’s very inefficient to upgrade one level at a time. Best done in very specific situations like scout units or units with fewer levels available like rocket arty or jets. However sometimes desperate times call of desperate measures. Upgrading is great because your units are already built, grouped, and presumably close to the front lines.

  • Quote from Unknowner12: “Quote from Komrade Khrushchev: “I think a more appropriate title for this thread would be “Attacked while AFK” ” Are you against sleeping? 10/10 doctors recommend it bro ” 10 out of 10 Call of War opponents also recommend sleeping.