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I am currently on a new account. This time though I would like to be with an active community to plan and discuss with. I have around 1-2 years of on and off experience, reaching around level 80 in my original account. I am aware some testing before admission may be required. Henceforth I am willing to share screenshot and brief daily updates of the current round I am playing (hopefully that should provide enough insight as to whether I have decent experience or not). All invites are most welcom…
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It's known by all that acis RRGs are the bestvwith increased range. Though I am thinking they are not that good for other doctrines ... specifically thinking about that extra range. Can't my enemy just bomb me with his RRGs with extra range and just run away? What could I do to stop him? In RRG VS RRG situations I can only see that axis dominates.. Then we might as well just focus on other anti-RRG tactics to handle it?
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Quote from Commander Schleicher: “True, however we must consider the overall pros and cons of having the entire army being displayed. No matter the map, 1 spy can reveal from 1 to an infinite numbers of troops. Doesn't really make sense in any realistic sense or gaming sense. ” but it actually does.... It's not as if the spy runs around "scouting."... He stays at HQ of the enemy, transfers the data from army maps to you. He just steals stored information of the enemy from its hq.
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Quote from Talvisota: “So I had an idea. Wouldn't it be cool to have a Six Day's War Map? It would be basically a HWW Map that only includes the Arab/Israeli region. The game would last six days. The Arab states would be all in a fixed coalition with each other, while Israel is completely on its own. The reason I suggest it like this is because: A) Historical Accuracy B) The Arab states will have mainly militia as their main force as it is Historically Based, whereas Israel will have a high-qual…
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in my game I captured a costal city during the night, i woke up to find now I have a battleship. The thing is I don't use battleships. No navy but subs and naval bombers. What do I do with it?? It's just standing alone like a sore thumb. I don't want to spend resources to build warships just so that this single ship would be effective with It's group. Can I disband it? A similar thing is with buildings continuity of building after capture. I would say all this should be automatically set to stal…