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  • SPEED ROUNDS

    Northernking11 - - Suggestions / Criticism

    Post

    Why is it so hard to get speed rounds for this freaking game. I personally only play speed rounds and there is an entire following of players on this site who only play speed rounds. Now, for some reason Administration seems to be doing away with some of the few speed round you have. I look forward to playing the ALL COUNTRIES IN event every time it comes around. It has always been a 4x speed round. So, I just started a round because it's the event for the week. Hooray! Finally! So, I get starte…

  • Instead of hospital, why don't you have a heal option for damaged units. Set it like paratroopers where they change from flying units to infantry. Have it set up so the amount of damage needed to be repaired determines the time needed to repair, and all they can do is defend if attacked while repairing?

  • Release Notes - 2024-08-20

    Northernking11 - - News

    Post

    What I would like to see is speed rounds for every map type in the game. I only play speed rounds because normal speed is just too boring. Why can't we have a 4x speed round or faster for every map. And have them open all the time. Not just once a month or when you guys feel like running them. You only have 4 scenarios that run at 4x or faster, and you guys didn't run 2 of them this month. You were probably too busy revamping war bonds to keep the noobs from crying. and just for the record! I ha…

  • Balancing changes - 2024-08-06

    Northernking11 - - News

    Post

    So, I've been playing COW for years and I've seen many changes. But I can't say that any of the changes have ever made the game better. I remember when different types of artillery had different ranges. Now we have the war bonds! These things weren't even used for a week, and they started changing them. I get the impression, Bytro is constantly bowing to the crying by inexperienced players. You need to quit rewarding players who don't know the first thing about COW. Why are you punishing experie…

  • Yeah, I don't care for that concept of the game. I prefer using the better units. Infantry is just slow. Totally ruined the game for me.

  • So I've been playing COW for a while now and needless to say, I am not a fan of the 1.5 version. This is the typical thing I get from the 1.5 version. I took over an urban province which had an air field in it. So, I sent my entire Air Force to this base because it was near the front and wanted to support my ground units. It was reachable by air from all the units I sent there. Once they arive the air field has vanished and my entire Air force is left in a tranport convoy. I had ground units in …

  • Hey, good for you! I'm six days into a 1.5 scenario and everything is coming to a screeching halt because I have no rare materials. Why am even wasting my time here? This game has turned into a JOKE!

  • The increase in rare materials per hour doesn't even begin to compensate for all the added cost of rare materials. It seem's like we need 10x the amount of rare materials to do upgrades and build units and upkeep for the units. But you have only increased the amount of rare materials we get by 1x. This is ruining the game not improving it. And we only get 1 province that produces rare materials, and even if we max out all the upgrades for that 1 province we don't even come close to producing the…

  • So I guess the change of having more rare materials like our other resources is ok in a way because you need them to build the different unit building upgrades. But Now we have to use them for evry air unit we build also. I used to feel I was always lacking in the much needed rare materials. Now version 1.5 has taken the lack of rare materials to a whole new level. The little extra we get per hour by no means makes up for the expenditure needed for building and unit upgrades. So I get an extra 1…

  • Artillery range

    Northernking11 - - Suggestions / Criticism

    Post

    Totally dislike the new artillery unit range set up in 1.5 version. All units regardless of trype or level have the same range. Not very realistic as far as im concerned. I think there should be some sort of progression. I personally would stick with the 1.0 version range progression if nothing else.