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  • I think that FP games should never be gold free. Instead, they should provide random amounds of "gold" (call them silver if you like) to be spent during each of these games. That would provide extremely valuable feedback to the devs on how to maximize profit while preserving the playability of the game.

  • Read my stats

    atreas1 - - General Discussions

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    As the game is, a player may have almost zero understanding of the game and still score one win after the other by using gold - it is only a matter of amount. One doesnt need to understand the game in order to press a few times the button and destroy all the starting IC of the others. Since this is possible, it is pointless even to consider anything strategic.

  • naval battles

    atreas1 - - Suggestions / Criticism

    Post

    Hans just accept it: DD are a nothing against these monsters. They wouldnt engage simply because they wouldn't exist to engage. We casually accept a myriad of simplifications in this game, please dont insist on a completely untrue one. Had it not been for the planes BB would still rule the seas. That is the simple truth.

  • New Community Coordinator

    atreas1 - - Support Team

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    Sorry but there can be NO AMOUNT of x-factor that can explain the defeat of 2 armored cars by 1 Militia in plains. Without even discussion. Even the sheer amount of hours required by the Militia to induce 45 HP damage (30 + 50%*30) means that any x-factor that is properly random can never produce such a result. X-factor can sometimes explain "one-off" battle results, but can never be used as explanation for a battle lasting for many hours (and rounds). There should be some other explanation for …

  • Province Organization

    atreas1 - - Suggestions / Criticism

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    For the provinces there is often the possibility to distinguish faraway-close provinces based on the morale (you simply sort the Province List based on the morale column). But, in general, most of the time you are only interested about provinces with a functioning IC (to build units) and/or with specific resources (to improve economy).

  • naval battles

    atreas1 - - Suggestions / Criticism

    Post

    It is more than slightly difficult to estimate, back at that time, to what degree each one of the following factors contributed, during the Pacific war: code breaking by the USA, radar that only the USA essentially used, complete air supremacy (both in numbers and in quality of troops), lack of oil for the Japs, etc. In most of the battles the Japanese planes were unable to approach anywhere near the enemy vessels (they were mostly killed in the sky by planes). Seeing the things from the reverse…

  • naval battles

    atreas1 - - Suggestions / Criticism

    Post

    I also believe (like Kanaris) that the naval part of the battle is represented adequately now, with the possible exception of the subs been overly strong - but I accept it because there are no cargo ships in the game. Perhaps the only thing that I am missing is the ability to really massacre enemy capital ships using planes. The top level Naval Bomber attacks with 18, while a top level Cruiser defends with 14 - but, of course, the cruiser will not be alone, and each escorting Destroyer Lvl6 adds…

  • Read my stats

    atreas1 - - General Discussions

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    It is the ratio units_killed/units_lost (nothing to do with the manpower, as reported in the newspaper). Still, it is pointless to use it when gold is involved, simply because gold allows to always have the best attacking/defensive weapons available. In reality, if he got 3:1 ratio against you and you used (more) gold, it means he was really handling the battle better. The provinces lost is irrelevant, because it might be necessary to lose them for tactical reasons (preservation of army).

  • There are really many reasons for mines to be a terrible idea. In a game with a linear movement of units (imagine sea units, to see how unrealistic it is) the ability to somehow block the imaginary ONLY path towards a destination with mines is more than a bit funny... If there were mines in this game, surely it would start from the land, and not from the sea. But it would be again quite funny, for similar reasons.

  • I do the same in the 22 map (I dont really like the 2x speed). In fact, I have now a number of friends, with whom we started as opponents. Unfortunately a coalition can have up to three members, so there is no much space... Fun fact: in my last game I granted one of the players assistance, I explained that there is no space in the winning coalition but I promised him I would help him survive and learn a bit about the game. He ended up with around 110VP, which gave him slightly more Gold at the e…

  • Apart from a big no to mines, especially since there is no mine-sweeping mechanism, in fact one could more easily argue that armor shouldn't be able to transport via transport ships Lvl1 - they should be able to only land in a functioning harbor you own, or at least to have to research transport Lvl2 for "light" armor and Lvl3 for MT and HT. Remember that the allies had to create specialized transport vessels for them in D-Day. In turn, this means that for a few hours the infantry troops will be…

  • Quote from VorlonFCW: “Interesting and bizzare correlation there Atreas, but maybe. When you see such issues, take the first screenshot, Cancel the research, start it again, and see if you get a different answer. That has held true in a couple of experiments. Proper understanding is the key to solving this bug. ” It is not so bizarre: if some variable is not flushed properly when you select two researches, then it is only normal that the second one will be an addition of times. I would also sugg…

  • Now, to me it is more than suspicious that the time of the 2nd research is EXACTLY 20h more than that of the first. And 20h is the supposed time of the research for MT Lvl2...

  • Fire at will!

    atreas1 - - News

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    Giving RoW to AI immediately is one of the usual exploits of CoW - so much that I wonder why it doesn't start with that as a default. The fun fact is that in my last game I only got back RoW from ONE AI country, and that by Day 8 - till then all the others were extinct, and this country was only alive because I had preserved it for morale boosting purposes. RoW to active humans is imho to be avoided. I prefer to have one extra war than sleepless nights...

  • I also think it is average morale. Which practically means that, if the "original" country is extinct and there is an AI neighbor (i.e. a country that only has the original cores) it will most probably rebel to that country (tough to beat an average morale of over 90%).

  • With the previous research tree nobody would (food was not so valuable). With the current one it takes some effort to find yourself to a food deficit...

  • Yet, it certainly constitutes a loophole. Based on the idea of Vorlon, you can make it last for much longer that would be normal: 1. When you see that you are about to run out of food, you buy whatever you can and "hide" it in the market. 2. One hour before the day change you "release" food for 9 hours and hide again the rest in the market. Thus, since the food deficit doesn't touch the food in the market (correct me if I am wrong here - alternatively you can borrow it for a day to an ally), you…

  • Yes, all is a pretext. Still (just to give a simple example) with the previous research system I encountered, and not only once, players who started with rushing arty and LT (and Infra) in Day 1, and about 3 hours after the start of the game they started invading their neighbor. If you are that unlucky neighbor you are simply toast - at least, the new research tree makes this strategy much less profitable. The devs have stated clearly their wish to build on that new system. I (as a player) have …

  • Food effect is very strange (and not at all well-balanced). In the game I just finished, I chose a 2-food country just to check on that. The truth is that now expansion GAINS food (previously it was mostly losing). Only in the very early game food was an issue preventing research - rares was much more of an issue I can say. Yes, infantry units were extinct soon, but mostly for the other reasons you describe (slow units and inferiority to planes). I believe much more important in that direction i…

  • Who asked to pretend anything? Certainly not me - who happens to believe that, apart from the effect on the first 3-4 days, the new research system is really terrible (plus I said I am not going to play any relatively big map with it, for exactly the reason you describe). I am trying to be constructive. Your real argument is about the dates for the nukes (I have written that already in the Beta page, so I certainly agree) and about the spamming of planes (even in this proposal I agree with that)…