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Good day ladies and gents, Since it's the special time of year where HWW all in is finally out I'm taking on the challenge of turning communist china into modern china. Below is what we're aiming for and to add some extra seasoning no gold allowed. Pray that I get inactive manuchuko, japan, nationalist china xinjing and tibet. Easy right? china-map.gif
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Heyo few questions about building industry. Once you got your core province industry up and running (inc local) is it worth building in non core territory, and would you prioritise local or cities? Would you build propaganda offices first if you the captured territory is low in moral and they're arent anymore easy capitals to take? Now I know you could say it 'depends' but is there a general rule of thumb to follow, if your core is secure but you're fighting a 2 country-distant war?
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Going against an opponent on 100 World at war who on day 5 managed to pump out 5 lv1 sp arty and 5 lv 1 anti air arty as axis. Destroying this would be a massive blow (I would hope). I would think a light infantry stack with normal arty would be a good counter but I wouldnt be able to hunt em down because of the massive diff in speed. (I'm axis in this game btw). Any ideas?
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maybe also increase the number of non core province trades you can make?
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early game as commie I find myself countering light tanks with light tanks, because even with a pan asian buff, I can still outproduce them until I can afford mediums. Anti tank is alright especially if you got the commie buff, but it slows early offensive abilities a little too much for me at least on 100 players all in.
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Ooooooohhhhh yeah
PostBytro you beautiful bastards have done it again HWW all in is back . Although it's only 1 time speed hope more people stay active. Regardless, Imma try my luck again with communist China.
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I love this idea, I've always wanted coalitions to be bigger (in terms of players not points) but I wasn't sure how you were to balance this. Furthermore, since you're pressured to ask/join with major powers, I find myself in positions as the soviet union being unable to sacrifice a member spot to let's say Romania when I could just ally with Germany. I think this is a sorely needed change to HWW and future HWW all countries all in (would love to create a coalition with many minor powers estonia…
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Nuke buff
PostQuote from z00mz00m: “Nukes are a gold (ab)user's dream. I played against a gold user whose goal (in his words) was to mess with my head. So he spent huge sums of money to insta-build nukes and demolish every city and every unit I had on the map. He also insta-scouted me to launch nukes at every remaining unit trying to escape a nuclear blast radius, and insta-built paratroopers to advance into my territory, build more air bases, and of course more nukes and more paratroopers. He basically walke…
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Forgive me if this has already been suggested but I'm too lazy to use the search function. Instead of creating a healing system units/buildings that increase unit health, give us 2 simple options. Allow like units of like level to be combined together to replace lost health (The current system of combing fresh units with damaged units only gives you one option that reduces the overall speed and contributes to the stack cap). Secondly, add a disband option that scraps your units but salvages some…
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Introduce Stone
Postbytro employee in disguise
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Gold abuse
Postyeah that's why HWW All in 4x is the golden gamemode