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Search results 1-20 of 99.

  • Fire at will!

    AK140 - - News

    Post

    Ok first TL;DR but i get the gist and noticed this little thing: Quote from freezy: “What we did not revert and also don't plan to revert is the "aggressive" setting. It will stay as it is now: You open fire on neutral and enemy units in sight (hence the word "aggressive"), the tooltip texts reflect that. ” Can it at least only be aggressive to "trade embargo" and "war" relations, possibly even "ceasefire"? This cause less hardships to those with "aggresive" setting, and a more realistic option.

  • Quote from FaceOffTime: “Hi, I am experiencing the following problem: Game Number: gameID=2839318, 2836440 (seems unrelated to a particular map), playing in Chrome browser on a Win7 machine. Bug Description: When "Province List" is hidden, its TAB is always visible alright. When I open the province list and work with it, very soon (a single click in a line of the list does it, but some other event triggers it too) the tab will disappear. As the tab is the only tool to show/hide the "Province Lis…

  • Fire at will!

    AK140 - - News

    Post

    Quote from _Pontus_: “No, of course not! What is the fun of battling all those inactives as normal AI? Just having to do that boring slaughter; not even getting kill-points; just to finish the bloody map...THE HORROR! Now with Elites, at least it will be a bit of game ánd you get points for your slaughter work. This is actually the only good change out of the recent ones, since Fire@Will ” Oh sorry wrong thread, thought this was the Elite AI one. Quote from _Pontus_: “Yet another unwanted war...…

  • Fire at will!

    AK140 - - News

    Post

    I haven't been in the round where everything is replaced with Elite AI yet, (i have played elite AI before though), and goodness although the sources "might" be biased, doesn't everyone i hear basically dislike how elite AI replace normal AI on all rounds? I think normal AI should still be the norm, while elite AI is free, but have to be created.

  • Market Overhaul

    AK140 - - News

    Post

    In short, CoW is going full on CoN

  • Elite AI for All

    AK140 - - News

    Post

    This is a good idea, to have Elite AI as free but just making it as "default" to replace the "normal AI" is kinda too much. Just IMO anyway, when round became filled with inactive, it'll be an ever bigger pain to deal with them.

  • Fire at will!

    AK140 - - News

    Post

    I know Bytro said it will take a while before they apply change again, but i'm just wondering if they still remember or have the intention to do so. There's some team game where you can't set RoW to everyone.

  • Quote from Ozzone: “It's obvious that the game uses a distance value to calculate the time it takes something to go from point A to point B. Why don't you show that to us? That's intel that would have been readily available to commanders in the field during the war. We need to see more than just the ETA and Arrival Time. Those numbers will be more useful if we can also see the distance used to calculate it. I've played many games and this is the first one where an obvious piece of code should ha…

  • Sandbox Gamemode

    AK140 - - Suggestions / Criticism

    Post

    I think this is better to have for pro roleplayers to do, letting them make a condition for good roleplaying stuff. Otherwise a little to costly to give to normal players, or even normal High Command members.

  • For some reason i can't join my doomsday event map for several hours now, getting the error message: Source Code (14 lines) Or view them in "My Games" or "Archive" tab and got a different error message: Source Code (22 lines)

  • Quote from hakijaa: “Look at it this way: A province from west Xinjiang that rebels will probably join Texas because when you go to the left from the province (if we say the map is a sphere) then the closest high morale country is Texas. Hope i helped. ” What about North and South of them? Also does it have to be highest average morale or territory with highest morale?

  • So to be clear, this isn't about province morale, this is about when a province rebelled to join another country. Sometimes rebels choose to join country too far away or one that wouldn't make sense, for example in Pacific map a North American province far inland can join a Russian state, another example in the 25 historic map, French Madagascar usually rebelled to Turkey. Then tried to send economic sabotage spies to provoke a rebellion in provinces i've surrounded with prnt.sc/or3171 a case of…

  • Event - Rush for Europe

    AK140 - - General Discussions

    Post

    Well ouch, i suggested a 6x speed as an experiment, yet don't think i have time for it lol. Is this kind of speed the border of an "idle Real Time Strategy" game with "Real Time Tactical" game? Just out of curiousity sake, would be nice to know theory of "game speed" and stuff.

  • Alpha servers?

    AK140 - - Questions and Answers

    Post

    Quote from nemuritor98: “Quote from attacker101: “I'm confused on what you are asking, only certain people have access to Alpha Servers, just like how only certain people have access to Beta Servers. when you are an FP, you only can get on FP servers but that only means you are an FP, not an Alpha player, so you can't assess Alpha games. so to some it all up when you are a FP, you can only play Beta games, not Alpha games so nothing happens when you click on the alpha tab. ” So you're saying the…

  • Fire at will!

    AK140 - - News

    Post

    Quote from freezy: “Quote from AK140: “Quote from nemuritor98: “i guess you already know but there's a visual bug that includes the "Fire at will" icon to all unknown units forum.callofwar.com/index.php?…9347f1760680b194ec6c8fa78 ” I don't think it's a "visual" bug, it's more likely a "feature" bug. On one of my game, i moving my unprotected convoy near a neutral (computer) country shoreline to land elsewhere, and then while i was offline i'm somehow at war with them and the newspaper says i att…

  • Quote from K.Rokossovski: “I usually don't use a stack like that. I'd split it up, and capture as much undefended ground as possible; then when meeting resistance, merge units into a battle group tailored for the particular resistance encountered. That requires a lot of online time though; your stack kept together can work well in an offline situation and a long path as well. In any case, split off the SP arty; they're not supposed to do actual melee combat (like the rest of the stack) but bomb …

  • Fire at will!

    AK140 - - News

    Post

    Quote from nemuritor98: “i guess you already know but there's a visual bug that includes the "Fire at will" icon to all unknown units forum.callofwar.com/index.php?…9347f1760680b194ec6c8fa78 ” I don't think it's a "visual" bug, it's more likely a "feature" bug. On one of my game, i moving my unprotected convoy near a neutral (computer) country shoreline to land elsewhere, and then while i was offline i'm somehow at war with them and the newspaper says i attacked them and my convoy was destroyed …

  • Well uhhh, i think you guys misunderstood that i want to kill that "stack", perhaps my wording was a little wrong, it's a "division" that i'm currently experimenting on a private round and kinda wanna discuss it's tactical value by it's own power, what i mean by "tactic" is like what to "split" and make what detachment to do what and something like that. Quote from Forgotten_Marshal: “Just bomb the living crap out of it with Tactical bombers to kill. Yes you have the SPGs, but compared to anythi…

  • Quote from BMfox: “Regular rockets and Nuclear rocket are the best option in this case. Or a lot of anti tank but you still get hammered from those 8 motorized infantry. That's an example of the perfect stack. ” Well i was talking that the stack was mine and how to utilize it in tactical situation, it is comforting to know how to counter this kind of stack though in case i met one, but if they could be wiped by nuclear rocket easily, they could do the same to mine. Is there a countermeasure to a…

  • So i have mobilized a grand motorized stack that have greatest amount of unit while still maximizing SBDE like so: forum.callofwar.com/index.php?…9347f1760680b194ec6c8fa78 I skipped HT and TD since it's too slow and impractical, the purpose of this stack is mostly for offensive operation. I have 8 of such stack and later i've planed to fight an all out war against the remaining AI country over multiple fronts. Well i wont go into too much detail over the strategic plan, but i want to know what k…