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Quote from vonlettowvorbeck: “Quote from Erecon: “Any others getting this warbond bug as premium user? I tryed the new 100 map with rivers and 3 resource system. Premium users should get 30k warbonds a day 1250 pr hour, but I noticed that I only get 1000 warbonds an hour instead like normal user without premium. ” That and ... resources are completely messed up in already running maps. The province overview doesn't show resourcves except Food and the displayed stock are at least messed up on the…
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Quote from Erecon: “Any others getting this warbond bug as premium user? I tryed the new 100 map with rivers and 3 resource system. Premium users should get 30k warbonds a day 1250 pr hour, but I noticed that I only get 1000 warbonds an hour instead like normal user without premium. ” On the World maps the base production for WB is 20,000 per day instead of the usual 30,000 on other maps. As the Premium account bonus is a percentage, you also only get 4,000 bonus per day instead of the usual 6,0…
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Quote from SendNubes: “Quote from AleksanderZ: “I think @Geden posted a spreadsheet showing the updated resource costs for all units somewhere in the announcement thread. Don't know if it includes updated Paratrooper conversion costs. ” the point is that you are unable to convert the paratroopers, they still require rare materials and goods, so it just throws an error code when you try. The update is live for over a week and paratroopers are not useable. ” Fix for this issue is in the pipeline, …
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1730220853_news_images_32277.png Resources Reforged is live now: Goods and Rare Materials are no longer available on newly created maps - Massive overhaul for the World map, adding Rivers around the globe to enhance gameplay. Goods and Rare Materials have been removed from the game! This change applies to all newly created game rounds. Please read our update news from last week for more information on this change. The Resource rework also comes with a balancing update to Industry buildings. We’v…
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Quote from K.Rokossovski: “Quote from Geden: “Quote from K.Rokossovski: “Also, I wonder if your job as a "community manager" includes managing the tournaament community? Because we need detailed descriptions of the changes to plan our matches, so if it would be possible at all, could you release new spreadsheets with the relevant data (unit costs, research costs, building costs, production rates for various maps, etc etc) BEFORE the new release is pushed down our throat on some tuesday without a…
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I promised providing this as soon as all values are final, so here we are. This is all the construction/production costs broken down by doctrine. I won't maintain this sheet indefinitely, so no guarantees that these values are up to date beyond the next few weeks. But for now everything in there is what will hit live next week: docs.google.com/spreadsheets/d…u_vZa88m80i1e9eCYeuw/edit
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Quote from Therworldtube: “Basically, everything becomes more expensive and there's less variety of a nation's economy, which reduces strategic experience. And that's not mentioning how both regular and rocket artillery will be diluted as a result of this update. ” It's not becoming more expensive, as the total resource output from your provinces remains the same. It changes what unit compositions you can build though, due to the adjusted production costs. But again, nothing there was made more …
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1729693299_news_images_32237.jpg After careful consideration and four weeks of extensive testing with the community, we’re moving forward with an update to streamline the resource system in Call of War. As part of this, two resources - Goods and Rare Materials - will be removed from the game with the next update. We understand this change is significant, especially for veteran players who value the depth of a complex resource economy. Our goal is to enrich the gameplay experience for all players…
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Quote from Nostroma: “So I guess with all the negative feedback Bytro will be going ahead with this anyway. Why bother getting feedback? ” Because it's not a binary thing where the update either gets released or scrapped. We can both deploy this update and implement feedback from the community before we do. That's also why we decided to hold the update back on beta for another 2 weeks, so we can do further polishing and discuss how to proceed from here.
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Quote from Phillip Bosley: “What would nukes be made of? You can’t realistically make a nuke out of food, metal, and oil. ” Sounds like you are not trying hard enough... Serious answer: we are favoring a gameplay > realism approach at the moment. That's also why we added the Pan-Asian doctrine to the Europe map. The doctrine name/art style is more of a hinderance in that case, and ideally we rename it on the Europe map at some point. We just prioritized having the variety of a fourth docrine tha…
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Quote from K.Rokossovski: “Quote from Geden: “Quote from K.Rokossovski: “Also, I wonder if your job as a "community manager" includes managing the tournaament community? Because we need detailed descriptions of the changes to plan our matches, so if it would be possible at all, could you release new spreadsheets with the relevant data (unit costs, research costs, building costs, production rates for various maps, etc etc) BEFORE the new release is pushed down our throat on some tuesday without a…
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Quote from Komrade Khrushchev: “Quote from Geden: “Quote from Komrade Khrushchev: “@Geden. Should we call this Call of War 3.0? ” Haha, maybe this will stick, who knows I think it was freezy who coined that term initially (CoW 1.0 etc.), so i'll wait for his opinion on the matter ” I see. Do you know when this will go live in non-beta games? ” We don't have a release date set in stone yet, i'd expect within the next 1-3 weeks but don't hold me to that should the date change.
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Quote from Erecon: “What about the legal issues? Someone properly bought some of those "payday operations" with booster stuff that contains rare or goods. What about the ad boosters that gives goods ? will all these boosters be converted, or will they be deleted? ” They will be converted, i don't have the specific details for that yet though. As with past updates where we had to convert booster cards to a new variant we'll make sure that no value is being lost.
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Quote from K.Rokossovski: “Also, I wonder if your job as a "community manager" includes managing the tournaament community? Because we need detailed descriptions of the changes to plan our matches, so if it would be possible at all, could you release new spreadsheets with the relevant data (unit costs, research costs, building costs, production rates for various maps, etc etc) BEFORE the new release is pushed down our throat on some tuesday without any further notice? ” Tournament schedules and …
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Thank you for the long, and well-written post! Maybe i can provide some more context for some of the points and questions you've raised here. Quote from Lord Crayfish: “If you wanted to spice up the economic situation on the "balanced" maps by making one more plentiful, you could do what you did in 1.0 and have four cities with one deficit per country. Possibly make there be more oil in the Middle East, more food in Eastern Europe or N. America, more rares in Central Asia, etc. From what little …
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Quote from MarioLazzaratti: “Bytro, please don’t go forward with this change. Don’t you realize this would make all existing strategies and gameplay tactics useless? ” That is somewhat the point! We do want to offer new experiences to our players. I empathize though that in recent months the change of pace has been very high, especially compared to our previous pace when it came to releasing gameplay/balance updates.
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1727099684_news_images_31861.png We will be making important changes to the resource system in an upcoming update. Two resources - Goods and Rare Materials - will be removed from the game. These resources, previously acquired by conquering provinces, will no longer be part of your war economy. With fewer resources available, competition over the remaining three - Fuel, Food, and Steel - will become more intense, leading to heightened conflict and more meaningful economic choices. By making resou…
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Quote from Nostroma: “Pfah!!!! Of course....Cut back on the one thing that helped free players try to make up a little distance to the paying players. Money bags cried foul... War bonds caused havoc in the early stages of the game?....really?...And gold didn't? Oh...and as a reward for pointing out this flagrant war bond fiasco, all you money payers get 20% extra war bonds production....that the free players will not get. Bias or what. Flame on ” The change to PA wasn't based on any direct feedb…