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Interesting poll. Decisions how to proceed won't be based on such polls though, but rather on quantitative data. Basically the stats of the game overall. Qualitative feedback like this however can be used to finetune stuff in detail. Btw side note: In the forums I have often read before the last balancing update that oil is the scarcest resource, and even now after the last balancing update in this thread I read how people say that metal is the most abundant resource. The interesting part is tha…
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Everyone at Bytro understands English (requirement to be hired). Not everyone at Bytro understands German. So no need to translate texts in here "for us". So yes, official forum language in the EN forums is EN. We have other language subforums.
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Quote from vonlettowvorbeck: “Despite probably boring Freezy and other readers out of their minds, I will keep posting my experience with the 'improved' (question.png question.png question.png ) resource system. ” Thanks for the detailed rundown (altthough it indeed is kinda repeating what you said already :D). I still forwarded the feedback as I can agree to some of the points you raised. Since the chance is low that the resource update gets reversed I see some potential in other solutions, for…
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Quote from vonlettowvorbeck: “Maybe, when finally making enough $$$, further dumbification projects can behalted? Would you consider that possible? Or will we, no matter what, end up with 1 province, 1 resource, 1 unit and ... 1 Victory on auction? I know you are not a proponent of some of the changes nor are you the initiator and I do not hold you repsonsible. You are however in the position (I hope) to relay some of the messages from your player base to the 'higher-ups'....@freezy I pray the r…
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Quote from vonlettowvorbeck: “So Oil for basically everything, Food a lot and Metal is the least issue. ” As mentioned above that should be alleviated a bit with some coming tweaks, so hope it helps with some of your points. As for the rest regarding marketing, premium account etc: Yes I have read it, not hard to miss since you have probably repeated that at least 5 times now, I even commented on it in another thread So won't comment on it again.
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Quote from Undaunted: “most important resource is oil , playing greece with 5 oil ( 2 urban - 3 rural ) and ural with 3 oil ( 1 urban - 2 rural ) have huge differenceeven you want to produce only foot artillery and rocket artillery you need oil to develop secret base and ordnance both of urban and rural factories want oil you need oil to build nuclear power even commandos and paratroopers want oil if you want to produce infantry and artillery they don't need many metal remain only ships I'm look…
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Quote from cycle9: “Troop movement is slower. Denials by the bystro staff constitute the age old saying: "The bigger the lie, the more people will believe it." ” Unit movement speed was not changed. Quote from Undaunted: “my resources every game seem like 20k food 180k metal 30k oil LOL noone wants metal I want to sell them I want to trade them I dont want more metal ” There will be another update to tweak resource costs a bit, shift stuff around based on the feedback.
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Quote from General Sherman: “@Geden I noticed that the costs of pretty much everything (buildings, units, research, etc) have increased significantly. This creates a major resource shortage especially in the early game (days 1-5). I suggest that the resource production of core cities be increased, maybe from 6,000 to 8,000 per city, to mitigate the resource shortage. ” Overall costs did not increase (if you take the sum of all unit costs, it is still nearly the same pre- and post-update). Also t…
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Interesting, even in this thread different players claim that either Food, Oil or Metal is the scarcest resource for them. Also in Discord I have seen widely different takes on this question so far. So to me that indicates that it is rather balanced and depends a lot more on the playstyle / build order of the player. So maybe if you find yourself lacking with a specific resource, an adjustment in your build order is advised. Quote from Carking the 6th: “It is made even worse because they idiotic…
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Quote from vonlettowvorbeck: “ Premium/HC should be the main source of Bytro's revenue. Get 1% to pay 90€/year and keep a few gold features => Bytro would easily make 2-3 million/yr on COW alone. STOP THE DUMBIFICATION in favor of P2W 12yr old fly-by phone players! START MARKETING this game correctly! ” Would be nice if Bytro could earn its revenue solely from Premium Account sales. Unfortunately those sales are and always were only a small part of the revenue. The vast majority comes from the g…
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Quote from Komrade Khrushchev: “Will unit production times be changed? ” Production times won't be changed with this update.
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Quote from BladeFisher: “ So on that, why was the game designed that way? From a maritime perspective there is this heirarchy I think so a DD goes in with a BB and on leaving that comes out as a different force number. Dont get it, but hey ho. ” The answer to questions like this is usually: Because this system was designed 15 years ago (for the first version of Supremacy 1914) and wasn't touched since then. You can be sure that many systems from back then were not developed in the most optimal w…
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Quote from NEPTUNE the great: “Quote from Komrade Khrushchev: “Should we ping, or go to his wall? ” We should go to his wall ” This topic is hardly important enough to awake me from my slumber, sorry An auto-filter may help but won't solve all problems. We have auto-filters for chat messages and for name registration since a long time and people can easily circumvent them. Static filters really only catch a small fraction. I guess we could use better ones, perhaps AI driven, but it also comes at…
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Quote from K.Rokossovski: “I'm sorry, but if this would be really true, you have a huge PR problem, because none of the core/advanced/senior/experienced/coin-free players that I know (and there are many) believe this. We believe this was not a "nitty gritty detail", but the primary reason to introduce mana... erm, I mean war bonds. Gold shaming has been very real since I started playing this game many years ago, thus making it a huge problem for Bytro (they don't want players who pay them money …
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Quote from vonlettowvorbeck: “@freezy Quote from vonlettowvorbeck: “@freezyQuestions on WBs: 1. Is a player who's cities are taken, but still has some provinces, still accumulating WBs? 2. And if that player is rather frustrated, can he still insta-sabotage, even though he is practically out of the game? (in a particular case, it seems the player in question is very focussed on male genitals and all the places these could go and doesn't mind informing others by DM and newspaper about his 'fantas…
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Quote from Hornetkeeper: “2. Most of those arguments are weird though, as the standard graphics could be set by default and Canvas only for those who choose it voluntarily (so no one would complain of lacking 3D graphics...) The only reason I understand (maybe I'm stupid) is the mobile version and new features/options, because it could've been very inconvenient implementing them in Canvas mode (so just drop Canvas altogether to save your time). ” Maintaining 2 versions in parallel was out of sco…
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We gave reasons for disabling the Canvas renderer though, there was a long forum discussion thread about it where I personally elaborated on that in detail. Main reasons were: Meet market standards and today's player expectations (they compare games and nowadays most successful strategy games have good 3d graphics (even now we are still lacking in this department)), make the game attractive to new players again so we can continue to grow the game, enable new graphical features and options which …
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Quote from Hornetkeeper: “Master Androv, your post is simple and brilliant! I wish freezy notices this. Suggestion 1 and 2 especially. All it takes (for freezy) is good old client-side 'programming' like 2 buttons ( plus: game.canGold = true; // or: game.canGold = false; game.entryPrice = 20000; player.hasGold(amount){ // boolean, extracts $amount upon returning true // add 2 rows: if !this.game.canGold return false; // haha, what do you do now Libya? ... } ), and a casual 8-hour conversation wi…
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There is a very active discussion on the official Discord going on btw, where lots of feedback has already been shared and noted. You can chime in there: discord.com/channels/861599559176028180/1263434221775618058 So there will be further adjustments down the line.