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  • Servers Down?

    cycle9 - - Bug Reports and Issues

    Post

    All attempts to login to CoW show Host Error. Someone forget to pay the Cloud fees?

  • the pathetic nature of this thread is two fold: 1. bystro wasted money and programmer time to make this cosmetic change. 2. some user wants bystro to waste more money and programmer time to change it back.

  • The min. level entry requirement would solve most of this problem, but sadly, bystro seldom uses that requirement, and when they do, it is level 8-11 or some such low criteria that a 12 year old could acheive in one game.

  • Resources Reforged - Live soon!

    cycle9 - - News

    Post

    Resource production is slower. Troop movement is slower. Denials by the bystro staff constitute the age old saying: "The bigger the lie, the more people will believe it."

  • 2-2-2, not 4-1-1

    cycle9 - - Suggestions / Criticism

    Post

    4-1-1 would make sense if the 4 were the same resource that only one city produces.

  • fixed

  • Resources Reforged - Live soon!

    cycle9 - - News

    Post

    "Money Booster Cards" to invest in the Commodities Market, which bystro thinks is a "Stock" market. the markets are so imbalanced they make communism look like a viable alternative.

  • Exchanging provinces

    cycle9 - - Questions and Answers

    Post

    4

  • the bystro business model has always been "pay to cheat" the game was tolerable when very few players had access to their Mommy's credit cards, and sensible players could recognize that behavior pattern and duck into other games. The war bonds offer an easy solution to the ridiculous revolt mechanic. Gut unfortunately can be miss used for insidious purposes. the recent downgrades to the espionage mechanic actually reduce the number of pay to cheat options. A good thing, but far too late in the d…

  • Yet another annoying glitch, the downward spiral continues. Simple solution: Delete the pop-up and put the battle timer in the unit bar. the pop-up has no other useful info, and obscures the battle space.

  • Yet another annoying glitch, the downward spiral continues.

  • CoW 9.98

    cycle9 - - Beta Feedback & Issues

    Post

    Got a brief glimpse, no doubt an unintended pre-release. Only two weapons: sticks and stones. No map, just a dirt floored arena, each player has their own arena and can name it whatever they want. Once a day, with a 9.98% chance, a battle will occur with a randomly chosen opponent. The forces are always equal, and both sticks and stones have the same 9.89 damage potential. The battle consists of 3 rounds lasting 2 minutes each. The only resources are dirt and water. There is an unlimited supply …

  • Reduced Resources

    cycle9 - - Beta Feedback & Issues

    Post

    on another downgraded map, ALL countries have just one food city, 2 metal and 2 oil. can't even trade you way out of that foolish design!

  • Resources Reforged - Test it now on Beta!

    cycle9 - - News

    Post

    testing this down grade. boring, dull, uninspired, ..... the downward spiral continues.

  • Reduced Resources

    cycle9 - - Beta Feedback & Issues

    Post

    Started a FP game where goods and rares are missing from both province production and the commodities market. Each country has 2 - 2 - 1 resource producing cities. For example, 2 iron and 2 oil and one food. others have 2 oil, 2 food and one iron. interesting simplification

  • Spies AI

    cycle9 - - Questions and Answers

    Post

    the pre-programmed IgnorAnt countries have perfect knowledge of all player units, deployments, province status and buildings, no need for spies.

  • check the terms of service: " Persons under the age of 16 are not eligible to play our games. "

  • These problems with ranged fire units have been around for a long time. Likely due to irregularities in the distance calculations. The most annoying version of this fault is when the enemy units are firing but yours are not..

  • Flanking

    cycle9 - - Suggestions / Criticism

    Post

    Quote from Uberlandia: “flanking an enemy fleet should be advantageous. ” Any attempt to add a flanking model using multiple units attacking from different directions would likely trigger more errors similar to the recent interference bug, wherein having two units in the same province prevented either from capturing the province. There is no extra advantage due to 'flanking' in naval warfare. All units have the same vision, range and firepower, no matter how many different directions they are at…

  • Clandestine Conflicts - Espionage Overhaul

    cycle9 - - News

    Post

    on the contrary, it removes some of the more powerful gold options.