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Quote from fleringe: “hey i found that sertian building give 10% bonus from level 1 on goods i did build an road and the province was producing 4790 goods and when the roads where completed an total of 4814 goods i am creating now so can it be cleared out why it only went up for like 0.5 % cause it went up with 24 goods 10 % should be 479 in may opinion ow it also was in call of war and not supramacy 1914 ” The income increases as the road is being built, instead of just at construction's end. Q…
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Please watch the caps, it makes reading a bit difficult. I suggest you check the running threads on the nuclear bombers to contribute, but the main reason for the single-use system is that: a) Game balance, repetitive usage of a nuclear bomb with little to no downside would definitely cause a lot of problems. b) You're paying more for the bomb than the bomber, bearing in mind that regular strategic bombers represent squadrons of the units.
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Strategic bombers should have higher range than 800km / To beat missile range /Urgent-GameBalance
Post@Bionoman I personally agree with this sentiment, with the strategic bomber ranges coming between 375 and 690 (with the nuclear variants coming to 500 to 900), it would be a convenient buff that would add a bit more functionality for the strategic bombers as a reusable strategic weapon.
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Quote from Captgraywolf: “can artillery have the same offensive/defensive Attributes Strength i do still think they should be the same not just giving the offensive the + ” Well, the way it's like that is to simulate the fact that attacking it up close makes it a lot less effective than using it for the intended purpose: bombarding enemies at range. In a similar way to the AT guns and infantry having a lower attack than their defence, showing that they are more effective as defending units than …
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Application Format: Name of country you wish to play as: China Name of the leader of your country in 1950: Mao Zedong Have you read all of the rules for this role-play? Yep Do you agree to follow all of the rules for this role-play? Ja Do you agree to be respectful to the people in this role-play and the admins running it? Fo shizzle Will you play in this role-play as often if you can? Affirmative Role-play Example (At least two paragraphs): Disaster at Araracuara The colonial expeditions into t…
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Naval Speed
PostI quite like the idea of a speed setting, sort of lets you make a picket line with faster ships for a fleet in hostile waters without having to add something like a battleship (if that's the case, may as well make it a fleet) or a throwaway convoy unit to it. But I wouldn't solely recommend it for convoy escort simply because it would leave the convoy being protected vulnerable to air targets
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Tsunderes or Yanderes?
Kalantigos - - Off Topic
PostWhat could be helpful is a definition and a more mainstream example (or going on tvtropes, that works too)
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Although currently research is conducted in an all or nothing way, it would be interesting if it was pausable, giving more of a strategic flexibility without just ditching the time and resources it got to the stage at. If the timer then used a points system to keep track of progress (which I think it does, but unsure), you could put in place some sort of mechanism that would give a couple of 'points' from the captured capital's nation spread out through your tech tree, simulating segments of inf…
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Quote from Sir McSquiggles: “Quote from Kalantigos: “Kalantigos Team... whichever has my EN buddies, I think it's 2 South Africa ” It depends on what buddies you mean I am on team 1, Wild is on team 2, WarriorBullDog is on team 3. I put you as Team 2, but you can switch if you want. ” Ha, in that case bunk me in team 1
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Kalantigos Team... whichever has my EN buddies, I think it's 2 South Africa
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Freshly strengthened
Kalantigos - - News
PostPhew, that messaging bug. Very awkward in-game.