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  • Artillery are fragile. You need to get out there and attack them. Generally a fast unit helps. Circle around them with an armored car or two sometimes works if they just have a few. Many players will have a blocking force between you and their artillery, so that makes it harder. Planes work well if they have their arty separated. Then if they group it back up with their blocking force send a large group of whatever you have, tanks or regular infantry, and try to catch them.

  • attack and defence mod

    VorlonFCW - - Questions and Answers

    Post

    At a certain point you have to actually conduct your battle yourself. If you want everything automated so you can just watch the movie then it isn't' really a game of skill, just a mildly amusing sequence of lights on the screen.

  • attack and defence mod

    VorlonFCW - - Questions and Answers

    Post

    For starters, read this: forum.callofwar.com/index.php?…&postID=180197#post180197 Then this is good: Quote from General Nightman: “Moving units will attack the unit that is stationary ” And keep in mind that any unit will defend itself using defensive stats every single time it is attacked by any other unit or group of units. This: Quote from General Nightman: “If they are both moving, that one in it's own territory usually defends. ” Isn't quite true. If both are moving, then EACH ONE will atta…

  • EZ, you are in the discord for the AWC. I believe you have access to all the data from last year in the archive as well as the current data. If you take the time to analyze it, I am sure everyone will be interested

  • Without going through the data, USA was on the winning team in quite a few important games. The peace period of 3 days was specifically designed so that American forces could reach Europe before the war started. I am not aware of any teams that aspires to compete on the AWC and then went inactive. The play is very competitive.

  • Declaring War

    VorlonFCW - - General Discussions

    Post

    The first three are all the same, All AI is now elite, and when a player is declared inactive the elite AI is in charge of their country. I choose targets starting with most dangerous to me. Generally this means higher ranked players first.

  • The event notification/ front report is only intended to be a very brief description. For complete details you always need to read the newspaper. Of course locations aren’t always available. This simulates the technology of the era.

  • Kamikaze Planes

    VorlonFCW - - Suggestions / Criticism

    Post

    I also suggest rockets. Keep in mind that level 1 and 2 rockets are ineffective on ships. Level 3 or higher is necessary for that.

  • If the enemy occupies your province, it is not yours, and the core bonus does not apply. There are two separate aspects to the home defense bonus. 1). A 15 percent increase to strength. This means that the attack and defend values are increased by 10% 2). A 15% reduction in damage applied. This works the same way that forts work, where 15% of the damage that your units would get is deflected by the fort, or in this case the home defense “shield” All units are affected, including planes and rocke…

  • Account linking

    VorlonFCW - - Bug Reports and Issues

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    Quote from The War Machine 7: “Quote from Ryan04px2025: “But there isn't a point in linking it. Your rank will be different anyway ” I don't see why the ranks would be different if they were the same profile, unless my forum rank was based on forum activity this entire time, wait... is it? ” indeed forum rank is based on posts and likes. As the forum is a separate system, the common thing is to use the same name and possibly the same password (or not) so that people know who you are. An alternat…

  • Vatican was not defended by a massive army, but by an extreme morale penalty for anyone who dared to invade

  • Unit change

    VorlonFCW - - Suggestions / Criticism

    Post

    I showed you the path that would make your suggestion easier to add to the game. Your desire is more infantry. Infantry requires barracks and industrial complexes. Once you have invested in an industrial complex you can build armored units with a simple infrastructure. Militia requires only a barracks. So if a militia army is easier to maintain, it will fulfill your desire to produce infantry easier. This means it needs to be cheaper, quicker to produce, and easier to feed. Then you will truly h…

  • Disappearing armies

    VorlonFCW - - Bug Reports and Issues

    Post

    There can be a sprite count limit with the enhanced graphics when there are a lot of units to display on the map. Try switching back to canvas graphics for better playability in those situations.

  • In case you are in a game with these functions enabled, click on your name/flag in the upper left corner and you will find a button for administering the game.

  • Are those units in current view WM7? Or is it an intel view?

  • With elite AI, here is the way it is supposed to work: Any unit that you kill counts for a ranking point. Any Active Human owned unit that you kill will count for your statistics vs human players K/D ratio Any AI or Inactive owned unit that you kill will count for your statistics vs AI K/D ratio.

  • New Community Coordinator

    VorlonFCW - - Support Team

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    For games each language has their own server with their own support staff. Maps and game text is translated into each language, so that when you join a game on that server everything is in that language. You may change your language server selection by clicking the flag in the upper right of the main page, and then joining a game in that language. On mobile the language setting is in the account menu in the lower right corner. If you wish to see posts in other languages on this forum you can cha…

  • Trade

    VorlonFCW - - General Discussions

    Post

    Quote from VIRVCOBRV: “Thanks to a ""fix"" no one ever asked for/were even aware of in the first place. ” In general, decisions of this sort are not up for a vote of the players. Game rules and features are set by the game owners and designers. When features are abused they are removed, plain and simple.

  • Quote from Ozzone: “The base damage output is basically the condition times the SBDE? ” Damage done has nothing to do with the condition/hitpoints - at all. Find the correct line in the chart for damage done against the enemy armor class in that terrain, multiply that by the number of units (Like 10 tactical bombers in the group) and then multiply by the SBDE. (Remember that sbde is a percent, so 64% will be entered in your calculator as multiplying by .64) So for the image that I posted above: …