Search Results
Search results 1-12 of 12.
This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.
-
One annoying thing I noticed after winning my first map 46 is that I don't get credit for winning the map (I guess they did not link this new map to the American President success). Also if anyone can help me I have lots of bugs on my stats and missing gold for achievements. Who and how should I contact Bytro to ask? email or forum or chat?
-
I've noticed a rather annoying bug lately, I can't say exactly when it started. It concerns artillery and rocket missiles. Here are the problems I'm having: - I'm making a direct attack and my unit is supposed to connect the point for shelling -> it remains motionless and "on standby", but if I make it move towards the objective the unit moves, but as soon as I attack again it becomes motionless again. Sometimes when I refresh my web page, it starts moving again, sometimes not. - At times, even …
-
Quote from z00mz00m: “Quote from Dixieland Bobby: “yes I agree although not as efficient as for axis Motorized infantry is still pretty good for allies. And MUCH better than allies' mechanised infantry. ” These units fill different roles, making them difficult to compare. Mot Inf is a fast scouting unit that can attack soft targets in the early game, but is too fragile to use in a front line role. Mech Inf is a tough, mid to late game, front line unit. No scouting bonuses in terms of range, spee…
-
You should also take into account that intermediate upgrades cost: if you upgrade a unit from level 1 to 3 it will cost the same price than if you upgrade from level 2 to 3. So that means that you pay more but sometimes it makes sense. For instance I do upgrade my battleships and artillery to level 2 most of the time because level 2 really makes a difference in the battlefield in early/mid game, then I upgrade them to level 3. But I wait until level 3 or 4 research is finished to upgrade my tact…
-
I use railroad guns with the allied doctrine as there are situations where it makes sense. No matter the unit type there are always pros ans cons foe any given unit between a doctrine and another. But you balance it through more troops or more upgrades and at the end you end up with a very similar result in terms of HP / hitppoints vs time and cost of build. Now you need to produce railroad guns when appropriate I typically use them to restrict access to key points example once with usa when I h…
-
Quote from K.Rokossovski: “I have been playing this game for eight years now, and I don't know the answer to this. What I do know, is that the "military score" is completely meaningless; it is basically only a measure of how long you have been playing. Judging player skills from stats is done on different criteria, especially K/D ratio, game played / games won, and the individual unit stats (amounts killed and lost per type) to get a feel what kind of strategies he plays. ” Thanks for you reply,…
-
when playing Southern USA it is cool to have the authentic Dixie flag not the Miami state flag which is the default flag in the clash of nations 22. So I am happy with the feature. That said I'm not very happy with the fancy flags some players might put. I loved one Canadian player put the "attack from mars' alien that was fun
-
Hi guys, I'm pretty new to the game but I really do love it. Special thx to Bmfox who helped me a lot with his tutorials on youtube (economics, ordonnance and plane beginner's guides) before my first game after my best friend showed me a game of his in Feb... I am addicted since then somehow. Anyways I would need help in understanding the military scoring. I checked my rankings and figured out some bizarre numbers with players in my level area. Example armored cars against players: I destroyed 1…