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  • Battleships, Cruisers and Troop Transports (literally ocan liners) MUST not be allowed to sail on the river. They have to large of water displacements

  • Nuclear Bombers are single-use units, meaning they disappear when you nuke the enemy with them. This causes the problem: They are expensive to manufacture and also horribly time-consuming to build. This problem makes me ask myself: Why doesn't Bytro add a brand new FUNCTION?: Nuclear REFITTING. Yes, Nuclear REFITTING. Nuclear refitting means that: Once you drop the nuke, the Nuclear Bomber will automatically change its name and status to a Strategical Bomber. To drop a new nuke, the Strategic Bo…

  • Tactical Bombers are the best aerial unit for a variety of reasons. Change my mind: 1. Tactical Bombers are versatile: Send enough and you blow up from infantry to HTs to oblivion. Send enough and you will reduce cities to rubbles. Send sufficient and you will send ships to the bottom (although in this domain attack bombers are slightly better). 2. They have good speed and range 3. Tactical Bombers are like flying artillery but specified in destroying unarmoured and light. Furthermore, if Tactic…

  • New unit suggestion?

    BananyBanana - - General Discussions

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    Just a small suggestion... Why do you guys have to be so sarcastic and toxic?

  • New unit suggestion?

    BananyBanana - - General Discussions

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    Well, there were amphibious tanks from the Operations... Marines? Well, that suggestion has been raised like over a million times, and, yeah, guess.

  • Add bridges

    BananyBanana - - General Discussions

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    I also agree. Crossing a supa small river but you need to use an ocean liner and two ports is brainrot

  • Add bridges

    BananyBanana - - General Discussions

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    Developers should add bridges as a buildable support building. The Bridge have to be built in both sides of the river (two provinces). Units that cross the bridge won't have to embark and disembark.

  • Playing Kamchatka

    BananyBanana - - Questions and Answers

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    Well, I can say that you are the only one who wants to, so, no, devs won't waste their time. They have tons of other nonsense and balancing to do.

  • No more surprise attack

    BananyBanana - - General Discussions

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    Stop being so paranoid, @Undaunted! Not that many people are loaded with tons of bonds and booster cards to burn. And not everyone would splash out their WBs + BCards to counter an invasion. And for the spies concern, I blanket my provinces with counter-epsionage

  • Feel the wrath of the nuclear bomb...

  • Well, I plan my invasion really detailed. Quick scout plus spies do good work. I have enough bombers to blow up enemy airfields.

  • Yeah, maybe I am too naive or inventive or both.

  • I, myself, prefer stacks like this: - 5 meds + 5 mechs, all max lv - 5 mots + 5 lts, all max lv - backed up with shore bombardment (If possible) and high frequency tactical bombing (always) - Sometimes artillery but somehow I found it too slow for blitzkrieging

  • Well, defenders cannot expect anything when they have surrendered Even in real life

  • It is not favorable to invest in commandos. With the same resources, you can build overwhelming forces of lts and mots. The art of war is not to attack surprisingly, but to surprise the enemy with the force of the blow. Glory to the Red Army!

  • When Surrender, the surrendered country would automatically be annexed to the attacker

  • Resources

    BananyBanana - - Suggestions / Criticism

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    That's why I became a resource beggar, panhandling ridiculously large amounts of resources from my big fellas in the coalition.

  • Along with the Cease Fire, Peace, Share Intelligence, Share Map, Trade Embargo, and Right-Of-Way options, there should be another option called Surrender. Surrender option is available to the user when their capital has fallen, their army has been destroyed or a city of theirs has been nuked. When you Surrender, the game will end but the enemy also won't be able to occupy more of your lands.

  • Commandos are meant to storm fortifications and fast attacks on lightly defense positions. So, a tactic should not emphasize commandos alone. When you see something like Maginots or Mannerheims though, it's commando time. With the Strom Fortifications bonus, they would attack the enemy garrisons in the forts with arty support.

  • Bytro should add a new function to the armies - Rogue Mode. When all provinces of your country have fallen, a percentage of your army (not destroyed yet) will go to Rogue. That means they would attack any armies in their attack radius (to planes, artillery, and battleships) or simply near enough (in View Range). - Players can't control the units that have gone Rogue. - The further the units are from your country's capital, the higher the chance they would go Rogue. - They would get a +2% damage …