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  • Release Notes - 2024-10-29

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    Quote from AleksanderZ: “I think @Geden posted a spreadsheet showing the updated resource costs for all units somewhere in the announcement thread. Don't know if it includes updated Paratrooper conversion costs. ” the point is that you are unable to convert the paratroopers, they still require rare materials and goods, so it just throws an error code when you try. The update is live for over a week and paratroopers are not useable.

  • Release Notes - 2024-10-29

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    yeah this update just... sucks. as we knew it would. just another operation/battlepass grinding game now. Dont miss out on all your boosters! Play the boring game so you can get your flame tanks and troop cards to gain a "powerful strategic advantage". Dont miss out! Experience the thrill of pushing through the monotonous gameplay so you can stash more cards away in your virtual treasure chest. (we may delete those cards eventually, but that's not important right now, they were underused anyways…

  • Resources Reforged - Live soon!

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    Quote from BeerBelly: “Quote from Xherdan: “Quote from HenrikSchreiber: “So they go ahead with this despite vehement criticism from the community. Why bother complaining? ” That’s my perspective in a nutshell. ” I actually think this update is LONG overdue! Countires should start relatively balanced and before this update, there were some countries that were pretty awful because they had no metal or oil and a bunch of food. Additionally, no matter how hard I tried, I always had way too much food…

  • Release Notes - 2024-10-29

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    pass

  • Resources Reforged - Live soon!

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    Quote from RookOnzo: “Im curious to see what happens. I am excited to have a new way to cripple an enemies output. Limiting the resource types it makes it easier to send in spies to sabotage or planes to take out plants. I imagine that this will lead to more bunker creation over factories to protect them. People paying attention will have new ways of fighting. I could be wrong but Commandos and airborne will now have a more useful roll with this type of economy. Commandos take out factories. Go …

  • Quote from litenew: “I think I'm going to like this change. With rares and goods there were too many resources. I can't wait to try out this new resource system. I'll be able to build the necessary units and buildings and continue production of my war machine instead of always missing that one resource that cost 30 cash that some players make it by manipulating the market. I think we'll be able to produce the necessary units when necessary. And buildings too. Maybe we'll see more propaganda offi…

  • Resources Reforged - Live soon!

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    another one bites the dust

  • War Bonds - New Resource

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    Quote from vonlettowvorbeck: “Quote from bosna best: “Quote from SendNubes: “Quote from bosna best: “I don’t think they help that much because I joined a game where a golder bought 280,000 war bonds and spammed them. ” That would cost 140,000 Gold. If someone wants to spend that much they always could, no feature is going to stop that from happening. ” I know, but only the mass golders do that. ” 140k gold is NOT mass golding....It appears you haven't even met a heavy golder yet. My heaviest gol…

  • The game becoming detached from reality, it was never perfectly realistic (the common response to this gripe) but at least it was *grounded* in reality. With fewer resources you have fewer ways to differentiate costs, so now the materials used ,and values given are becoming arbitrary. If a Cruiser costs 3X more Food than a Battleship for "balancing" then the materials lose their meaning. What is the purpose of even using these specific materials? We might as well label the resources "Playdough, …

  • War Bonds - New Resource

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    Quote from AleksanderZ: “Quote from 6thDragon: “Quote from Goliath Coconut: “R.I.P goods and rare resources sure you were the two most useless resources for me personally but you will still live in my heart... ” Those were the most valuable resources. I’m not convinced we are talking about the same game. ” Unless you’re Kim Jong-Un, there’s no reason why you need (large amounts of) Rare Materials. Goods on the other hand... surely you don’t expect to win a (competitive) game without arty and pla…

  • War Bonds - New Resource

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    Quote from -VIP-: “never had over 20k at once in 2.5 year playing , till now cuz there is nothing to spend it on anymore. i think you are talking about the mobile users that got free gold evryday, like some sally's... thats not the average person, thats just being bloated from advertising ” So evidently WarBonds are allowing you to save up a stash of gold by giving you access the the convenience items you were using gold on previously. Now, when you meet a player buying & using gold , you will h…

  • War Bonds - New Resource

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    Quote from bosna best: “I don’t think they help that much because I joined a game where a golder bought 280,000 war bonds and spammed them. ” That would cost 140,000 Gold. If someone wants to spend that much they always could, no feature is going to stop that from happening.

  • Release Notes - 2024-09-04

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    The recent adjustments to WarBonds have all been effective and show that Bytro is listening to their players. Thanks for the update, this is headed in the right direction. The players who want to play the game completely for free while also having zero disadvantages are unreasonable and will never be satisfied. Some "customers" are not worth keeping happy.

  • War Bonds - New Resource

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    This directly increases "gold actions" across the board without reducing P2W factors. One of the issues that has not been addressed yet is that the Warbonds do not scale with economy. So, previously if you grew your nation to a significant size, you could actually match the resource production of a coalition and fight them on an even playing field. With the Warbonds being a fixed daily limit, this means you will be facing a coalition with 5X the Warbonds at their disposal to use against you ever…

  • Release Notes - 2024-04-09

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    I found this update rather confusing and a little disappointing as someone who regularly builds these troops. Maybe some of you can enlighten me to the upside. This update ended stealth and in my opinion, took a lot of gameplay depth with it. - The TD rework is welcomed and makes sense to get them out where the tanks are fighting. Kudos. Though I doubt we will catch many tanks off guard with the stealth nerf. But I am excited to experiment with this. - The claim is this is intended to encourage …