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If the opponent expanded quickly, and lost zero units since the game started, then it's possible. The newspaper does not lie.
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Naval Fleets
PostUnits are not individual ships, in most cases. They represent squadrons if subs, destroyers, transports. Battleships are the exception. If like to see less attention on graphics, in general. No need for every doctrine to have its own AT guns and AA guns and light tanks. Most of them end to looking dumb, or AT guns and artillery end up looking the same, etc.
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Quote from Taffyta Muttonfudge: “Yugoslavia is axis in the blitzkrieg map ” Fine, it's Axis on this one special map. Mea culpa. My points stand. You don't need a lot of oil to play Commie countries on most maps. And it's possible to adjust to oil shortages in other cases. Adjusting to food or metal shortages is also possible, but more difficult.
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Most of what you write is incorrect. Yugoslavia is a Commie country on every map, even Antarctica and Christmas. Cruisers are useful all game, especially at the start when AI try to rush the beach and give you easy kills. Long term, their resistance to bombers remains an advantage. Rocket artillery do twice as much damage as regular artillery at the start of the game when where are no heavy armor units around. And the cost less manpower. And they are available on day 1 for Commies. Infantry upgr…
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If you're playing Yugoslavia, a Commie country surrounded by mostly rough terrain and access to to sea, you should build: 1. Cruisers. Mobile gun platform with good speed, built in air defense, and decent anti-submarine attack of for have a destroyer or NB on the area to scout for you. Commies get a research level and an HP boost on cruisers. These are the bread and butter of your navy. They cost a lot of food plus some metal. 2. Rocket artillery. Kills most of the targets you'll see in the game…
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I just wonder what he's smoking. Must be good.
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Park an AC on the coast. Put a bunch of units on the coast. Perfect job for heavily damaged units that are too slow and too weak to fight. You can't use a stationary defense in CoW. The game is about concentrating firepower at the right place and time to win the battle, then look for the next opportunity and do it again, and again. The player that stands still is dead
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Have you looked at the unit stats? The two units play completely different roles in the game. One is a fast scout that can attack unarmored units, but can't do anything else. The other is an all around workhorse, attacking or defending, with lots of HP and anti air defense. Its only weakness is heavy armor, so its natural pairing is with tank destroyers or medium tanks, but it's faster than those units so it may be better if working alone. If you see a stack of heavy armor, go around it and let …
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Getting Better
PostRead some of the guides about combact basics, research, unit upgrades, terrain, etc.
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Quote from vonlettowvorbeck: “Quote from z00mz00m: “Let's play a game. You tell me the map and starting country, I'll tell you what to build with minimum oil. ” Tell it here, so everyone can see how I tell you why that won't work very well. But ofc you can go low-oil. Have less industry, armor, planes or ships... ” My point stands. Present me a single scenario where an oil deficit cannot be solved.