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NOOO! To get the same economy as player with maxed industries we need to conquer 20 cities and have them with max morale. To double someones economy with maxed industries we need maxed industries and 40 cities with max morale and at his point we will have expansion penalties. Or 60 cities conquered with no industries. So 2 players with 5 cities and maxed industries can beat one that conquered 40 cities and kept them long enough for morale to rise. And now everybody can afford it... Rip solo tryh…
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Well, seems like indirect nerf to Medium Tanks. Somehow Allies enjoy every balance update there is
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Axis MTs got trashed by Comintern HTs which cost about the same, not to mention other Comintern units like ATs and Artillery. Comintern has very strong SPRA when paired with SPAA is countered only by Axis RRG so the only late game unit that Axis has is RRG which comes in quite late and if u want to have the economy to build them you will struggle balancing even more expensive early units that wear off and building industries.
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I disagree with Axis and Comintern. Axis has a lot of early game units that are melee, therefore it will cost them way more than before to expand quickly and they will have to compromise building industries. But they will be able to spam more RRGs later. Comintern likes early game cost increases bcs they will be able to afford all their units anyway and they have buffed production times which is often the issue - to build all the units they can afford in reasonable time, maybe they can save now …
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I wonder what will it do. Usually as Panasians i built Artillery lvl1 early and then switched to tanks, so i dont waste goods but this playstyle got heavily nerfed. Axis has nice melee early game units but upgrading them is still expensive if they are damaged so they are nerfed as well. Isn't it buff for Allies and Comintern then? Just play safe early game and scale to later stages. It sounds perfect for Comintern which spams artillery and will preserve most early game units. Allies obviously wi…
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Aka the only doctrine that has a whole branch unplayable(aircrafts) followed by mediocre 3 more (naval, infantry, tanks). With only ordnance and secret being decent. Okay their tanks get buffs but it doesnt change the fact that all of them are slow AF therefore still mediocre. If we are talking about doctrines being beyond broken that was Axis RRGs before rework but the general complain was on RRGs, not the absolutely broken Axis RRGs. And somehow game was still playable... So i will happily wat…
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Guys give some love to Comintern. (I know some hate commies irl but that shouldnt affect the game). Here are my reasons why Comintern interceptors shouldn't have nerfed reasearch times: -They lose ANYWAY against the same level interceptors of any other doctrine. So i dont understand why you kick someone who is already down. (To clarify they lose resource wise, lower costs dont recompense this) -It's quite a challenge to find someone building interceptors anyway and this buff probably wont change…
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Ok, so i will conclude that you have to play passive for a couple of days if you neighbour active Panasians and then try to fight with them when you have enough of RAs, ATs, MTs or TDs and some bombers to catch their LTs/Acs. But im pretty sure you can go much further by playing Panasians where your activitity and initiative is more valuable. I also wonder how behind can you be as Comintern to be able to catch up to Panasians. Comintern's SPRA is a true monstrosity so i guess the moment you have…
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Quote from Carking the 6th: “You’ll still move faster on your core than them. They have a lot less he’ll do they get slowed down by damaging them. ” And vice versa when you try to catch their artillery. The thing is that all Comintern starting units are basicly worthless so you need to catch up to Panasians. You need to build up your economy to have more power than them but it's impossible because they will happily go in when you try to expand. You basicly clear the land for them. The only way C…
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As per artillery vs artillery duels Comintern has -25% cost -10% damage Panasian has -10% cost +15% damage vs no armor -10% HP Panasian looks better but i wont do math on that. Even more when you take into account that Panasian artillery is actually fast enough to chase or run away from Comintern units and get to the battlefield in reasonable time. So the strat is doomstacks and hope that Panasians for some reason will contest them instead of taking your core. It's like walking in a fog trying t…
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Quote from Carking the 6th: “Strike when they are weakest. Conquer. ” By the time they are weakest you are no longer on the map. Also the conquer part sounds to me like losing all core provinces while our slow army is not home. Their arty deals more damage to no armor, faster also cheap, sooner research.
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It's impossible to play as Comintern against Panasians in Asia. They counter you in every way possible. In Asia there is so much space and most of the terrain is plains that it is impossible to deal with Panasians. (Yeah you can bunker up in your core but you can't leave it savely...) Panasian artillery is better than Comintern's, their infantry is WAY better, their ACs and LTs are also WAY better. Their interceptors easily shut down your bombers. In my opinion there is no damn reason that Panas…
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I appreciate the response but the problem in my opinion is that food is mostly needed for recruiting stations not the infantry itself, therefore the moment you have built up them in all of your provinces the need for food drastically drops. It's not for units it's for buildings. So Bytro buffing infantry misses the problem which is not the power of infantry but their manpower cost. Even as Comitern nation with 2 food provinces i still can't produce infantry because it's not what my army needs fo…
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If you asked me: what for is food used (in CoW)? I would say it's for recruiting stations. Seriously you need some food in early game for artillery and ships, maybe in a crisis for a couple of infantry and then for recruiting stations. It is absolutely usless late game. I think the problem of the resource is mainly because units that use it are mediocre for the manpower they need. The only infantry i can think of as somehwat useful is motorized Axis and mechanized Allies. But even for those doct…
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If you asked me: what for is food used (in CoW)? I would say it's for recruiting stations. Seriously you need some food in early game for artillery and ships, maybe in a crisis for a couple of infantry and then for recruiting stations. It is absolutely usless late game. I think the problem of the resource is mainly because units that use it are mediocre for the manpower they need. The only infantry i can think of as somehwat useful is motorized Axis and mechanized Allies. But even for those doct…
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I think a part of why 10 cruiser + destroyer stack is that good is because it's too expensive to fight subs melee and battleships simply cant run away from them. So if you build battleships you cant really rely on a couple of destroyers to protect you because you will lose the fight anyway. (at least economically)